Hello,
i just update my core from a very old 3.2.2 to 3.3.5. Now i miss the npc command .npc setdeathstate on/off.
Do you rename the command or whats happen with this command? I need the npc death on/off.
Hello,
i just update my core from a very old 3.2.2 to 3.3.5. Now i miss the npc command .npc setdeathstate on/off.
Do you rename the command or whats happen with this command? I need the npc death on/off.
I don’t remember off top of my head, but I set the flag of the npc in the DB so that they are dead, for cosmetic purposes.
As for the command. I honestly don’t remember that command.
mysql> select name, permission from command where name like "npc%" order by name asc;
+-------------------+------------+
| name | permission |
+-------------------+------------+
| npc | 570 |
| npc add | 571 |
| npc add formation | 572 |
| npc add item | 573 |
| npc add move | 574 |
| npc add temp | 575 |
| npc delete | 576 |
| npc delete item | 577 |
| npc evade | 837 |
| npc follow | 578 |
| npc follow stop | 579 |
| npc info | 593 |
| npc move | 595 |
| npc near | 594 |
| npc playemote | 596 |
| npc say | 597 |
| npc set | 580 |
| npc set allowmove | 581 |
| npc set data | 592 |
| npc set entry | 582 |
| npc set factionid | 583 |
| npc set flag | 584 |
| npc set level | 585 |
| npc set link | 586 |
| npc set model | 587 |
| npc set movetype | 588 |
| npc set phase | 589 |
| npc set spawndist | 590 |
| npc set spawntime | 591 |
| npc tame | 601 |
| npc textemote | 598 |
| npc whisper | 599 |
| npc yell | 600 |
+-------------------+------------+
Mhm in 3.2.2 the command exist:
npc setdeathstate Syntax: npc setdeathstate on/off Set default death state (dead/alive) for npc at spawn
Its possible to set it into the database but for spawn gamemaster its very difficult. In 3.2.2a it was very easy with this command.
Okay i try to create my own set deathstate command but it does not work. Ingame the nsc respawn but still alive…
static bool HandleNpcSetDeathStateCommand(ChatHandler* handler, char const* args)
{
Creature* target = handler->getSelectedCreature();
if (!target)
{
return false;
}
if (!*args)
{
return false;
}
std::string argStr = strtok((char*)args, " ");
if (argStr == "on")
{
target->setDeathState(DEAD);
target->SaveToDB();
target->Respawn();
}
if (argStr == "off")
{
target->setDeathState(ALIVE);
target->SaveToDB();
target->Respawn();
return true;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}