donde consigo npc Guild houses

buenas esque necesito un script o algo para poder poner el npc que vende casas para la hermandad (Guild houses) en otras dbs he visto que incluyen esto pero me gustaria hacerlo para TDB si alguien tiene el archivo les encargo me lo regalen

Desde el repo de lordpsyan.

Parche original de TCFR, comunidad francesa de trinitycore.

Para tc2 11185 o superior. Si tienes algún código custom adicional, fíjate en los archivos de cmakelist.txt y el scriptloader.cpp, que típico y tienes lineas demás y no te aplica el parche, eso pasa todo el tiempo. esa parte tienes que editar a conveniencia, no es que el parche no sirva sino que a veces la gente no se fija lo que ya ha metido.

[CODE]From ea50e4ded08697114c5ce5c71c142e8e2c9afd1a Mon Sep 17 00:00:00 2001

From: LordPsyan [email protected]

Date: Tue, 8 Feb 2011 02:22:36 -0500

Subject: [PATCH] 11185-Guildhouses


sql/All/world_creature_template.sql | 5 +

sql/All/world_guildhouses.sql | 54 +++++

sql/CMakeLists.txt | 1 +

src/server/game/Scripting/ScriptLoader.cpp | 5 ±

src/server/scripts/Custom/CMakeLists.txt | 1 +

src/server/scripts/Custom/guildmaster.cpp | 339 ++++++++++++++++++++++++++++

6 files changed, 404 insertions(+), 1 deletions(-)

create mode 100644 sql/All/world_creature_template.sql

create mode 100644 sql/All/world_guildhouses.sql

create mode 100644 src/server/scripts/Custom/guildmaster.cpp

diff --git a/sql/All/world_creature_template.sql b/sql/All/world_creature_template.sql

new file mode 100644

index 0000000…765b402

— /dev/null

+++ b/sql/All/world_creature_template.sql

@@ -0,0 +1,5 @@

+/**

+* Records Guildhouse Keeper

+*/

+DELETE FROM creature_template WHERE entry=13;

+INSERT INTO creature_template VALUES (‘13’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘26789’, ‘0’, ‘0’, ‘0’, ‘Beltez’, ‘Guildhouse Keeper’, ‘’, ‘0’, ‘80’, ‘80’, ‘0’, ‘35’, ‘35’, ‘1’, ‘1.48’, ‘1.14286’, ‘0.75’, ‘0’, ‘181’, ‘189’, ‘0’, ‘158’, ‘1’, ‘1400’, ‘1900’, ‘1’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘100’, ‘7’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘’, ‘1’, ‘3’, ‘1’, ‘1’, ‘1’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘0’, ‘1’, ‘0’, ‘0’, ‘0’, ‘guildmaster’, ‘0’);

diff --git a/sql/All/world_guildhouses.sql b/sql/All/world_guildhouses.sql

new file mode 100644

index 0000000…1c5a5d5

— /dev/null

+++ b/sql/All/world_guildhouses.sql

@@ -0,0 +1,54 @@

±- ----------------------------

±- Table structure for guildhouses

±- ----------------------------

+CREATE TABLE guildhouses (

  • id int(8) unsigned NOT NULL auto_increment,

  • guildId bigint(20) NOT NULL default ‘0’,

  • x double NOT NULL,

  • y double NOT NULL,

  • z double NOT NULL,

  • map int(11) NOT NULL,

  • comment varchar(255) NOT NULL default ‘’,

  • PRIMARY KEY (id)

+) ENGINE=MyISAM AUTO_INCREMENT=42 DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC;

±- ----------------------------

±- Records

±- ----------------------------

+INSERT INTO guildhouses VALUES (‘1’, ‘0’, ‘16222’, ‘16266’, ‘14.2’, ‘1’, ‘GM Island’);

+INSERT INTO guildhouses VALUES (‘2’, ‘0’, ‘-10711’, ‘2483’, ‘8’, ‘1’, ‘Tauren village at Veiled Sea (Silithus)’);

+INSERT INTO guildhouses VALUES (‘3’, ‘0’, ‘-8323’, ‘-343’, ‘146’, ‘0’, ‘Fishing outside an Northshire Abbey (Elwynn Forest’);

+INSERT INTO guildhouses VALUES (‘4’, ‘0’, ‘7368’, ‘-1560’, ‘163’, ‘1’, ‘Troll Village in mountains (Darkshore)’);

+INSERT INTO guildhouses VALUES (‘5’, ‘0’, ‘-4151’, ‘-1400’, ‘198’, ‘0’, ‘Dwarven village outside Ironforge (Wetlands)’);

+INSERT INTO guildhouses VALUES (‘6’, ‘0’, ‘-1840’, ‘-4233’, ‘2.14’, ‘0’, ‘Dwarven village (Arathi Highlands, Forbidding Sea)’);

+INSERT INTO guildhouses VALUES (‘8’, ‘0’, ‘-723’, ‘-1076’, ‘179’, ‘1’, ‘Tauren camp (Mulgore, Red Rock)’);

+INSERT INTO guildhouses VALUES (‘9’, ‘0’, ‘-206’, ‘1666’, ‘80’, ‘0’, ‘Shadowfang Keep an outside instance (Silverpine Forest)’);

+INSERT INTO guildhouses VALUES (‘10’, ‘0’, ‘-6374’, ‘1262’, ‘7’, ‘0’, ‘Harbor house outside Stormwind (Elwynn Forest)’);

+INSERT INTO guildhouses VALUES (‘11’, ‘0’, ‘-8640’, ‘580’, ‘96’, ‘0’, ‘Empty jail between canals (Stormwind) DELETE’);

+INSERT INTO guildhouses VALUES (‘12’, ‘0’, ‘-4844’, ‘-1066’, ‘502’, ‘0’, ‘Old Ironforge’);

+INSERT INTO guildhouses VALUES (‘13’, ‘0’, ‘-4863’, ‘-1658’, ‘503.5’, ‘0’, ‘Ironforge Airport’);

+INSERT INTO guildhouses VALUES (‘14’, ‘0’, ‘1146’, ‘-165’, ‘313’, ‘37’, ‘Azshara Crater instance (Alliance entrance)’);

+INSERT INTO guildhouses VALUES (‘15’, ‘0’, ‘-123’, ‘858’, ‘298’, ‘37’, ‘Azshara Crater instance (Horde entrance)’);

+INSERT INTO guildhouses VALUES (‘16’, ‘0’, ‘4303’, ‘-2760’, ‘16.8’, ‘0’, ‘Quel'Thalas Tower’);

+INSERT INTO guildhouses VALUES (‘17’, ‘0’, ‘-6161’, ‘-790’, ‘423’, ‘0’, ‘Crashed gnome airplane (between Dun Morogh and Searing Gorge)’);

+INSERT INTO guildhouses VALUES (‘18’, ‘0’, ‘-11790’, ‘-1640’, ‘54.7’, ‘0’, ‘Zul'Gurub an outside instance (Stranglethorn Vale)’);

+INSERT INTO guildhouses VALUES (‘19’, ‘0’, ‘-11805’, ‘-4754’, ‘6’, ‘1’, ‘Goblin village (Tanaris, South Seas)’);

+INSERT INTO guildhouses VALUES (‘20’, ‘0’, ‘-9296’, ‘670’, ‘132’, ‘0’, ‘Villains camp outside an Stormwind (Elwynn Forest)’);

+INSERT INTO guildhouses VALUES (‘21’, ‘0’, ‘3414’, ‘-3380’, ‘142.2’, ‘0’, ‘Stratholm an outside instance’);

+INSERT INTO guildhouses VALUES (‘22’, ‘0’, ‘4654’, ‘-3772’, ‘944’, ‘1’, ‘Kalimdor Hyjal (Aka World Tree)’);

+INSERT INTO guildhouses VALUES (‘23’, ‘0’, ‘2176’, ‘-4766’, ‘55’, ‘1’, ‘The Ring of Valor (Aka. Orgrimmar Arena)’);

+INSERT INTO guildhouses VALUES (‘24’, ‘0’, ‘1951.512085’, ‘1530.475586’, ‘247.288147’, ‘1’, ‘Stonetalon Logging Camp’);

+INSERT INTO guildhouses VALUES (‘25’, ‘0’, ‘2813.660645’, ‘2248.552979’, ‘215.524643’, ‘1’, ‘Stonetalon Ruins’);

+INSERT INTO guildhouses VALUES (‘28’, ‘0’, ‘9725.27’, ‘-21.43’, ‘20.03’, ‘1’, ‘Teldrassil Furbold camp’);

+INSERT INTO guildhouses VALUES (‘29’, ‘0’, ‘-3855’, ‘-3479’, ‘579’, ‘0’, ‘Wetlands mountain camp’);

+INSERT INTO guildhouses VALUES (‘30’, ‘0’, ‘-5362’, ‘-2540’, ‘485’, ‘0’, ‘Ortell's Hideout’);

+INSERT INTO guildhouses VALUES (‘31’, ‘0’, ‘-12865’, ‘-1396’, ‘115’, ‘0’, ‘Stranglethorn Secret Cave’);

+INSERT INTO guildhouses VALUES (‘32’, ‘0’, ‘-11073’, ‘-1956’, ‘39’, ‘0’, ‘Karazhan Smiley’);

+INSERT INTO guildhouses VALUES (‘33’, ‘0’, ‘-11084’, ‘-1801’, ‘53’, ‘0’, ‘Well of the Forgotten (Aka. Karazhan Crypt or Lower Karazhan)’);

+INSERT INTO guildhouses VALUES (‘34’, ‘0’, ‘1683.235474’, ‘286.458801’, ‘-45.451775’, ‘0’, ‘Undercity Top Tier’);

+INSERT INTO guildhouses VALUES (‘35’, ‘0’, ‘-8521.3’, ‘599.5’, ‘101.399338’, ‘0’, ‘Stormwind Cut-Throat Alley’);

+INSERT INTO guildhouses VALUES (‘36’, ‘0’, ‘-5933’, ‘452’, ‘509’, ‘0’, ‘Forgotten gnome camp’);

+INSERT INTO guildhouses VALUES (‘37’, ‘0’, ‘-920.231323’, ‘7096.489258’, ‘170.35289’, ‘530’, ‘Outland Nagrand : Newton's Remains’);

+INSERT INTO guildhouses VALUES (‘38’, ‘0’, ‘-2140.501953’, ‘9142.6875’, ‘137.041855’, ‘530’, ‘Outland Nagrand : Tomb’);

+INSERT INTO guildhouses VALUES (‘39’, ‘0’, ‘-483.401794’, ‘7461.944824’, ‘186.120987’, ‘530’, ‘Outland Nagrand: Challe's Home for Little Tykes’);

+INSERT INTO guildhouses VALUES (‘40’, ‘0’, ‘2387.753906’, ‘3191.757324’, ‘152.669388’, ‘530’, ‘Outland Netherstorm: Nova's Shrine’);

diff --git a/sql/CMakeLists.txt b/sql/CMakeLists.txt

index e1b0921…4562748 100644

— a/sql/CMakeLists.txt

+++ b/sql/CMakeLists.txt

@@ -15,6 +15,7 @@ if( WITH_SQL )

   scripts

   base

   create
  • All
    

    DESTINATION

     shared/trinity/sql
    

    )

diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp

index e4bb431…fb6ab35 100755

— a/src/server/game/Scripting/ScriptLoader.cpp

+++ b/src/server/game/Scripting/ScriptLoader.cpp

@@ -76,6 +76,8 @@ void AddSC_npc_innkeeper();

void AddSC_npcs_special();

void AddSC_npc_taxi();

void AddSC_achievement_scripts();

+//guildhouse

+void AddSC_guildmaster();

//eastern kingdoms

void AddSC_alterac_valley(); //Alterac Valley

@@ -1208,6 +1210,7 @@ void AddCustomScripts()

{

#ifdef SCRIPTS

 /* This is where custom scripts should be added. */
  • //guildhouse

  • AddSC_guildmaster();

#endif

}

diff --git a/src/server/scripts/Custom/CMakeLists.txt b/src/server/scripts/Custom/CMakeLists.txt

index 0dec843…82455cb 100644

— a/src/server/scripts/Custom/CMakeLists.txt

+++ b/src/server/scripts/Custom/CMakeLists.txt

@@ -1,5 +1,6 @@

set(scripts_STAT_SRCS

${scripts_STAT_SRCS}

  • Custom/guildmaster.cpp

)

message(" → Prepared: Custom")

diff --git a/src/server/scripts/Custom/guildmaster.cpp b/src/server/scripts/Custom/guildmaster.cpp

new file mode 100644

index 0000000…4404254

— /dev/null

+++ b/src/server/scripts/Custom/guildmaster.cpp

@@ -0,0 +1,339 @@

+#include “ScriptPCH.h”

+//extern DatabaseMysql SD2Database;

+extern WorldDatabaseWorkerPool WorldDatabase;

+#define MSG_GOSSIP_TELE “Teleport to GuildHouse”

+#define MSG_GOSSIP_BUY “Buy GuildHouse (1000 gold)”

+#define MSG_GOSSIP_SELL “Sell GuildHouse (500 gold)”

+#define MSG_GOSSIP_NEXTPAGE “Next -->”

+#define MSG_INCOMBAT “You are in combat and cannot be teleported to your GuildHouse.”

+#define MSG_NOGUILDHOUSE “Your guild currently does not own a GuildHouse.”

+#define MSG_NOFREEGH “Unfortunately, all GuildHouses are in use.”

+#define MSG_ALREADYHAVEGH “Sorry, but you already own a GuildHouse (%s).”

+#define MSG_NOTENOUGHMONEY “You do not have the %u gold required to purchase a GuildHouse.”

+#define MSG_GHOCCUPIED “This GuildHouse is unavailable for purchase as it is currently in use.”

+#define MSG_CONGRATULATIONS “Congratulations! You have successfully purchased a GuildHouse.”

+#define MSG_SOLD “You have sold your GuildHouse and have received %u gold.”

+#define MSG_NOTINGUILD “You need to be in a guild before you can use a GuildHouse.”

+#define CODE_SELL “SELL”

+#define MSG_CODEBOX_SELL “Type "” CODE_SELL “" into the field to confirm that you want to sell your GuildHouse.”

+#define OFFSET_GH_ID_TO_ACTION 1500

+#define OFFSET_SHOWBUY_FROM 10000

+#define ACTION_TELE 1001

+#define ACTION_SHOW_BUYLIST 1002 //deprecated. Use (OFFSET_SHOWBUY_FROM + 0) instead

+#define ACTION_SELL_GUILDHOUSE 1003

+#define ICON_GOSSIP_BALOON 0

+#define ICON_GOSSIP_WING 2

+#define ICON_GOSSIP_BOOK 3

+#define ICON_GOSSIP_WHEEL1 4

+#define ICON_GOSSIP_WHEEL2 5

+#define ICON_GOSSIP_GOLD 6

+#define ICON_GOSSIP_BALOONDOTS 7

+#define ICON_GOSSIP_TABARD 8

+#define ICON_GOSSIP_XSWORDS 9

+#define COST_GH_BUY 10000000 //1000 g.

+#define COST_GH_SELL 5000000 //500 g.

+#define GOSSIP_COUNT_MAX 10

+bool isPlayerGuildLeader(Player *player)

+{

  • return (player->GetRank() == 0) && (player->GetGuildId() != 0);

+}

+bool getGuildHouseCoords(uint32 guildId, float &x, float &y, float &z, uint32 &map)

+{

  • if (guildId == 0)

  • {

  • //if player has no guild

  • return false;

  • }

  • QueryResult result;

  • result = WorldDatabase.PQuery(“SELECT x, y, z, map FROM guildhouses WHERE guildId = %u”, guildId);

  • if (result)

  • {

  • Field *fields = result->Fetch();

  • x = fields[0].GetFloat();

  • y = fields[1].GetFloat();

  • z = fields[2].GetFloat();

  • map = fields[3].GetUInt32();

  • return true;

  • }

  • return false;

+}

+void teleportPlayerToGuildHouse(Player *player, Creature *_creature)

+{

  • if (player->GetGuildId() == 0)

  • {

  • //if player has no guild

  • _creature->MonsterWhisper(MSG_NOTINGUILD, player->GetGUID());

  • return;

  • }

  • if (!player->getAttackers().empty())

  • {

  • //if player in combat

  • _creature->MonsterSay(MSG_INCOMBAT, LANG_UNIVERSAL, player->GetGUID());

  • return;

  • }

  • float x, y, z;

  • uint32 map;

  • if (getGuildHouseCoords(player->GetGuildId(), x, y, z, map))

  • {

  • //teleport player to the specified location

  • player->TeleportTo(map, x, y, z, 0.0f);

  • }

  • else

  • _creature->MonsterWhisper(MSG_NOGUILDHOUSE, player->GetGUID());

+}

+bool showBuyList(Player *player, Creature *_creature, uint32 showFromId = 0)

+{

  • //show not occupied guildhouses

  • QueryResult result;

  • result = WorldDatabase.PQuery(“SELECT id, comment FROM guildhouses WHERE guildId = 0 AND id > %u ORDER BY id ASC LIMIT %u”,

  • showFromId, GOSSIP_COUNT_MAX);

  • if (result)

  • {

  • uint32 guildhouseId = 0;

  • std::string comment = “”;

  • do

  • {

  • Field *fields = result->Fetch();

  • guildhouseId = fields[0].GetInt32();

  • comment = fields[1].GetString();

  • //send comment as a gossip item

  • //transmit guildhouseId in Action variable

  • player->ADD_GOSSIP_ITEM(ICON_GOSSIP_TABARD, comment, GOSSIP_SENDER_MAIN,

  • guildhouseId + OFFSET_GH_ID_TO_ACTION);

  • }

  • while (result->NextRow());

  • if (result->GetRowCount() == GOSSIP_COUNT_MAX)

  • {

  • //assume that we have additional page

  • //add link to next GOSSIP_COUNT_MAX items

  • player->ADD_GOSSIP_ITEM(ICON_GOSSIP_BALOONDOTS, MSG_GOSSIP_NEXTPAGE, GOSSIP_SENDER_MAIN,

  • guildhouseId + OFFSET_SHOWBUY_FROM);

  • }

  • player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature->GetGUID());

  • return true;

  • }

  • else

  • {

  • if (showFromId = 0)

  • {

  • //all guildhouses are occupied

  • _creature->MonsterWhisper(MSG_NOFREEGH, player->GetGUID());

  • player->CLOSE_GOSSIP_MENU();

  • }

  • else

  • {

  • //this condition occurs when COUNT(guildhouses) % GOSSIP_COUNT_MAX == 0

  • //just show GHs from beginning

  • showBuyList(player, _creature, 0);

  • }

  • }

  • return false;

+}

+bool isPlayerHasGuildhouse(Player *player, Creature *_creature, bool whisper = false)

+{

  • QueryResult result;

  • result = WorldDatabase.PQuery(“SELECT comment FROM guildhouses WHERE guildId = %u”,

  • player->GetGuildId());

  • if (result)

  • {

  • if (whisper)

  • {

  • //whisper to player “already have etc…”

  • Field *fields = result->Fetch();

  • char msg[100];

  • sprintf(msg, MSG_ALREADYHAVEGH, fields[0].GetString());

  • _creature->MonsterWhisper(msg, player->GetGUID());

  • }

  • return true;

  • }

  • return false;

+}

+void buyGuildhouse(Player *player, Creature *_creature, uint32 guildhouseId)

+{

  • if (player->GetMoney() < COST_GH_BUY)

  • {

  • //show how much money player need to buy GH (in gold)

  • char msg[100];

  • sprintf(msg, MSG_NOTENOUGHMONEY, COST_GH_BUY / 10000);

  • _creature->MonsterWhisper(msg, player->GetGUID());

  • return;

  • }

  • if (isPlayerHasGuildhouse(player, _creature, true))

  • {

  • //player already have GH

  • return;

  • }

  • QueryResult result;

  • //check if somebody already occupied this GH

  • result = WorldDatabase.PQuery(“SELECT id FROM guildhouses WHERE id = %u AND guildId <> 0”, guildhouseId);

  • if (result)

  • {

  • _creature->MonsterWhisper(MSG_GHOCCUPIED, player->GetGUID());

  • return;

  • }

  • //update DB

  • result = WorldDatabase.PQuery(“UPDATE guildhouses SET guildId = %u WHERE id = %u”,

  • player->GetGuildId(), guildhouseId);

  • if (result)

  • player->ModifyMoney(-COST_GH_BUY);

  • _creature->MonsterSay(MSG_CONGRATULATIONS, LANG_UNIVERSAL, player->GetGUID());

+}

+void sellGuildhouse(Player *player, Creature *_creature)

+{

  • if (isPlayerHasGuildhouse(player, _creature))

  • {

  • QueryResult result;

  • result = WorldDatabase.PQuery(“UPDATE guildhouses SET guildId = 0 WHERE guildId = %u”,

  • player->GetGuildId());

  • if (result)

  • player->ModifyMoney(COST_GH_SELL);

  • //display message e.g. “here your money etc.”

  • char msg[100];

  • sprintf(msg, MSG_SOLD, COST_GH_SELL / 10000);

  • _creature->MonsterWhisper(msg, player->GetGUID());

  • }

+}

+class guildmaster : public CreatureScript

+{

  • public:

  • guildmaster() : CreatureScript(“guildmaster”) { }

  • bool GossipSelectWithCode(Player *player, Creature _creature, uint32 sender, uint32 action, const char sCode)

  • {

  • if (sender == GOSSIP_SENDER_MAIN)

  • {

  • if (action == ACTION_SELL_GUILDHOUSE)

  • {

  • int i = -1;

  • try

  • {

  • //compare code

  • if (strlen(sCode) + 1 == sizeof CODE_SELL)

  • i = strcmp(CODE_SELL, sCode);

  • }

  • catch(char *str) {sLog->outErrorDb(str);

  • }

  • if (i == 0)

  • {

  • //right code

  • sellGuildhouse(player, _creature);

  • }

  • player->CLOSE_GOSSIP_MENU();

  • return true;

  • }

  • }

  • return false;

+}

  • bool OnGossipSelect(Player *player, Creature *_creature, uint32 sender, uint32 action)

  • {

  • player->PlayerTalkClass->ClearMenus();

  • if (sender != GOSSIP_SENDER_MAIN)

  • return false;

  • switch (action)

  • {

  • case ACTION_TELE:

  • //teleport player to GH

  • player->CLOSE_GOSSIP_MENU();

  • teleportPlayerToGuildHouse(player, _creature);

  • break;

  • case ACTION_SHOW_BUYLIST:

  • //show list of GHs which currently not occupied

  • showBuyList(player, _creature);

  • break;

  • default:

  • if (action > OFFSET_SHOWBUY_FROM)

  • {

  • showBuyList(player, _creature, action - OFFSET_SHOWBUY_FROM);

  • }

  • else if (action > OFFSET_GH_ID_TO_ACTION)

  • {

  • //player clicked on buy list

  • player->CLOSE_GOSSIP_MENU();

  • //get guildhouseId from action

  • //guildhouseId = action - OFFSET_GH_ID_TO_ACTION

  • buyGuildhouse(player, _creature, action - OFFSET_GH_ID_TO_ACTION);

  • }

  • break;

  • }

  • return true;

  • }

  • bool OnGossipHello(Player *player, Creature *_creature)

  • {

  • player->ADD_GOSSIP_ITEM(ICON_GOSSIP_BALOON, MSG_GOSSIP_TELE,

  • GOSSIP_SENDER_MAIN, ACTION_TELE);

  • if (isPlayerGuildLeader(player))

  • {

  • if (isPlayerHasGuildhouse(player, _creature))

  • {

  • //and additional for guildhouse owner (Removed :

  • player->PlayerTalkClass->GetGossipMenu().AddMenuItem(ICON_GOSSIP_GOLD, MSG_GOSSIP_SELL, GOSSIP_SENDER_MAIN, ACTION_SELL_GUILDHOUSE, MSG_CODEBOX_SELL, 0, true);

  • }

  • else

  • {

  • //show additional menu for guild leader

  • player->ADD_GOSSIP_ITEM(ICON_GOSSIP_GOLD, MSG_GOSSIP_BUY,

  • GOSSIP_SENDER_MAIN, ACTION_SHOW_BUYLIST);

  • }

  • }

  • player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature->GetGUID());

  • return true;

  • }

+};

+void AddSC_guildmaster()

+{

  • new guildmaster();

+}

1.7.2.3

[/CODE]

pero este patch si funciona bien? es que he probado uno donde el oro que piden por casa no lo descuenta y cuando vendes la casa para tratar de comprar otra, al venderla se crashea el core, por eso pregunto si este funciona bien, te encargo!