Cross-Factions Dung's [3.3.5a]

Hello! As in the topic, tomorrow I’ll start implementing it. Any ideas where to start? Checked some files in Dungeon Finding, cannot find anything related to disallowing connecting by faction. I know, that it will be hard (dung’s with multifaction like ToC and faction quests), but I’ll try.

— Canned message start —
This thread is not related to the official Trinity codebase and was moved to the Custom Code section.
Please read the stickies next time.
— Canned message end —

This will be a harsh task to accomplish. There is a crossfaction battleground, take a possible look at it.

Is this different from enabling [FONT=‘courier new’]AllowTwoSide.Interaction.Group[/FONT] in [FONT=‘courier new’]worldserver.conf[/FONT]? As far as I know the LFG code itself doesn’t enforce factions.

Will test what will happen (probably won’t let me enter the instance).