[Completed][Complete] Scourge Deathspeaker SAI

[CODE]-- Scourge Deathspeaker SAI
UPDATE creature_template SET AIName= ‘SmartAI’ WHERE entry=27615;
DELETE FROM creature_ai_scripts WHERE creature_id=27615;
DELETE FROM smart_scripts WHERE entryorguid=27615;
INSERT INTO smart_scripts (entryorguid,source_type,id,link,event_type,event_phase_mask,event_chance,event_flags,event_param1,event_param2,event_param3,event_param4,action_type,action_param1,action_param2,action_param3,action_param4,action_param5,action_param6,target_type,target_param1,target_param2,target_param3,target_x,target_y,target_z,target_o,comment) VALUES
(27615,0,0,1,1,0,100,1,1000,1000,1000,1000,11,49119,2,0,0,0,0,10,101497,27452,0,0,0,0,0,‘Scourge Deathspeaker - Spawn & reset - channel Fire Beam’),
(27615,0,1,0,61,0,100,1,0,0,0,0,21,0,0,0,0,0,0,1,0,0,0,0,0,0,0,‘Scourge Deathspeaker - Spawn & reset - Prevent Combat Movement’),
(27615,0,2,3,4,0,100,1,0,0,0,0,11,52282,2,0,0,0,0,2,0,0,0,0,0,0,0,‘Scourge Deathspeaker - On aggro - Cast Fireball’),
(27615,0,3,0,61,0,100,1,0,0,0,0,22,1,0,0,0,0,0,0,0,0,0,0,0,0,0,‘Scourge Deathspeaker - On aggro - Set phase 1’),
(27615,0,4,0,9,1,100,0,3000,3000,3400,4800,11,52282,1,0,0,0,0,2,0,0,0,0,0,0,0,‘Scourge Deathspeaker - in combat - Cast Fireball (phase 1)’),
(27615,0,5,0,9,1,100,0,35,80,1000,1000,21,1,0,0,0,0,0,1,0,0,0,0,0,0,0,‘Scourge Deathspeaker - At 35 Yards - Start Combat Movement (phase 1)’),
(27615,0,6,0,9,1,100,0,5,15,1000,1000,21,0,0,0,0,0,0,1,0,0,0,0,0,0,0,‘Scourge Deathspeaker - At 15 Yards - Prevent Combat Movement (phase 1)’),
(27615,0,7,0,9,1,100,0,0,5,1000,1000,21,1,0,0,0,0,0,1,0,0,0,0,0,0,0,‘Scourge Deathspeaker - Below 5 Yards - Start Combat Movement (phase 1)’),
(27615,0,8,0,3,1,100,1,0,7,0,0,22,2,0,0,0,0,0,0,0,0,0,0,0,0,0,‘Scourge Deathspeaker - Mana at 7% - Set Phase 2 (phase 1)’),
(27615,0,9,0,0,2,100,1,0,0,0,0,21,1,0,0,0,0,0,0,0,0,0,0,0,0,0,‘Scourge Deathspeaker - In combat - Allow Combat Movement (phase 2)’),
(27615,0,10,0,3,2,100,1,15,100,100,100,22,1,0,0,0,0,0,0,0,0,0,0,0,0,0,‘Scourge Deathspeaker - Mana above 15% - Set Phase 1 (phase 2)’),
(27615,0,11,0,2,0,100,1,0,30,120000,130000,11,52281,0,0,0,0,0,2,0,0,0,0,0,0,0,‘Scourge Deathspeaker - At 15% HP - Cast Flame of the Seer’),
(27615,0,12,0,2,0,100,1,0,15,0,0,22,3,0,0,0,0,0,0,0,0,0,0,0,0,0,‘Scourge Deathspeaker - At 15% HP - Set Phase 3’),
(27615,0,13,0,2,4,100,1,0,15,0,0,21,1,0,0,0,0,0,0,0,0,0,0,0,0,0,‘Scourge Deathspeaker - At 15% HP - Allow Combat Movement (phase 3)’),
(27615,0,14,15,2,4,100,1,0,15,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,‘Scourge Deathspeaker - At 15% HP - Flee (phase 3)’),
(27615,0,15,0,61,4,100,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0, ‘Scourge Deathspeaker - At 15% HP - Say text0 (Phase 3)’);

– NPC talk text insert from sniff
DELETE FROM creature_text WHERE entry IN (27615);
INSERT INTO creature_text (entry,groupid,id,text,type,language,probability,emote,duration,sound,comment) VALUES
(27615,0,0, ‘%s attempts to run away in fear!’,2,0,100,0,0,0, ‘Scourge Deathspeaker’);

– SET InhabitType for Invisible Stalker Grizzly Hills
UPDATE creature_template SET InhabitType=7 WHERE entry=27452;[/sql]
[/CODE]

Draft 1

With the OOC timer there was no need of the Fire Beam Cast on Reaching Home as they Cast 1 sec Later. At Least thats how i see it.

[CODE]-- Scourge Deathspeaker SAI
UPDATE creature_template SET AIName= ‘SmartAI’ WHERE entry=27615;
DELETE FROM creature_ai_scripts WHERE creature_id=27615;
DELETE FROM smart_scripts WHERE entryorguid=27615;
INSERT INTO smart_scripts (entryorguid,source_type,id,link,event_type,event_phase_mask,event_chance,event_flags,event_param1,event_param2,event_param3,event_param4,action_type,action_param1,action_param2,action_param3,action_param4,action_param5,action_param6,target_type,target_param1,target_param2,target_param3,target_x,target_y,target_z,target_o,comment) VALUES
(27615,0,0,0,1,0,100,1,1000,1000,1000,1000,11,49119,2,0,0,0,0,10,101497,27452,0,0,0,0,0,‘Cast Fire Beam When OOC’),
(27615,0,1,0,1,0,100,0,1000,1000,1000,1000,22,0,0,0,0,0,0,1,0,0,0,0,0,0,0,‘SET PHASE TO 0 ON Spawn’),
(27615,0,2,0,1,0,100,0,1000,1000,1000,1000,21,0,0,0,0,0,0,1,0,0,0,0,0,0,0,‘Prevent Combat Movement’),
(27615,0,3,0,4,0,100,1,0,0,0,0,22,1,0,0,0,0,0,1,0,0,0,0,0,0,0,‘SET PHASE 1 ON Aggro’),
(27615,0,4,0,4,1,100,1,0,0,0,0,11,52282,2,0,0,0,0,2,0,0,0,0,0,0,0,‘CAST Fireball on Aggro’),
(27615,0,5,0,9,1,100,0,0,40,3400,4800,11,52282,1,0,0,0,0,2,0,0,0,0,0,0,0,‘CAST Fireball’),
(27615,0,6,0,9,1,100,0,35,80,1000,1000,21,1,0,0,0,0,0,1,0,0,0,0,0,0,0,‘START Combat Movement AT 35 Yards (PHASE 1)’),
(27615,0,7,0,9,1,100,0,5,15,1000,1000,21,0,0,0,0,0,0,1,0,0,0,0,0,0,0,‘Prevent Combat Movement AT 15 Yards (PHASE 1)’),
(27615,0,8,0,9,1,100,0,0,5,1000,1000,21,1,0,0,0,0,0,1,0,0,0,0,0,0,0,‘START Combat Movement Below 5 Yards (PHASE 1)’),
(27615,0,9,0,3,1,100,1,0,7,0,0,22,2,0,0,0,0,0,1,0,0,0,0,0,0,0,‘SET PHASE 2 WHEN Mana IS AT 7% (PHASE 1)’),
(27615,0,10,0,0,2,100,1,0,0,0,0,21,1,0,0,0,0,0,1,0,0,0,0,0,0,0,‘Allow Combat Movement’),
(27615,0,11,0,3,2,100,1,15,100,100,100,22,1,0,0,0,0,0,1,0,0,0,0,0,0,0,‘SET PHASE 1 WHEN Mana IS ABOVE 15% (PHASE 2)’),
(27615,0,12,0,2,0,100,1,0,30,120000,130000,11,52281,0,0,0,0,0,2,0,0,0,0,0,0,0,‘CAST Flame of the Seer AT 30% HP’),
(27615,0,13,0,2,0,100,1,0,15,0,0,22,3,0,0,0,0,0,1,0,0,0,0,0,0,0,‘SET PHASE 3 AT 15% HP’),
(27615,0,14,0,2,3,100,1,0,15,0,0,21,1,0,0,0,0,0,1,0,0,0,0,0,0,0,‘START Combat Movement AT 15% HP (PHASE 3)’),
(27615,0,15,0,2,3,100,1,0,15,0,0,25,0,0,0,0,0,0,1,0,0,0,0,0,0,0,‘Flee AT 15% HP (PHASE 3)’),
(27615,0,16,0,7,0,100,1,0,0,0,0,22,0,0,0,0,0,0,1,0,0,0,0,0,0,0,‘SET PHASE 1 ON EVADE’);

– SET InhabitType for Invisible Stalker Grizzly Hills
UPDATE creature_template SET InhabitType=7 WHERE entry=27452;[/sql][/CODE]

Combat AI isn’t working.

Which part ?

They cast the Bolts, they cast the Buff, and they flee. Not so sure if the stop start of the movment is accurate or not.

This should work better:

[CODE]-- Scourge Deathspeaker SAI
UPDATE creature_template SET AIName= ‘SmartAI’ WHERE entry=27615;
DELETE FROM creature_ai_scripts WHERE creature_id=27615;
DELETE FROM smart_scripts WHERE entryorguid=27615;
INSERT INTO smart_scripts (entryorguid,source_type,id,link,event_type,event_phase_mask,event_chance,event_flags,event_param1,event_param2,event_param3,event_param4,action_type,action_param1,action_param2,action_param3,action_param4,action_param5,action_param6,target_type,target_param1,target_param2,target_param3,target_x,target_y,target_z,target_o,comment) VALUES
(27615,0,0,1,1,0,100,1,1000,1000,1000,1000,11,49119,2,0,0,0,0,10,101497,27452,0,0,0,0,0,‘Scourge Deathspeaker - Spawn & reset - channel Fire Beam’),
(27615,0,1,0,61,0,100,1,0,0,0,0,21,0,0,0,0,0,0,1,0,0,0,0,0,0,0,‘Scourge Deathspeaker - Spawn & reset - Prevent Combat Movement’),
(27615,0,2,3,4,0,100,1,0,0,0,0,11,52282,2,0,0,0,0,2,0,0,0,0,0,0,0,‘Scourge Deathspeaker - On aggro - Cast Fireball’),
(27615,0,3,0,61,0,100,1,0,0,0,0,22,1,0,0,0,0,0,0,0,0,0,0,0,0,0,‘Scourge Deathspeaker - On aggro - Set phase 1’),
(27615,0,4,0,9,1,100,0,3000,3000,3400,4800,11,52282,1,0,0,0,0,2,0,0,0,0,0,0,0,‘Scourge Deathspeaker - in combat - Cast Fireball (phase 1)’),
(27615,0,5,0,9,1,100,0,35,80,1000,1000,21,1,0,0,0,0,0,1,0,0,0,0,0,0,0,‘Scourge Deathspeaker - At 35 Yards - Start Combat Movement (phase 1)’),
(27615,0,6,0,9,1,100,0,5,15,1000,1000,21,0,0,0,0,0,0,1,0,0,0,0,0,0,0,‘Scourge Deathspeaker - At 15 Yards - Prevent Combat Movement (phase 1)’),
(27615,0,7,0,9,1,100,0,0,5,1000,1000,21,1,0,0,0,0,0,1,0,0,0,0,0,0,0,‘Scourge Deathspeaker - Below 5 Yards - Start Combat Movement (phase 1)’),
(27615,0,8,0,3,1,100,1,0,7,0,0,22,2,0,0,0,0,0,0,0,0,0,0,0,0,0,‘Scourge Deathspeaker - Mana at 7% - Set Phase 2 (phase 1)’),
(27615,0,9,0,0,2,100,1,0,0,0,0,21,1,0,0,0,0,0,0,0,0,0,0,0,0,0,‘Scourge Deathspeaker - In combat - Allow Combat Movement (phase 2)’),
(27615,0,10,0,3,2,100,1,15,100,100,100,22,1,0,0,0,0,0,0,0,0,0,0,0,0,0,‘Scourge Deathspeaker - Mana above 15% - Set Phase 1 (phase 2)’),
(27615,0,11,0,2,0,100,1,0,30,120000,130000,11,52281,0,0,0,0,0,2,0,0,0,0,0,0,0,‘Scourge Deathspeaker - At 15% HP - Cast Flame of the Seer’),
(27615,0,12,0,2,0,100,1,0,15,0,0,22,3,0,0,0,0,0,0,0,0,0,0,0,0,0,‘Scourge Deathspeaker - At 15% HP - Set Phase 3’),
(27615,0,13,0,2,4,100,1,0,15,0,0,21,1,0,0,0,0,0,0,0,0,0,0,0,0,0,‘Scourge Deathspeaker - At 15% HP - Allow Combat Movement (phase 3)’),
(27615,0,14,15,2,4,100,1,0,15,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,‘Scourge Deathspeaker - At 15% HP - Flee (phase 3)’),
(27615,0,15,0,61,4,100,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0, ‘Scourge Deathspeaker - At 15% HP - Say text0 (Phase 3)’);

– NPC talk text insert from sniff
DELETE FROM creature_text WHERE entry IN (27615);
INSERT INTO creature_text (entry,groupid,id,text,type,language,probability,emote,duration,sound,comment) VALUES
(27615,0,0, ‘%s attempts to run away in fear!’,2,0,100,0,0,0, ‘Scourge Deathspeaker’);

– SET InhabitType for Invisible Stalker Grizzly Hills
UPDATE creature_template SET InhabitType=7 WHERE entry=27452;[/sql]
[/CODE]