Client crashes after adding many items to hotfix_data table

Hello,

We’re trying to hotfix all items to change their required levels. If we add only some of the items to hotfix_data, it works just fine. Once we add all of the items, the client crashes when it gets to the character selection screen after login. The server doesn’t crash, but always gives the following error messages (and nothing else):


2020-10-20_16:27:06 ERROR [network.opcode] Received not handled opcode [CMSG_BATTLE_PAY_GET_PURCHASE_LIST 0x36BB (14011)] from [Player: Account: 2]
	2020-10-20_16:27:06 ERROR [network.opcode] Received not handled opcode [CMSG_BATTLE_PAY_GET_PRODUCT_LIST 0x36BA (14010)] from [Player: Account: 2]
	2020-10-20_16:27:06 ERROR [network.opcode] Received not handled opcode [CMSG_UPDATE_VAS_PURCHASE_STATES 0x36F4 (14068)] from [Player: Account: 2]
	2020-10-20_16:27:06 ERROR [network] WorldSocket::ReadHeaderHandler(): client <redacted> sent malformed packet (size: 831740, cmd: 13797)

Any suggestions about how to fix this or at least where to begin to look?

Thanks