So i know it’s possible to make AV unistanced through DBC edits. And I’m aware this part is not supported by trinity.
But I’m wondering if anyone knows if the Battleground_AV script can be ported to function on the map, meaning the NPC’s/objects that are handled in BattlegroundAV.h and alterac_valley.cpp will be spawned ( even though the Battleground didn’t start )