Gossip Script Needs Editing, How to have a simple chat dialog with text?

I followed a scripting guide and successfully have a mob that heals you, when spoken to (which is cool but I don’t want it).

#include “ScriptMgr.h”

class marryann : public CreatureScript
{
public:
marryann() : CreatureScript(“marryann”) { }

bool OnGossipHello(Player* plr, Creature* npc)
{
	plr->ADD_GOSSIP_ITEM(0, "Heal me, quickly", GOSSIP_SENDER_MAIN, 1);
	plr->ADD_GOSSIP_ITEM(3, "Close", GOSSIP_SENDER_MAIN, 2);
	plr->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, npc->GetGUID());
	return true;

}

bool OnGossipSelect(Player* plr, Creature* npc, uint32 sender, uint32 uiAction)
{
	if (!plr)
		return false;
	plr->PlayerTalkClass->ClearMenus();

	switch(uiAction)
	{
	case 1:
		{
			uint32 MaxHealth = plr->GetMaxHealth();
			plr->SetHealth(MaxHealth);
			plr->GetSession()->SendAreaTriggerMessage("There you go sweetie");
			plr->CLOSE_GOSSIP_MENU();
		}
	case 2:
		{
			plr->CLOSE_GOSSIP_MENU();
		}
	}
	return true;
}

};

void AddSC_marryann()
{
new marryann();
}

How can I edit this so the gossip menu has an option to ask about more information, so I can put in a few paragraphs of text. Instead of the heal option I just want some text.

Thanks for your time.

not a help and support topic. either custom code and requests, if it is a custom script, or, code discussion if you are working on something blizzlike. Please learn to use the forums correctly.

Oh yeah , sorry.

Mod move it ?