Despawn Gobject


du to a fix i added a GameObject to a Map with “WorldObject::SummonGameObject”… This actually fixed my problem, but i’d like to know how to despawn this? Just to make it 100% perfekt /emoticons/default_smile.png

For ex. if event is triggered the Object spawns, if event is restarted the object would be there twice /emoticons/default_ohmy.png don’t want that <.<

uhh… event tables?