Hi !
After many researches on the web and on trinity forum, I couldn’t find a good answer.
I would like my NPC turns aside to the player, I know how, many ways :
me->SetUInt64Value(UNIT_FIELD_TARGET, player->GetGUID());
creature->SetFacingToObject(player);
creature->SetInFront(player);
But I don’t know how to select the player to allow the movement.
Moreover, I would know how disable combat movements with C++ command.
If you need more informations about that. I hope I’ve been clear.
Thanks !