This might be stupid if I question, but why on TC crit chance, dodge, block, is not limited at x%? Or on retail that is not capped?
They are, to both. Search for the “StatSystem.cpp”, I think it has everything else in it.
ok
This might be stupid if I question, but why on TC crit chance, dodge, block, is not limited at x%? Or on retail that is not capped?
They are, to both. Search for the “StatSystem.cpp”, I think it has everything else in it.
ok