Implementation Question

For practical learning purposes I was wondering which commits were involved in fixing the following two issues. I’ve been away from Trinity the past 3 months and was surprised to see these issues resolved as they have been cumbersome to the whole WoW Emulation community for quite some time.

  1. NPCS and Objects staying on a moving object… Ship, Boat, Aircraft

  2. NPCS evading when a character flys in the air, instead of them mindlessly chasing you in the sky? Also did the commit also fix pathfinding for the NPCs where they walk around terrain to find you instead of skip towards you?

I’m planning on implementing a gunship battle now that these issues have been resolved and I was wanting to see a reference towards these implementations

Thanks!

EDIT: Appears they do still skip towards you as long as your not flying. They do not follow the same terrain laws as us players.