Beastmaster script help

thx marcus

worked /emoticons/default_biggrin.png

Nevermind, solved it using:


INSERT INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction_A`, `faction_H`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `Health_mod`, `Mana_mod`, `Armor_mod`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `movementId`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `WDBVerified`) VALUES (99999, 0, 0, 0, 0, 0, 20918, 0, 0, 0, 'Rexxar', 'Pet Giver', '', 0, 80, 80, 0, 35, 35, 4194433, 1, 1.14286, 0.6, 1, 1755, 1755, 0, 1504, 1, 1500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 3, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 'Npc_Beastmaster', 0);

INSERT INTO `npc_vendor` (`entry`, `slot`, `item`, `maxcount`, `incrtime`, `ExtendedCost`) VALUES (99999, 0, 43087, 0, 0, 0);

INSERT INTO `npc_vendor` (`entry`, `slot`, `item`, `maxcount`, `incrtime`, `ExtendedCost`) VALUES (99999, 0, 35950, 0, 0, 0);

INSERT INTO `npc_vendor` (`entry`, `slot`, `item`, `maxcount`, `incrtime`, `ExtendedCost`) VALUES (99999, 0, 36782, 0, 0, 0);

Sorry for that /emoticons/default_smile.png

Oh wait, it’s not working, doesn’t have the gossips /emoticons/default_sad.png

could you provide me a working sql please? /emoticons/default_smile.png

Please Help Me

3> npc_beastmaster.cpp

3>C:UsersN A T U R A LDesktopCustom Core (Trinity Base)srcserverscriptsCustomnpc_beastmaster.cpp(25): error C2039: ‘CloseGossip’ : is not a member of ‘PlayerMenu’

3> C:/Users/N A T U R A L/Desktop/Custom Core (Trinity Base)/src/server/game/Entities/CreatureGossipDef.h(248) : see declaration of ‘PlayerMenu’

3>C:UsersN A T U R A LDesktopCustom Core (Trinity Base)srcserverscriptsCustomnpc_beastmaster.cpp(31): error C2039: ‘CloseGossip’ : is not a member of ‘PlayerMenu’

3> C:/Users/N A T U R A L/Desktop/Custom Core (Trinity Base)/src/server/game/Entities/CreatureGossipDef.h(248) : see declaration of ‘PlayerMenu’

3>C:UsersN A T U R A LDesktopCustom Core (Trinity Base)srcserverscriptsCustomnpc_beastmaster.cpp(53): error C2039: ‘Add’ : is not a member of ‘Map’

3> C:/Users/N A T U R A L/Desktop/Custom Core (Trinity Base)/src/server/game/MapsMap.h(234) : see declaration of ‘Map’

3>C:UsersN A T U R A LDesktopCustom Core (Trinity Base)srcserverscriptsCustomnpc_beastmaster.cpp(71): error C2039: ‘CloseGossip’ : is not a member of ‘PlayerMenu’

3> C:/Users/N A T U R A L/Desktop/Custom Core (Trinity Base)/src/server/game/Entities/CreatureGossipDef.h(248) : see declaration of ‘PlayerMenu’

3>C:UsersN A T U R A LDesktopCustom Core (Trinity Base)srcserverscriptsCustomnpc_beastmaster.cpp(170): error C2039: ‘SEND_VENDORLIST’ : is not a member of ‘Player’

3> C:/Users/N A T U R A L/Desktop/Custom Core (Trinity Base)/src/server/game/Entities/PlayerPlayer.h(1060) : see declaration of ‘Player’

3>

3>Build FAILED.

please help me ?

3> npc_beastmaster.cpp

3>C:UsersN A T U R A LDesktopCustom Core (Trinity Base)srcserverscriptsCustomnpc_beastmaster.cpp(50): error C2039: ‘Add’ : is not a member of ‘Map’

3> C:/Users/N A T U R A L/Desktop/Custom Core (Trinity Base)/src/server/game/MapsMap.h(234) : see declaration of ‘Map’

3>

3>Build FAILED.

men please use spoilers for large codes:)

Because i see so many people want this script working and are looking in the wrong places.

Here is a working one with working SQL.

Script:

[SPOILER]

[CODE]//Fixed and Modified by Marcus

//original script created by ??

#include “ScriptPCH.h”

#define GOSSIP_ITEM_STABLE “Stable”

#define GOSSIP_ITEM_NEWPET “New Pet”

#define GOSSIP_ITEM_BOAR “Boar”

#define GOSSIP_ITEM_SERPENT “Serpent”

#define GOSSIP_ITEM_SCRAB “Scrab”

#define GOSSIP_ITEM_LION “Lion”

#define GOSSIP_ITEM_WOLF “Wolf”

#define GOSSIP_ITEM_RAVAGER “Ravenger”

#define GOSSIP_ITEM_UNTRAINEPET “Restart Pet”

class Npc_Beastmaster : public CreatureScript

{

public:

			Npc_Beastmaster() : CreatureScript("Npc_Beastmaster"){ }


	void CreatePet(Player *player, Creature * m_creature, uint32 entry){

			if(player->getClass() != CLASS_HUNTER){

					m_creature->MonsterWhisper("You are not a Hunter!", player->GetGUID());

					player->PlayerTalkClass->SendCloseGossip();

					return;

			}


			if(player->GetPet()){

					m_creature->MonsterWhisper("First you must drop your Pet!", player->GetGUID());

					player->PlayerTalkClass->SendCloseGossip();

					return;

			}


			Creature *creatureTarget = m_creature->SummonCreature(entry, player->GetPositionX(), player->GetPositionY()+2, player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 500);

			if(!creatureTarget) return;


			Pet* pet = player->CreateTamedPetFrom(creatureTarget, 0);

			if(!pet) return;


			// kill original creature

			creatureTarget->setDeathState(JUST_DIED);

			creatureTarget->RemoveCorpse();

			creatureTarget->SetHealth(0);									  // just for nice GM-mode view


			pet->SetPower(POWER_HAPPINESS, 1048000);


			//pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0);

			//pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(70))/4));


			// prepare visual effect for levelup

			pet->SetUInt32Value(UNIT_FIELD_LEVEL, player->getLevel() - 1);

			pet->GetMap()->AddToMap((Creature*)pet);

			// visual effect for levelup

			pet->SetUInt32Value(UNIT_FIELD_LEVEL, player->getLevel());



			if(!pet->InitStatsForLevel(player->getLevel()))

					sLog->outError ("Pet Create fail: no init stats for entry %u", entry);


			pet->UpdateAllStats();


			// caster have pet now

			player->SetMinion(pet, true);


			pet->SavePetToDB(PET_SAVE_AS_CURRENT);

			pet->InitTalentForLevel();

			player->PetSpellInitialize();


			//end

			player->PlayerTalkClass->SendCloseGossip();

			m_creature->MonsterWhisper("Pet added. You might want to feed it and name it somehow.", player->GetGUID());

	}



	bool OnGossipHello(Player *player, Creature * m_creature){


			if(player->getClass() != CLASS_HUNTER){

					m_creature->MonsterWhisper("You are not a Hunter!", player->GetGUID());

					return true;

			}


			player->ADD_GOSSIP_ITEM(4, "Get a New Pet.", GOSSIP_SENDER_MAIN, 30);

			if (player->CanTameExoticPets()){

					player->ADD_GOSSIP_ITEM(4, "Get a New Exotic Pet.", GOSSIP_SENDER_MAIN, 50);

			}


			player->ADD_GOSSIP_ITEM(2, "Take me to the Stable.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_STABLEPET);

			player->ADD_GOSSIP_ITEM(6, "Sell me some Food for my Pet.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_VENDOR);

			player->ADD_GOSSIP_ITEM(5, "Close Beastmaster Window.", GOSSIP_SENDER_MAIN, 150);

			player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());

			return true;

	}


	bool OnGossipSelect(Player *player, Creature * m_creature, uint32 sender, uint32 action){

			player->PlayerTalkClass->ClearMenus();

			switch (action){

					case 100:

							player->ADD_GOSSIP_ITEM(4, "Get a New Pet.", GOSSIP_SENDER_MAIN, 30);

							if (player->CanTameExoticPets()){

									player->ADD_GOSSIP_ITEM(4, "Get a New Exotic Pet.", GOSSIP_SENDER_MAIN, 50);

							}

							player->ADD_GOSSIP_ITEM(2, "Take me to the Stable.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_STABLEPET);

							player->ADD_GOSSIP_ITEM(6, "Sell me some Food for my Pet.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_VENDOR);

							player->ADD_GOSSIP_ITEM(5, "Close Beastmaster Window.", GOSSIP_SENDER_MAIN, 150);

							player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());

					break;


					case 150:

							player->CLOSE_GOSSIP_MENU();

					break;


					case 30:

							player->ADD_GOSSIP_ITEM(2, "<- Back to Main Menu.", GOSSIP_SENDER_MAIN, 100);

							player->ADD_GOSSIP_ITEM(4, "Next Page. ->", GOSSIP_SENDER_MAIN, 31);

							player->ADD_GOSSIP_ITEM(6, "Bat.", GOSSIP_SENDER_MAIN, 18);

							player->ADD_GOSSIP_ITEM(6, "Bear.", GOSSIP_SENDER_MAIN, 1);

							player->ADD_GOSSIP_ITEM(6, "Boar.", GOSSIP_SENDER_MAIN, 2);

							player->ADD_GOSSIP_ITEM(6, "Cat.", GOSSIP_SENDER_MAIN, 4);

							player->ADD_GOSSIP_ITEM(6, "Carrion Bird.", GOSSIP_SENDER_MAIN, 5);

							player->ADD_GOSSIP_ITEM(6, "Crab.", GOSSIP_SENDER_MAIN, 6);

							player->ADD_GOSSIP_ITEM(6, "Crocolisk.", GOSSIP_SENDER_MAIN, 7);

							player->ADD_GOSSIP_ITEM(6, "Dragonhawk.", GOSSIP_SENDER_MAIN, 17);

							player->ADD_GOSSIP_ITEM(6, "Gorilla.", GOSSIP_SENDER_MAIN, 8);

							player->ADD_GOSSIP_ITEM(6, "Hound.", GOSSIP_SENDER_MAIN, 9);

							player->ADD_GOSSIP_ITEM(6, "Hyena.", GOSSIP_SENDER_MAIN, 10);

							player->ADD_GOSSIP_ITEM(6, "Moth.", GOSSIP_SENDER_MAIN, 11);

							player->ADD_GOSSIP_ITEM(6, "Owl.", GOSSIP_SENDER_MAIN, 12);

							player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());

					break;


					case 31:  

							player->ADD_GOSSIP_ITEM(2, "<- Back to Main Menu.", GOSSIP_SENDER_MAIN, 30);

							player->ADD_GOSSIP_ITEM(4, "<- Previous Page.", GOSSIP_SENDER_MAIN, 30);

							player->ADD_GOSSIP_ITEM(6, "Raptor.", GOSSIP_SENDER_MAIN, 20);

							player->ADD_GOSSIP_ITEM(6, "Ravager.", GOSSIP_SENDER_MAIN, 19);

							player->ADD_GOSSIP_ITEM(6, "Strider.", GOSSIP_SENDER_MAIN, 13);

							player->ADD_GOSSIP_ITEM(6, "Scorpid.", GOSSIP_SENDER_MAIN, 414);

							player->ADD_GOSSIP_ITEM(6, "Spider.", GOSSIP_SENDER_MAIN, 16);

							player->ADD_GOSSIP_ITEM(6, "Serpent.", GOSSIP_SENDER_MAIN, 21);  

							player->ADD_GOSSIP_ITEM(6, "Turtle.", GOSSIP_SENDER_MAIN, 15);

							player->ADD_GOSSIP_ITEM(6, "Wasp.", GOSSIP_SENDER_MAIN, 93);

							player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());

					break;


					case 50:  

							player->ADD_GOSSIP_ITEM(2, "<- Back to Main Menu.", GOSSIP_SENDER_MAIN, 100);

							player->ADD_GOSSIP_ITEM(2, "<- Get a New Normal Pet.", GOSSIP_SENDER_MAIN, 100);

							player->ADD_GOSSIP_ITEM(6, "Chimaera.", GOSSIP_SENDER_MAIN, 51);

							player->ADD_GOSSIP_ITEM(6, "Core Hound.", GOSSIP_SENDER_MAIN, 52);

							player->ADD_GOSSIP_ITEM(6, "Devilsaur.", GOSSIP_SENDER_MAIN, 53);

							player->ADD_GOSSIP_ITEM(6, "Rhino.", GOSSIP_SENDER_MAIN, 54);

							player->ADD_GOSSIP_ITEM(6, "Silithid.", GOSSIP_SENDER_MAIN, 55);

							player->ADD_GOSSIP_ITEM(6, "Worm.", GOSSIP_SENDER_MAIN, 56);  

							player->ADD_GOSSIP_ITEM(6, "Loque'nahak.", GOSSIP_SENDER_MAIN, 57);

							player->ADD_GOSSIP_ITEM(6, "Skoll.", GOSSIP_SENDER_MAIN, 58);

							player->ADD_GOSSIP_ITEM(6, "Gondria.", GOSSIP_SENDER_MAIN, 59);

							player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());

					break;


					case GOSSIP_OPTION_STABLEPET:

							player->GetSession()->SendStablePet(m_creature->GetGUID());

					break;

					case GOSSIP_OPTION_VENDOR:

							player->GetSession()->SendListInventory(m_creature->GetGUID());

					break;

					case 51: //chimera

							CreatePet(player, m_creature, 21879);

					break;

					case 52: //core hound

							CreatePet(player, m_creature, 21108);

					break;

					case 53: //Devilsaur

							CreatePet(player, m_creature, 20931);

					break;

					case 54: //rhino

							CreatePet(player, m_creature, 30445);

					break;

					case 55: //silithid

							CreatePet(player, m_creature, 5460);

					break;

					case 56: //Worm

							CreatePet(player, m_creature, 30148);

					break;

					case 57: //Loque'nahak

							CreatePet(player, m_creature, 32517);

					break;

					case 58: //Skoll

							CreatePet(player, m_creature, 35189);

					break;

					case 59: //Gondria

							CreatePet(player, m_creature, 33776);

					break;

					case 16: //Spider

							CreatePet(player, m_creature, 2349);

					break;

					case 17: //Dragonhawk

							CreatePet(player, m_creature, 27946);

					break;

					case 18: //Bat

							CreatePet(player, m_creature, 28233);

					break;

					case 19: //Ravager

							CreatePet(player, m_creature, 17199);

					break;

					case 20: //Raptor

							CreatePet(player, m_creature, 14821);

					break;

					case 21: //Serpent

							CreatePet(player, m_creature, 28358);

					break;

					case 1: //bear

							CreatePet(player, m_creature, 29319);

					break;

					case 2: //Boar

							CreatePet(player, m_creature, 29996);

					break;

					case 93: //Bug

							CreatePet(player, m_creature, 28085);

					break;

					case 4: //cat

							CreatePet(player, m_creature, 28097);

					break;

					case 5: //carrion

							CreatePet(player, m_creature, 26838);

					break;

					case 6: //crab

							CreatePet(player, m_creature, 24478);

					break;  

					case 7: //crocolisk

							CreatePet(player, m_creature, 1417);

					break;  

					case 8: //gorila

							CreatePet(player, m_creature, 28213);

					break;

					case 9: //hound

							CreatePet(player, m_creature, 29452);

					break;

					case 10: //hynea

							CreatePet(player, m_creature, 13036);

					break;

					case 11: //Moth

							CreatePet(player, m_creature, 27421);

					break;

					case 12: //owl

							CreatePet(player, m_creature, 23136);

					break;

					case 13: //strider

							CreatePet(player, m_creature, 22807);

					break;

					case 414: //scorpid

							CreatePet(player, m_creature, 9698);

					break;

					case 15: //turtle

							CreatePet(player, m_creature, 25482);

					break;

			}

			return true;

	}

};

void AddSC_Npc_Beastmaster(){

	new Npc_Beastmaster();

}

[/CODE][/SPOILER]

SQL:


-- change this to the creatures id.

set @NPC_ID := 100000;


DELETE FROM `creature_template` WHERE `entry`=@NPC_ID;

INSERT INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction_A`, `faction_H`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `Health_mod`, `Mana_mod`, `Armor_mod`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `movementId`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `WDBVerified`) VALUES (@NPC_ID, 0, 0, 0, 0, 0, 20918, 0, 0, 0, 'Rexxar', 'Pet Giver', '', 0, 80, 80, 0, 35, 35, 4194433, 1, 1.14286, 0.6, 1, 1755, 1755, 0, 1504, 1, 1500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 3, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 'Npc_Beastmaster', 0);

DELETE FROM `npc_vendor` WHERE `entry`=@NPC_ID;

INSERT INTO `npc_vendor` (`entry`, `slot`, `item`, `maxcount`, `incrtime`, `ExtendedCost`) VALUES (@NPC_ID, 0, 43087, 0, 0, 0);

INSERT INTO `npc_vendor` (`entry`, `slot`, `item`, `maxcount`, `incrtime`, `ExtendedCost`) VALUES (@NPC_ID, 0, 35950, 0, 0, 0);

INSERT INTO `npc_vendor` (`entry`, `slot`, `item`, `maxcount`, `incrtime`, `ExtendedCost`) VALUES (@NPC_ID, 0, 36782, 0, 0, 0);

Hi, I have compiled that script /execute the sql and I get this :

I can’t choose a pet. And I can buy food event if I take an other class. ^^" Do I miss something ? (sorry for my english, the second choice is the Stable)

I can’t choose a pet. And I can buy food event if I take an other class. ^^" Do I miss something ? (sorry for my english, the second choice is the Stable)
[/SPOILER]
You must have edited something because the script works for me (fully tested).

Here you are /emoticons/default_smile.png

Beast.patch

apply the patch and about the configs , you need to add it manually


################################################################################

# BeastMaster Configuration

#

# BeastMaster Hunter Only

#				 = 0 (Anyone can use)

#		 default = 1 (Hunter only)

BeastMaster.OnlyHunter = 1

# BeastMaster Enable Exotic Pets

#				 = 0  (Anyone Can get Exotic pets)

#		 default = 1  (Can only get Exotic Pets if you know how)

BeastMaster.EnableExotic = 1

BeastMaster.EnableHunterSpells = 1

# Cost of Normal Pet (in copper)

#		 default = 100000 (10 gold)

# Cost of Normal Pet (in copper)

#		 default = 100000 (10 gold)

BeastMaster.NormalCost = 100000

# Cost of Exotic Pet (in copper)

#		 default = 1000000 (100 gold)

BeastMaster.ExoticCost = 1000000

# Use Tokens instead of gold

#		 default = 0 (Use Gold)

#				 = 1 (Use Tokens)

BeastMaster.UseTokens = 0

# Entry number of "token" Item

#		 default = 0 (No item. BeastMaster.UseTokens must = 0)

#				 = n (n = entry number of item)

BeastMaster.ItemEntryNum = 0

# Number of "Tokens" for normal pet

#				 = n (n = number of tokens)

BeastMaster.NormalTokens = 100

# Number of "Tokens" for exotic pet

#				 = n (n = number of tokens)

BeastMaster.ExoticTokens = 200

http://www.trinitycore.org/f/topic/5703-beastmaster-script/page__pid__36236#entry36236 /emoticons/default_smile.png

http://www.trinitycore.org/f/topic/5703-beastmaster-script/page__pid__36236#entry36236

stop multiposting.

Hi again, in fact I tried a lot of custom scripts (beastmaster, enchant npc or maxskill npc) and no one worked for me.

I tried a lot of things, searched everywhere and my npc’s always just tell me ‘greetings xx’.

Please help me.

(I always have npc flag = 1, faction 35, the script name is right, generating success etc.)

I have the last core here : https://github.com/TrinityCore/TrinityCore,

Are you adding the scripts to ScriptLoader.cpp? Don’t forget to add them at the bottom of that file. (where it’s specified) and remember you need to add them 2 times.

PS: don’t use “last core” likned to the repo, use a direct link to the commit you are using, for example: DB/Loot: add gold drops to ICC · TrinityCore/TrinityCore@b8310cb · GitHub or you can even use the commit hash only, for example: b8310cb2fbaeea95dc123a22a0f9df36f034bf5d

Yes I did that, it still doesn’t work.

I don’t no at all what I did wrong. :x

ps : ok sorry, so I use 95d3ea55122921dc7df31e0427de3b1d63f346f2

bump

what is the new code instead of

[CODE]

player->SEND_VENDORLIST(m_creature->GetGUID());

[/CODE] ?

its in that code and i cant find the right code .

we dont have

[CODE]

SEND_VENDORLIST

[/CODE] anymore.

Found it :


player->GetSession()->SendListInventory(m_creature->GetGUID());

ok guys .

here is the fix code . last revision . in > a0aecdb8cdabf216e93b41efae268a89bd46e7d5

i just fixed a few things and here it is .

Tested and 100% working .

( Sql Part in page 1 )


#include "ScriptPCH.h"

#define GOSSIP_ITEM_STABLE "Stable"

#define GOSSIP_ITEM_NEWPET "New Pet"

#define GOSSIP_ITEM_BOAR "Boar"

#define GOSSIP_ITEM_SERPENT "Serpent"

#define GOSSIP_ITEM_SCRAB "Scrab"

#define GOSSIP_ITEM_LION "Lion"

#define GOSSIP_ITEM_WOLF "Wolf"

#define GOSSIP_ITEM_RAVAGER "Ravenger"

#define GOSSIP_ITEM_UNTRAINEPET "Restart Pet"

class Npc_Beastmaster : public CreatureScript

{

public:

			 Npc_Beastmaster() : CreatureScript("Npc_Beastmaster") { }

void CreatePet(Player *player, Creature * m_creature, uint32 entry) {

			 if(player->getClass() != CLASS_HUNTER) {

					 m_creature->MonsterWhisper("You are not a Hunter!", player->GetGUID());

					 player->PlayerTalkClass->SendCloseGossip();

					 return;

			 }

			 if(player->GetPet()) {

					 m_creature->MonsterWhisper("First you must drop your Pet!", player->GetGUID());

					 player->PlayerTalkClass->SendCloseGossip();

					 return;

			 }

			 Creature *creatureTarget = m_creature->SummonCreature(entry, player->GetPositionX(), player->GetPositionY()+2, player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 500);

			 if(!creatureTarget) return;


			 Pet* pet = player->CreateTamedPetFrom(creatureTarget, 0);

			 if(!pet) return;

			 // kill original creature

			 creatureTarget->setDeathState(JUST_DIED);

			 creatureTarget->RemoveCorpse();

			 creatureTarget->SetHealth(0);									 // just for nice GM-mode view

			 pet->SetPower(POWER_HAPPINESS, 1048000);

			 //pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0);

			 //pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(70))/4));

			 // prepare visual effect for levelup

					 pet->SetUInt32Value(UNIT_FIELD_LEVEL, player->getLevel() - 1);

pet->GetMap()->AddToMap((Creature*)pet);

			 // visual effect for levelup

			 pet->SetUInt32Value(UNIT_FIELD_LEVEL, player->getLevel());


			 if(!pet->InitStatsForLevel(player->getLevel()))

	 sLog->outError (LOG_FILTER_PETS, "Pet Create fail: no init stats for entry %u", entry);

			 pet->UpdateAllStats();


			 // caster have pet now

			 player->SetMinion(pet, true);

			 pet->SavePetToDB(PET_SAVE_AS_CURRENT);

			 pet->InitTalentForLevel();

			 player->PetSpellInitialize();


			 //end

			 player->PlayerTalkClass->SendCloseGossip();

			 m_creature->MonsterWhisper("Pet added. You might want to feed it and name it somehow.", player->GetGUID());

	 }


	 bool OnGossipHello(Player *player, Creature * m_creature)

	 {

			 if(player->getClass() != CLASS_HUNTER)

			 {

					 m_creature->MonsterWhisper("You are not a Hunter!", player->GetGUID());

					 return true;

			 }

			 player->ADD_GOSSIP_ITEM(4, "Get a New Pet.", GOSSIP_SENDER_MAIN, 30);

			 if (player->CanTameExoticPets())

			 {

					 player->ADD_GOSSIP_ITEM(4, "Get a New Exotic Pet.", GOSSIP_SENDER_MAIN, 50);

			 }

			 player->ADD_GOSSIP_ITEM(2, "Take me to the Stable.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_STABLEPET);

			 player->ADD_GOSSIP_ITEM(6, "Sell me some Food for my Pet.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_VENDOR);

							 player->ADD_GOSSIP_ITEM(5, "Close Beastmaster Window.", GOSSIP_SENDER_MAIN, 150);

			 player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());

			 return true;

	 }

	 bool OnGossipSelect(Player *player, Creature * m_creature, uint32 sender, uint32 action)

	 {

			 player->PlayerTalkClass->ClearMenus();

			 switch (action)

			 {


			 case 100:

					 player->ADD_GOSSIP_ITEM(4, "Get a New Pet.", GOSSIP_SENDER_MAIN, 30);

					 if (player->CanTameExoticPets())

					 {

							 player->ADD_GOSSIP_ITEM(4, "Get a New Exotic Pet.", GOSSIP_SENDER_MAIN, 50);

					 }

					 player->ADD_GOSSIP_ITEM(2, "Take me to the Stable.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_STABLEPET);

					 player->ADD_GOSSIP_ITEM(6, "Sell me some Food for my Pet.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_VENDOR);

											 player->ADD_GOSSIP_ITEM(5, "Close Beastmaster Window.", GOSSIP_SENDER_MAIN, 150);

					 player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());

							 break;

							 case 150:

											 player->CLOSE_GOSSIP_MENU();

							 break;


			 case 30:

					 player->ADD_GOSSIP_ITEM(2, "<- Back to Main Menu.", GOSSIP_SENDER_MAIN, 100);

					 player->ADD_GOSSIP_ITEM(4, "Next Page. ->", GOSSIP_SENDER_MAIN, 31);

					 player->ADD_GOSSIP_ITEM(6, "Bat.", GOSSIP_SENDER_MAIN, 18);

					 player->ADD_GOSSIP_ITEM(6, "Bear.", GOSSIP_SENDER_MAIN, 1);

					 player->ADD_GOSSIP_ITEM(6, "Boar.", GOSSIP_SENDER_MAIN, 2);

					 player->ADD_GOSSIP_ITEM(6, "Cat.", GOSSIP_SENDER_MAIN, 4);

					 player->ADD_GOSSIP_ITEM(6, "Carrion Bird.", GOSSIP_SENDER_MAIN, 5);

					 player->ADD_GOSSIP_ITEM(6, "Crab.", GOSSIP_SENDER_MAIN, 6);

					 player->ADD_GOSSIP_ITEM(6, "Crocolisk.", GOSSIP_SENDER_MAIN, 7);

					 player->ADD_GOSSIP_ITEM(6, "Dragonhawk.", GOSSIP_SENDER_MAIN, 17);

					 player->ADD_GOSSIP_ITEM(6, "Gorilla.", GOSSIP_SENDER_MAIN, 8);

					 player->ADD_GOSSIP_ITEM(6, "Hound.", GOSSIP_SENDER_MAIN, 9);

					 player->ADD_GOSSIP_ITEM(6, "Hyena.", GOSSIP_SENDER_MAIN, 10);

					 player->ADD_GOSSIP_ITEM(6, "Moth.", GOSSIP_SENDER_MAIN, 11);

					 player->ADD_GOSSIP_ITEM(6, "Owl.", GOSSIP_SENDER_MAIN, 12);

					 player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());

							 break;


			 case 31:

					 player->ADD_GOSSIP_ITEM(2, "<- Back to Main Menu.", GOSSIP_SENDER_MAIN, 30);

					 player->ADD_GOSSIP_ITEM(4, "<- Previous Page.", GOSSIP_SENDER_MAIN, 30);

					 player->ADD_GOSSIP_ITEM(6, "Raptor.", GOSSIP_SENDER_MAIN, 20);

					 player->ADD_GOSSIP_ITEM(6, "Ravager.", GOSSIP_SENDER_MAIN, 19);

					 player->ADD_GOSSIP_ITEM(6, "Strider.", GOSSIP_SENDER_MAIN, 13);

					 player->ADD_GOSSIP_ITEM(6, "Scorpid.", GOSSIP_SENDER_MAIN, 414);

					 player->ADD_GOSSIP_ITEM(6, "Spider.", GOSSIP_SENDER_MAIN, 16);

					 player->ADD_GOSSIP_ITEM(6, "Serpent.", GOSSIP_SENDER_MAIN, 21);

					 player->ADD_GOSSIP_ITEM(6, "Turtle.", GOSSIP_SENDER_MAIN, 15);

					 player->ADD_GOSSIP_ITEM(6, "Wasp.", GOSSIP_SENDER_MAIN, 93);

					 player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());

							 break;


			 case 50:

					 player->ADD_GOSSIP_ITEM(2, "<- Back to Main Menu.", GOSSIP_SENDER_MAIN, 100);

					 player->ADD_GOSSIP_ITEM(2, "<- Get a New Normal Pet.", GOSSIP_SENDER_MAIN, 100);

					 player->ADD_GOSSIP_ITEM(6, "Chimaera.", GOSSIP_SENDER_MAIN, 51);

					 player->ADD_GOSSIP_ITEM(6, "Core Hound.", GOSSIP_SENDER_MAIN, 52);

					 player->ADD_GOSSIP_ITEM(6, "Devilsaur.", GOSSIP_SENDER_MAIN, 53);

					 player->ADD_GOSSIP_ITEM(6, "Rhino.", GOSSIP_SENDER_MAIN, 54);

					 player->ADD_GOSSIP_ITEM(6, "Silithid.", GOSSIP_SENDER_MAIN, 55);

					 player->ADD_GOSSIP_ITEM(6, "Worm.", GOSSIP_SENDER_MAIN, 56);

					 player->ADD_GOSSIP_ITEM(6, "Loque'nahak.", GOSSIP_SENDER_MAIN, 57);

					 player->ADD_GOSSIP_ITEM(6, "Skoll.", GOSSIP_SENDER_MAIN, 58);

					 player->ADD_GOSSIP_ITEM(6, "Gondria.", GOSSIP_SENDER_MAIN, 59);

					 player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());

							 break;


					 case GOSSIP_OPTION_STABLEPET:

							 player->GetSession()->SendStablePet(m_creature->GetGUID());

					 break;

					 case GOSSIP_OPTION_VENDOR:

	 player->GetSession()->SendListInventory(m_creature->GetGUID());

					 break;

					 case 51: //chimera

							 CreatePet(player, m_creature, 21879);

					 break;

					 case 52: //core hound

							 CreatePet(player, m_creature, 21108);

					 break;

					 case 53: //Devilsaur

							 CreatePet(player, m_creature, 20931);

					 break;

					 case 54: //rhino

							 CreatePet(player, m_creature, 30445);

					 break;

					 case 55: //silithid

							 CreatePet(player, m_creature, 5460);

					 break;

					 case 56: //Worm

							 CreatePet(player, m_creature, 30148);

					 break;

					 case 57: //Loque'nahak

							 CreatePet(player, m_creature, 32517);

					 break;

					 case 58: //Skoll

							 CreatePet(player, m_creature, 35189);

					 break;

					 case 59: //Gondria

							 CreatePet(player, m_creature, 33776);

					 break;

					 case 16: //Spider

							 CreatePet(player, m_creature, 2349);

					 break;

					 case 17: //Dragonhawk

							 CreatePet(player, m_creature, 27946);

					 break;

					 case 18: //Bat

							 CreatePet(player, m_creature, 28233);

					 break;

					 case 19: //Ravager

							 CreatePet(player, m_creature, 17199);

					 break;

					 case 20: //Raptor

							 CreatePet(player, m_creature, 14821);

					 break;

					 case 21: //Serpent

							 CreatePet(player, m_creature, 28358);

					 break;

					 case 1: //bear

							 CreatePet(player, m_creature, 29319);

					 break;

					 case 2: //Boar

							 CreatePet(player, m_creature, 29996);

					 break;

					 case 93: //Bug

							 CreatePet(player, m_creature, 28085);

											 break;

					 case 4: //cat

							 CreatePet(player, m_creature, 28097);

											 break;

					 case 5: //carrion

							 CreatePet(player, m_creature, 26838);

											 break;

					 case 6: //crab

							 CreatePet(player, m_creature, 24478);

											 break;

					 case 7: //crocolisk

							 CreatePet(player, m_creature, 1417);

											 break;

					 case 8: //gorila

							 CreatePet(player, m_creature, 28213);

											 break;

					 case 9: //hound

							 CreatePet(player, m_creature, 29452);

											 break;

					 case 10: //hynea

							 CreatePet(player, m_creature, 13036);

											 break;

					 case 11: //Moth

							 CreatePet(player, m_creature, 27421);

											 break;

					 case 12: //owl

							 CreatePet(player, m_creature, 23136);

											 break;

					 case 13: //strider

							 CreatePet(player, m_creature, 22807);

											 break;

					 case 414: //scorpid

							 CreatePet(player, m_creature, 9698);

											 break;

					 case 15: //turtle

							 CreatePet(player, m_creature, 25482);

											 break;

			 }

			 return true;

	 }

};

void AddSC_Npc_Beastmaster()

{

	 new Npc_Beastmaster();

}

Code:
Getting this error

error C2039: ‘outError’ : is not a member of 'Log

Regards