3.3.5 Re-Introduction of the blink bug? Need Help

Hello Community,

i have spent lots of hours to investigate my “falling through ground” Problem and now i need the help of this community because i despaired.

The use of mage’s blink against an upraising terrain level leads to falling through ground in every case. No Problem when downhill blinking.

I’ve compile the Core triple now strictly following the guide. In each time with fresh map extraction using two different enUS Clients available in the Internet. Every other Aspect of the TrinityCore Deployment i can handle firmly. But no solution to the “falling” Problem. Please Help.

Seems that previous Poster Sleazy86 have same Prob?

TrinityCore rev. a217c0be922f 2018-01-31 00:59:14 -0200 (3.3.5 branch) (Win64, RelWithDebInfo, Static)

For maps: Client: 3.3.5a (12340) enUS

For playing: Client: 3.3.5a (12340) enUS and deDE

Tried it with and without mmaps pathfinding / with and without vmap support…makes no difference.

michael

https://github.com/TrinityCore/TrinityCore/issues/21255