Kein PInfo und Horde aka Ally?

Hallo ihr lieben,

ich hab jetzt seit über 1 Monat das Problem das wenn ich .pinfo benutze mir der Server crasht und obwohl ich in der Core eingestellt habe das man auf dem Account Horde und Allianz haben kann und zusammen in eine Gruppe gehen kann, funktioniert das nicht mehr.

Ich hab mir grad soeben eine neue Core compiliert und alle Updates eingespielt aber das Problem besteht noch immer.

Weiß jemand was ich da falsch gemacht habe oder an was es liegen könnte oder liegt es vllt an Trinity selbst?

Liebe Grüße

Ich spiel mal die regulären Fragen durch…

Welches Branch ?

Welche Revision ?

Welches Betriebssystem ?

Vllt. mehr Informationen bezüglich des Ziels ?

Der Befehl stammt aus meiner Feder, daher weiß ich, dass er funktioniert.

Ich hab mir die Daten von heute ganz neu von Trinity gezogen und die Core compiliert und bei server info sagt er mir TrinityCore rev. 1a84c846c99b

Betriebsystem Windows Web Server 2008 R2 64 Bit System

http://img5.fotos-hochladen.net/uploads/1111ogi53vjpcy.jpg

Welches Ziel meinst du? Den Punkt versteh ich nicht so genau

Ich hatte die Probleme noch nie weder mit den Fraktionen noch mit dem PInfo

Erst nachdem ich den Root neu aufsetzen musste vor einem Monat hab ich das Problem

Okay, Cheers erstmal für die Infos. Hast du sichergestellt, dass ALLE SQL Updates hinzugefügt wurden ? Im Zweifelsfall the World TDB nochmal neu aufsetzen. Ansonsten, welche Person versuchst du zu pinfo’n ? Ansonsten, Crashlog wäre auch toll.

Ok ich hab jetzt noch mal ALLE Updates aus dem SQL Ordner eingespielt, jetzt geht es. Kann es mir zwar nicht erklären da ich immer alle SQL Updates einspiele aber anscheinend ist mir da echt eins untern Tisch gefallen Kopf auf Tisch hau dann müsste es aber nen älteres Update sein weil die aktuellen hab ich ja heute erst eingespielt, seltsam ^-^

Gleich mal mit Acc und Char auch probieren nicht das des Horde und Ally Problem auch daher besteht

Also ein neuer Account kann jetzt Horde und Allianz erstellen aber die alten Accounts haben nur noch entweder Horde oder Allianz auf den Account und die anderen Chars sind unsichtbar, an was kann das den jetzt liegen, hab weder in den Accounts noch in der Char DB etwas gefunden

Stell sicher, dass du die entsprechenden Permission für die entsprechenden Roles hast, und entsprechende Roles den entsprechenden Accounts zugewiesen ist.

Kann es sein das einfach das der Fehler an Trinity liegt? Spiel ich meine Core vor 1 Monat auf kann ich auf meinem Account Allianz und Horde sehen, wenn ich die neuste Core aufspiele dann sehe ich nur noch meine Allianzler. Wenn ich die Config der Core roh benutze und nur einstelle das er Connecten kann dann sehe ich auch nicht alle meine Charakter. Stele ich meine Config genau so ein wie in der alten Core dann sehe ich auch nicht alle Charakter, nehme ich meine alte Core wieder, dann sind sie wieder da also kann es nicht an der Datenbank liegen da ich diese nicht verändere sondern anscheinend wirklich an der Core

An dem Code saß keiner mehr seit Monaten.

Ich versteh es nicht ich hab wirklich jetzt alle Updates drinnen, wenn ich die alte Core lasse sehe ich alle Chars, compiliere ich ne neue Core seh ich nur noch ein Teil der Chars. Sie sind zwar in der Datenbank vorhanden aber einfach Unsichtbar und es ist auch mit 0 aktiviert in den Configs das man Allianz und Horde haben kann auf einem Account

Liegt an der Übersetzung der trinity strings (siehe SQL 2013_05_21_00_world_trinity_strings.sql) → Dort wurden IDs geändert und die Variablen stimmen nicht mehr. Habe die Datei korrigiert - Hier die SQL um das Problem bzw den Crash zu fixen:

REPLACE INTO `trinity_string` (entry, content_loc3) VALUES
(453,'- Spieler %s %s (guid: %u)'),
(548,'-- GM Modus aktiv, Phase: -1'),
(549,'-─- Gebannt: (Typ: %s, Grund: %s, Zeit: %s, gebannt von: %s)'),
(550,'-─- Muted: (Grund: %s, Zeit: %s, By: %s)'),
(714,'- Account: %s (ID: %u), GMLevel: %u'),
(716,'- Letzter Login: %s (Fehlgeschlagene Logins: %u)'),
(749,'- OS: %s - Latenz: %u ms - Mail: %s'),
(752,'- Letzte IP: %s (Geperrt: %s)'),
(843,'- Level: %u (%u/%u XP (%u XP uebrig))'),
(844,'- Rasse: %s %s, %s'),
(845,'- Am Leben ?: %s'),
(846,'- Phase: %u'),
(847,'- Gold: %ug%us'),
(848,'- Map: %s, Area: %s, Zone: %s'),
(849,'- Gilde: %s (ID: %u)'),
(850,'-─ Rang: %s'),
(851,'-─ Anmerkung: %s'),
(852,'-─ O. Anmerkung: %s'),
(853,'- Spielzeit: %s'),
(854,'- Mails: %d Gelesen/%I64u Gesamt'),
(855,'Maennlich'),
(856,'Weiblich');

Replace ist eine ganz beschissene Idee. Da der Code überprüft, welche Sprache der Befehl-Ausführende hat, sollten Englisch und Deutsch immer vorhanden sein. Standartmäßig wird Deutsch vor Englisch genommen, wenn jedoch kein Englisch da ist wenn Deutsch auch nicht gebraucht wird, geht es in eine Sackgasse. (Er überprüft die Sprache vom Befehlausführenden mit handler->GetSessionDbcLocale(), wenn sie jedoch keinen Beitrag in der SQL dafür findet, wird sie ignoriert und nur als “Error” ausgegeben). Ausserdem ist die SQL teilweise falsch /emoticons/default_smile.png Ich mach gerade die SQL, Sekunde.

EDIT:

Hier.

UPDATE `trinity_string` SET content_loc3 = '│ Spieler %s %s (guid: %u)' WHERE entry = '453'; UPDATE `trinity_string` SET content_loc3 = '│ GM Modus aktiv, daher Phase: -1' WHERE entry = '548'; UPDATE `trinity_string` SET content_loc3 = '├─ Gebannt: (Type: %s, Grund: %s, Zeit: %s, Durch: %s)' WHERE entry = '549'; UPDATE `trinity_string` SET content_loc3 = '├─ Verstummt: (Grund: %s, Zeit: %s, Durch: %s)' WHERE entry = '550'; UPDATE `trinity_string` SET content_loc3 = '│ Account: %s (ID: %u), GMLevel: %u' WHERE entry = '714'; UPDATE `trinity_string` SET content_loc3 = '│ Letzter Einlogversuch: %u (Fehlgeschlagene Einlogversuche: %u)' WHERE entry = '716'; UPDATE `trinity_string` SET content_loc3 = '│ OS: %s - Latenz: %s ms - EMail: %s' WHERE entry = '749'; UPDATE `trinity_string` SET content_loc3 = '│ Letzte IP: %s (Feste IP: %s)' WHERE entry = '752'; UPDATE `trinity_string` SET content_loc3 = '│ Level: %u (%u/%u Erfahrung (%u Erf. fehlt))' WHERE entry = '843'; UPDATE `trinity_string` SET content_loc3 = '│ Rasse: %s %s, %s' WHERE entry = '844'; UPDATE `trinity_string` SET content_loc3 = '│ Am Leben ?: %s' WHERE entry = '845'; UPDATE `trinity_string` SET content_loc3 = '│ Phase: %u' WHERE entry = '846'; UPDATE `trinity_string` SET content_loc3 = '│ Geld: %uGo, %uSi, %uKu' WHERE entry = '847'; UPDATE `trinity_string` SET content_loc3 = '│ Karte: %s, Gebiet: %s, Zone: %s' WHERE entry = '848'; UPDATE `trinity_string` SET content_loc3 = '│ Gilde: %s (ID: %u)' WHERE entry = '849'; UPDATE `trinity_string` SET content_loc3 = '├─ Rang: %s' WHERE entry = '850'; UPDATE `trinity_string` SET content_loc3 = '├─ Notiz: %s' WHERE entry = '851'; UPDATE `trinity_string` SET content_loc3 = '├─ Offiziernotiz: %s' WHERE entry = '852'; UPDATE `trinity_string` SET content_loc3 = '│ Spielzeit: %s' WHERE entry = '853'; UPDATE `trinity_string` SET content_loc3 = '└ Postfach: %d gelesen/%i64u insgesamt' WHERE entry = '854'; UPDATE `trinity_string` SET content_loc3 = 'Weiblich' WHERE entry = '855'; UPDATE `trinity_string` SET content_loc3 = 'Maennlich' WHERE entry = '856';

Zugegeben: Deine Version ist sauberer → Dennoch ist Replace in diesem Fall nicht weniger funktionell und auch keine “beschissene” Idee → Die content_loc3 wird von Trinity nicht benötigt → Der Fallback geht eh auf englisch zurück (die IDs müssen in diesem Fall auch existieren, da es sich bei der SQL 2013_05_21_00_world_trinity_strings.sql um ein offizielles Trinity/TDB Update handelt, welches zwangsläufig eingespielt wurde, da es sonst nicht zu genanntem Crash kommen kann)

Da der Threadersteller nach einer Fehlerbehebung seiner Crashes fragt ist die von mir genannte Lösung nicht mehr oder weniger korrekt als deine. Es handelt sich bei der von mir geposteten SQL nicht um eine offizielle SQL von Trinity sondern lediglich um ein Bugfix einer laufenden und bereits aufgesetzten DB in welcher diese IDs existieren. /emoticons/default_wink.png

BTW: Die von Trinity verwendeten Zeichen habe ich ersetzt, da sie (in meinem Fall) zu Darstellungsfehlern geführt haben.

Danke das ihr euch so eine Mühe macht aber daran liegt es auch nicht, ich reiß mir hier noch die Haare aus. Ich hab jetzt eine Base World Datenbank, eine Base Logon Datenbank und eine Base Charakter Datenbank von Trinity ausprobiert und nur mal aus Testzwecken dort meinen Account und Chars eingespielt und es funktioniert trotzdem nicht. Meine ganzen Hordler sind verschwunden. Aber einen neuen Hordler erstellen könnte ich mir und die Realmliste zeigt auch 4 Charakter an obwohl nur 2 in der Auswahl angezeigt wird. Siehe hier

Meine Realmliste mit der alten Core:
http://www.fotos-hochladen.net/uploads/altecoreu8yq0pn4cg.jpg

Meine Realmliste mit der neuen Core

http://www.fotos-hochladen.net/uploads/neuecorelka24eh7bc.jpg

Und hier mal die config Datein

Login Config:

###############################################

Trinity Core Auth Server configuration file

###############################################
[authserver]

###################################################################################################

SECTION INDEX

EXAMPLE CONFIG

AUTH SERVER SETTINGS

MYSQL SETTINGS

LOGGING SYSTEM SETTINGS

###################################################################################################

###################################################################################################

EXAMPLE CONFIG

Variable

Description: Brief description what the variable is doing.

Important: Annotation for important things about this variable.

Example: “Example, i.e. if the value is a string”

Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)

0 - (Disabled|Comment|Variable name in case of grouped config options)

Note to developers:

- Copy this example to keep the formatting.

- Line breaks should be at column 100.

###################################################################################################

###################################################################################################

AUTH SERVER SETTINGS

LogsDir

Description: Logs directory setting.

Important: LogsDir needs to be quoted, as the string might contain space characters.

Logs directory must exists, or log file creation will be disabled.

Default: “” - (Log files will be stored in the current path)

LogsDir = “./Logs”

MaxPingTime

Description: Time (in minutes) between database pings.

Default: 30

MaxPingTime = 30

RealmServerPort

Description: TCP port to reach the auth server.

Default: 3724

RealmServerPort = 3735

BindIP

Description: Bind auth server to IP/hostname

Default: “0.0.0.0” - (Bind to all IPs on the system)

BindIP = “0.0.0.0”

PidFile

Description: Auth server PID file.

Example: “./authserver.pid” - (Enabled)

Default: “” - (Disabled)

PidFile = “”

UseProcessors

Description: Processors mask for Windows based multi-processor systems.

Default: 0 - (Selected by OS)

1+ - (Bit mask value of selected processors)

UseProcessors = 0

ProcessPriority

Description: Process priority setting for Windows based systems.

Default: 1 - (High)

0 - (Normal)

ProcessPriority = 1

RealmsStateUpdateDelay

Description: Time (in seconds) between realm list updates.

Default: 20 - (Enabled)

0 - (Disabled)

RealmsStateUpdateDelay = 20

WrongPass.MaxCount

Description: Number of login attemps with wrong password before the account or IP will be

banned.

Default: 0 - (Disabled)

1+ - (Enabled)

WrongPass.MaxCount = 0

WrongPass.BanTime

Description: Time (in seconds) for banning account or IP for invalid login attempts.

Default: 600 - (10 minutes)

0 - (Permanent ban)

WrongPass.BanTime = 600

WrongPass.BanType

Description: Ban type for invalid login attempts.

Default: 0 - (Ban IP)

1 - (Ban Account)

WrongPass.BanType = 0

###################################################################################################

###################################################################################################

MYSQL SETTINGS

LoginDatabaseInfo

Description: Database connection settings for the realm server.

Example: “hostname;port;username;password;database”

“.;somenumber;username;password;database” - (Use named pipes on Windows

“enable-named-pipe” to [mysqld]

section my.ini)

“.;/path/to/unix_socket;username;password;database” - (use Unix sockets on

Unix/Linux)

Default: “127.0.0.1;3306;trinity;trinity;auth”

LoginDatabaseInfo = “localhost;3306;X;X;X”

LoginDatabase.WorkerThreads

Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL

statements. Each worker thread is mirrored with its own connection to the

Default: 1

LoginDatabase.WorkerThreads = 1

###################################################################################################

###################################################################################################

LOGGING SYSTEM SETTINGS

Appender config values: Given a appender “name”

Appender.name

Description: Defines ‘where to log’

Format: Type,LogLevel,Flags,optional1,optional2,optional3

Type

0 - (None)

1 - (Console)

2 - (File)

3 - (DB)

LogLevel

0 - (Disabled)

1 - (Trace)

2 - (Debug)

3 - (Info)

4 - (Warn)

5 - (Error)

6 - (Fatal)

Flags:

0 - None

1 - Prefix Timestamp to the text

2 - Prefix Log Level to the text

4 - Prefix Log Filter type to the text

8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS (Only used with Type = 2)

16 - Make a backup of existing file before overwrite (Only used with Mode = w)

Colors (read as optional1 if Type = Console)

Format: “fatal error warn info debug trace”

0 - BLACK

1 - RED

2 - GREEN

3 - BROWN

4 - BLUE

5 - MAGENTA

6 - CYAN

7 - GREY

8 - YELLOW

9 - LRED

10 - LGREEN

11 - LBLUE

12 - LMAGENTA

13 - LCYAN

14 - WHITE

Example: “13 11 9 5 3 1”

File: Name of the file (read as optional1 if Type = File)

Allows to use one “%s” to create dynamic files

Mode: Mode to open the file (read as optional2 if Type = File)

a - (Append)

w - (Overwrite)

MaxFileSize: Maximum file size of the log file before creating a new log file

(read as optional3 if Type = File)

Size is measured in bytes expressed in a 64-bit unsigned integer.

Maximum value is 4294967295 (4 gb). Leave blank for no limit.

NOTE: Does not work with dynamic filenames.

Example: 536870912 (512 mb)

Appender.Console=1,2,0
Appender.Auth=2,2,0,Auth.log,w

LogLevel

0 - (Disabled)

1 - (Trace)

2 - (Debug)

3 - (Info)

4 - (Warn)

5 - (Error)

6 - (Fatal)

AppenderList: List of appenders linked to logger

(Using spaces as separator).

Appenders

Description: List of Appenders to read from config

(Using spaces as separator).

Default: “Console Server”

Appenders=Console Auth

Logger config values: Given a logger “name”

Logger.name

Description: Defines ‘What to log’

Format: Type,LogLevel,AppenderList

Type

0 - Default. Each type that has no config will

rely on this one. Core will create this logger

(disabled) if it’s not configured

7 - Network input/output,

30 - Authserver

Logger.Root=0,3,Console Auth

Loggers

Description: List of Loggers to read from config

(Using spaces as separator).

Default: “root”

Loggers=Root

###################################################################################################

Hier die World Config:

################################################

Trinity Core World Server configuration file

################################################
[worldserver]

###################################################################################################

SECTION INDEX

EXAMPLE CONFIG

CONNECTIONS AND DIRECTORIES

PERFORMANCE SETTINGS

SERVER LOGGING

SERVER SETTINGS

WARDEN SETTINGS

PLAYER INTERACTION

CREATURE SETTINGS

CHAT SETTINGS

GAME MASTER SETTINGS

VISIBILITY AND DISTANCES

SERVER RATES

STATS LIMITS

AUTO BROADCAST

BATTLEGROUND CONFIG

BATTLEFIELD CONFIG

ARENA CONFIG

NETWORK CONFIG

CONSOLE AND REMOTE ACCESS

CHARACTER DELETE OPTIONS

CUSTOM SERVER OPTIONS

LOGGING SYSTEM SETTINGS

###################################################################################################

###################################################################################################

EXAMPLE CONFIG

Variable

Description: Brief description what the variable is doing.

Important: Annotation for important things about this variable.

Example: “Example, i.e. if the value is a string”

Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)

0 - (Disabled|Comment|Variable name in case of grouped config options)

Note to developers:

- Copy this example to keep the formatting.

- Line breaks should be at column 100.

###################################################################################################

###################################################################################################

CONNECTIONS AND DIRECTORIES

RealmID

Description: ID of the Realm using this config.

Important: RealmID must match the realmlist inside the auth database.

Default: 1

RealmID = 1

DataDir

Description: Data directory setting.

Important: DataDir needs to be quoted, as the string might contain space characters.

Example: “@prefix@/share/trinitycore”

Default: “.”

DataDir = “./DATA”

LogsDir

Description: Logs directory setting.

Important: LogsDir needs to be quoted, as the string might contain space characters.

Logs directory must exists, or log file creation will be disabled.

Default: “” - (Log files will be stored in the current path)

LogsDir = “./Logs”

LoginDatabaseInfo

WorldDatabaseInfo

CharacterDatabaseInfo

Description: Database connection settings for the world server.

Example: “hostname;port;username;password;database”

“.;somenumber;username;password;database” - (Use named pipes on Windows

“enable-named-pipe” to [mysqld]

section my.ini)

“.;/path/to/unix_socket;username;password;database” - (use Unix sockets on

Unix/Linux)

Default: “127.0.0.1;3306;trinity;trinity;auth” - (LoginDatabaseInfo)

“127.0.0.1;3306;trinity;trinity;world” - (WorldDatabaseInfo)

“127.0.0.1;3306;trinity;trinity;characters” - (CharacterDatabaseInfo)

LoginDatabaseInfo = “localhost;3306;X;X;X”
WorldDatabaseInfo = “localhost;3306;X;X;X”
CharacterDatabaseInfo = “localhost;3306;X;X;X”

LoginDatabase.WorkerThreads

WorldDatabase.WorkerThreads

CharacterDatabase.WorkerThreads

Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL

statements. Each worker thread is mirrored with its own connection to the

MySQL server and their own thread on the MySQL server.

Default: 1 - (LoginDatabase.WorkerThreads)

1 - (WorldDatabase.WorkerThreads)

1 - (CharacterDatabase.WorkerThreads)

LoginDatabase.WorkerThreads = 1
WorldDatabase.WorkerThreads = 1
CharacterDatabase.WorkerThreads = 1

LoginDatabase.SynchThreads

WorldDatabase.SynchThreads

CharacterDatabase.SynchThreads

Description: The amount of MySQL connections spawned to handle.

Default: 1 - (LoginDatabase.WorkerThreads)

1 - (WorldDatabase.WorkerThreads)

2 - (CharacterDatabase.WorkerThreads)

LoginDatabase.SynchThreads = 1
WorldDatabase.SynchThreads = 1
CharacterDatabase.SynchThreads = 2

MaxPingTime

Description: Time (in minutes) between database pings.

Default: 30

MaxPingTime = 30

WorldServerPort

Description: TCP port to reach the world server.

Default: 8085

WorldServerPort = 7081

BindIP

Description: Bind world server to IP/hostname

Default: “0.0.0.0” - (Bind to all IPs on the system)

BindIP = “0.0.0.0”

###################################################################################################

###################################################################################################

PERFORMANCE SETTINGS

UseProcessors

Description: Processors mask for Windows based multi-processor systems.

Default: 0 - (Selected by OS)

1+ - (Bit mask value of selected processors)

UseProcessors = 0

ProcessPriority

Description: Process priority setting for Windows based systems.

Default: 1 - (High)

0 - (Normal)

ProcessPriority = 1

Compression

Description: Compression level for client update packages

Range: 1-9

Default: 1 - (Speed)

9 - (Best compression)

Compression = 1

PlayerLimit

Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.

Important: If you want to block players and only allow Mods, GMs or Admins to join the

server, use the DB field “auth.realmlist.allowedSecurityLevel”.

Default: 100 - (Enabled)

1+ - (Enabled)

0 - (Disabled, No limit)

PlayerLimit = 100

SaveRespawnTimeImmediately

Description: Save respawn time for creatures at death and gameobjects at use/open.

Default: 1 - (Enabled, Save respawn time immediately)

0 - (Disabled, Save respawn time at grid unloading)

SaveRespawnTimeImmediately = 1

MaxOverspeedPings

Description: Maximum overspeed ping count before character is disconnected.

Default: 2 - (Enabled, Minimum value)

3+ - (Enabled, More checks before kick)

0 - (Disabled)

MaxOverspeedPings = 2

GridUnload

Description: Unload grids to save memory. Can be disabled if enough memory is available

to speed up moving players to new grids.

Default: 1 - (enable, Unload grids)

0 - (disable, Do not unload grids)

GridUnload = 1

SocketTimeOutTime

Description: Time (in milliseconds) after which a connection being idle on the character

selection screen is disconnected.

Default: 900000 - (15 minutes)

SocketTimeOutTime = 900000

SessionAddDelay

Description: Time (in microseconds) that a network thread will sleep after authentication

protocol handling before adding a connection to the world session map.

Default: 10000 - (10 milliseconds, 0.01 second)

SessionAddDelay = 10000

GridCleanUpDelay

Description: Time (in milliseconds) grid clean up delay.

Default: 300000 - (5 minutes)

GridCleanUpDelay = 300000

MapUpdateInterval

Description: Time (milliseconds) for map update interval.

Default: 100 - (0.1 second)

MapUpdateInterval = 100

ChangeWeatherInterval

Description: Time (in milliseconds) for weather update interval.

Default: 600000 - (10 min)

ChangeWeatherInterval = 600000

PlayerSaveInterval

Description: Time (in milliseconds) for player save interval.

Default: 900000 - (15 min)

PlayerSaveInterval = 900000

PlayerSave.Stats.MinLevel

Description: Minimum level for saving character stats in the database for external usage.

Default: 0 - (Disabled, Do not save character stats)

1+ - (Enabled, Level beyond which character stats are saved)

PlayerSave.Stats.MinLevel = 0

PlayerSave.Stats.SaveOnlyOnLogout

Description: Save player stats only on logout.

Default: 1 - (Enabled, Only save on logout)

0 - (Disabled, Save on every player save)

PlayerSave.Stats.SaveOnlyOnLogout = 1

mmap.enablePathFinding

Description: Enable/Disable pathfinding using mmaps - experimental

Default: 0 - (Disabled)

1 - (Enabled)

mmap.enablePathFinding = 0

vmap.enableLOS

vmap.enableHeight

Description: VMmap support for line of sight and height calculation.

Default: 1 - (Enabled, vmap.enableLOS)

1 - (Enabled, vmap.enableHeight)

0 - (Disabled)

vmap.enableLOS = 1
vmap.enableHeight = 1

vmap.enableIndoorCheck

Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).

Default: 1 - (Enabled)

0 - (Disabled, somewhat less CPU usage)

vmap.enableIndoorCheck = 1

DetectPosCollision

Description: Check final move position, summon position, etc for visible collision with

other objects or walls (walls only if vmaps are enabled).

Default: 1 - (Enabled)

0 - (Disabled, Less position precision but less CPU usage)

DetectPosCollision = 1

TargetPosRecalculateRange

Description: Max distance from movement target point (+moving unit size) and targeted

object (+size) after that new target movement point calculated.

Range: 0.5-5.0

Default: 1.5

0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)

5.0 - (Maximum, Melee attack range, Less CPU usage)

TargetPosRecalculateRange = 1.5

UpdateUptimeInterval

Description: Update realm uptime period (in minutes).

Default: 10 - (10 minutes)

1+

UpdateUptimeInterval = 10

LogDB.Opt.ClearInterval

Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the logs table

of old entries.

Default: 10 - (10 minutes)

1+

LogDB.Opt.ClearInterval = 10

LogDB.Opt.ClearTime

Description: Time (in seconds) for keeping old logs table entries.

Default: 1209600 - (Enabled, 14 days)

0 - (Disabled, Do not clear entries)

LogDB.Opt.ClearTime = 1209600

MaxCoreStuckTime

Description: Time (in seconds) before the server is forced to crash if it is frozen.

Default: 0 - (Disabled)

10+ - (Enabled, Recommended 10+)

MaxCoreStuckTime = 0

AddonChannel

Description: Configure the use of the addon channel through the server (some client side

addons will not work correctly with disabled addon channel)

Default: 1 - (Enabled)

0 - (Disabled)

AddonChannel = 1

MapUpdate.Threads

Description: Number of threads to update maps.

Default: 1

MapUpdate.Threads = 1

CleanCharacterDB

Description: Clean out deprecated achievements, skills, spells and talents from the db.

Default: 0 - (Disabled)

1 - (Enable)

CleanCharacterDB = 0

PersistentCharacterCleanFlags

Description: Determines the character clean flags that remain set after cleanups.

This is a bitmask value, check /doc/CharacterDBCleanup.txt for more

information.

Example: 14 - (Cleaning up skills, talents and spells will remain enabled after the

next cleanup)

Default: 0 - (All cleanup methods will be disabled after the next cleanup)

PersistentCharacterCleanFlags = 0

###################################################################################################

###################################################################################################

SERVER LOGGING

PidFile

Description: World daemon PID file

Example: “./world.pid” - (Enabled)

Default: “” - (Disabled)

PidFile = “”

PacketLogFile

Description: Binary packet logging file for the world server.

Filename extension must be .bin to be parsable with WowPacketParser.

Example: “World.bin” - (Enabled)

Default: “” - (Disabled)

PacketLogFile = “”

ChatLogs.Channel

Description: Log custom channel chat.

Default: 0 - (Disabled)

1 - (Enabled)

ChatLogs.Channel = 0

ChatLogs.Whisper

Description: Log whispers between players.

Default: 0 - (Disabled)

1 - (Enabled)

ChatLogs.Whisper = 0

ChatLogs.SysChan

Description: Log system channel messages.

Default: 0 - (Disabled)

1 - (Enabled)

ChatLogs.SysChan = 0

ChatLogs.Party

Description: Log party chat.

Default: 0 - (Disabled)

1 - (Enabled)

ChatLogs.Party = 0

ChatLogs.Raid

Description: Log raid chat.

Default: 0 - (Disabled)

1 - (Enabled)

ChatLogs.Raid = 0

ChatLogs.Guild

Description: Log guild chat.

Default: 0 - (Disabled)

1 - (Enabled)

ChatLogs.Guild = 0

ChatLogs.Public

Description: Log public chat (say/yell/emote).

Default: 0 - (Disabled)

1 - (Enabled)

ChatLogs.Public = 0

ChatLogs.Addon

Description: Log addon messages.

Default: 0 - (Disabled)

1 - (Enabled)

ChatLogs.Addon = 0

ChatLogs.BattleGround

Description: Log battleground chat.

Default: 0 - (Disabled)

1 - (Enabled)

ChatLogs.BattleGround = 0

Extended Logging system configuration moved to end of file (on purpose)

###################################################################################################

###################################################################################################

SERVER SETTINGS

GameType

Description: Server realm type.

Default: 0 - (NORMAL)

1 - (PVP)

4 - (NORMAL)

6 - (RP)

8 - (RPPVP)

16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest

activated places and sanctuaries)

GameType = 1

RealmZone

Description: Server realm zone. Set allowed alphabet in character, etc. names.

Default 1 - (Development - any language)

2 - (United States - extended-Latin)

3 - (Oceanic - extended-Latin)

4 - (Latin America - extended-Latin)

5 - (Tournament - basic-Latin at create, any at login)

6 - (Korea - East-Asian)

7 - (Tournament - basic-Latin at create, any at login)

8 - (English - extended-Latin)

9 - (German - extended-Latin)

10 - (French - extended-Latin)

11 - (Spanish - extended-Latin)

12 - (Russian - Cyrillic)

13 - (Tournament - basic-Latin at create, any at login)

14 - (Taiwan - East-Asian)

15 - (Tournament - basic-Latin at create, any at login)

16 - (China - East-Asian)

17 - (CN1 - basic-Latin at create, any at login)

18 - (CN2 - basic-Latin at create, any at login)

19 - (CN3 - basic-Latin at create, any at login)

20 - (CN4 - basic-Latin at create, any at login)

21 - (CN5 - basic-Latin at create, any at login)

22 - (CN6 - basic-Latin at create, any at login)

23 - (CN7 - basic-Latin at create, any at login)

24 - (CN8 - basic-Latin at create, any at login)

25 - (Tournament - basic-Latin at create, any at login)

26 - (Test Server - any language)

27 - (Tournament - basic-Latin at create, any at login)

28 - (QA Server - any language)

29 - (CN9 - basic-Latin at create, any at login)

RealmZone = 9

StrictPlayerNames

Description: Limit player name to language specific symbol set. Prevents character

creation and forces rename request if not allowed symbols are used

Default: 0 - (Disable, Limited server timezone dependent client check)

1 - (Enabled, Strictly basic Latin characters)

2 - (Enabled, Strictly realm zone specific, See RealmZone setting,

Note: Client needs to have the appropriate fonts installed which support

the charset. For non-official localization, custom fonts need to be

placed in clientdir/Fonts.

3 - (Enabled, Basic Latin characters + server timezone specific)

StrictPlayerNames = 0

StrictCharterNames

Description: Limit guild/arena team charter names to language specific symbol set.

Prevents charter creation if not allowed symbols are used.

Default: 0 - (Disable, Limited server timezone dependent client check)

1 - (Enabled, Strictly basic Latin characters)

2 - (Enabled, Strictly realm zone specific, See RealmZone setting,

Note: Client needs to have the appropriate fonts installed which support

the charset. For non-official localization, custom fonts need to be

placed in clientdir/Fonts.

3 - (Enabled, Basic Latin characters + server timezone specific)

StrictCharterNames = 0

StrictPetNames

Description: Limit pet names to language specific symbol set.

Prevents pet naming if not allowed symbols are used.

Default: 0 - (Disable, Limited server timezone dependent client check)

1 - (Enabled, Strictly basic Latin characters)

2 - (Enabled, Strictly realm zone specific, See RealmZone setting,

Note: Client needs to have the appropriate fonts installed which support

the charset. For non-official localization, custom fonts need to be

placed in clientdir/Fonts.

3 - (Enabled, Basic Latin characters + server timezone specific)

StrictPetNames = 0

DBC.Locale

Description: DBC language settings.

Default: 255 - (Auto Detect)

0 - (English)

1 - (Korean)

2 - (French)

3 - (German)

4 - (Chinese)

5 - (Taiwanese)

6 - (Spanish)

7 - (Spanish Mexico)

8 - (Russian)

DBC.Locale = 255

DeclinedNames

Description: Allow Russian clients to set and use declined names.

Default: 0 - (Disabled, Except when the Russian RealmZone is set)

1 - (Enabled)

DeclinedNames = 0

Expansion

Description: Allow server to use content from expansions. Checks for expansion-related

map files, client compatibility and class/race character creation.

Default: 2 - (Expansion 2)

1 - (Expansion 1)

0 - (Disabled, Ignore and disable expansion content (maps, races, classes)

Expansion = 2

MinPlayerName

Description: Minimal player name length.

Range: 1-12

Default: 2

MinPlayerName = 2

MinCharterName

Description: Minimal charter name length.

Range: 1-24

Default: 2

MinCharterName = 2

MinPetName

Description: Minimal pet name length.

Range: 1-12

Default: 2

MinPetName = 2

MaxWhoListReturns

Description: Set the max number of players returned in the /who list and interface.

Default: 49 - (stable)

MaxWhoListReturns = 49

CharacterCreating.Disabled

Description: Disable character creation for players based on faction.

Default: 0 - (Enabled, All factions are allowed)

1 - (Disabled, Alliance)

2 - (Disabled, Horde)

3 - (Disabled, Both factions)

CharacterCreating.Disabled = 0

CharacterCreating.Disabled.RaceMask

Description: Mask of races which cannot be created by players.

Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled)

Default: 0 - (Enabled, All races are allowed)

1 - (Disabled, Human)

2 - (Disabled, Orc)

4 - (Disabled, Dwarf)

8 - (Disabled, Night Elf)

16 - (Disabled, Undead)

32 - (Disabled, Tauren)

64 - (Disabled, Gnome)

128 - (Disabled, Troll)

512 - (Disabled, Blood Elf)

1024 - (Disabled, Draenei)

CharacterCreating.Disabled.RaceMask = 0

CharacterCreating.Disabled.ClassMask

Description: Mask of classes which cannot be created by players.

Example: 288 - (32 + 256, Death Knight and Warlock classes are disabled)

Default: 0 - (Enabled, All classes are allowed)

1 - (Disabled, Warrior)

2 - (Disabled, Paladin)

4 - (Disabled, Hunter)

8 - (Disabled, Rogue)

16 - (Disabled, Undead)

32 - (Disabled, Death Knight)

64 - (Disabled, Shaman)

128 - (Disabled, Mage)

256 - (Disabled, Warlock)

1024 - (Disabled, Druid)

CharacterCreating.Disabled.ClassMask = 0

CharactersPerAccount

Description: Limit number of characters per account on all realms on this realmlist.

Important: Number must be >= CharactersPerRealm

Default: 50

CharactersPerAccount = 50

CharactersPerRealm

Description: Limit number of characters per account on this realm.

Range: 1-10

Default: 10 - (Client limitation)

CharactersPerRealm = 10

HeroicCharactersPerRealm

Description: Limit number of heroic class characters per account on this realm.

Range: 1-10

Default: 1

HeroicCharactersPerRealm = 1

CharacterCreating.MinLevelForHeroicCharacter

Description: Limit creating heroic characters only for account with another

character of specific level (ignored for GM accounts)

Default: 55 - (Enabled, Requires at least another level 55 character)

0 - (Disabled)

1 - (Enabled, Requires at least another level 1 character)

CharacterCreating.MinLevelForHeroicCharacter = 55

SkipCinematics

Description: Disable cinematic intro at first login after character creation.

Prevents buggy intros in case of custom start location coordinates.

Default: 0 - (Show intro for each new character)

1 - (Show intro only for first character of selected race)

2 - (Disable intro for all classes)

SkipCinematics = 0

MaxPlayerLevel

Description: Maximum level that can be reached by players.

Important: Levels beyond 100 are not recommended at all.

Range: 1-255

Default: 80

MaxPlayerLevel = 80

MinDualSpecLevel

Description: Level requirement for Dual Talent Specialization

Default: 40

MinDualSpecLevel = 40

StartPlayerLevel

Description: Starting level for characters after creation.

Range: 1-MaxPlayerLevel

Default: 1

StartPlayerLevel = 1

StartHeroicPlayerLevel

Description: Staring level for heroic class characters after creation.

Range: 1-MaxPlayerLevel

Default: 55

StartHeroicPlayerLevel = 55

StartPlayerMoney

Description: Amount of money (in Copper) that a character has after creation.

Default: 0

100 - (1 Silver)

StartPlayerMoney = 0

MaxHonorPoints

Description: Maximum honor points a character can have.

Default: 75000

MaxHonorPoints = 75000

StartHonorPoints

Description: Amount of honor points that characters have after creation.

Default: 0

StartHonorPoints = 0

MaxArenaPoints

Description: Maximum arena points a character can have.

Default: 10000

MaxArenaPoints = 10000

StartArenaPoints

Description: Amount of arena points that characters has after creation.

Default: 0

StartArenaPoints = 0

RecruitAFriend.MaxLevel

Description: Highest level up to which a character can benefit from the Recruit-A-Friend

experience multiplier.

Default: 60

RecruitAFriend.MaxLevel = 60

RecruitAFriend.MaxDifference

Description: Highest level difference between linked Recruiter and Friend benefit from

the Recruit-A-Friend experience multiplier.

Default: 4

RecruitAFriend.MaxDifference = 4

DisableWaterBreath

Description: Required security level for water breathing.

Default: 4 - (Disabled)

0 - (Enabled, Everyone)

1 - (Enabled, Mods/GMs/Admins)

2 - (Enabled, GMs/Admins)

3 - (Enabled, Admins)

DisableWaterBreath = 4

AllFlightPaths

Description: Character knows all flight paths (of both factions) after creation.

Default: 0 - (Disabled)

1 - (Enabled)

AllFlightPaths = 0

InstantFlightPaths

Description: Flight paths will take players to their destination instantly instead

of making them wait while flying.

Default: 0 - (Disabled)

1 - (Enabled)

InstantFlightPaths = 0

AlwaysMaxSkillForLevel

Description: Players will automatically gain max skill level when logging in or leveling

up.

Default: 0 - (Disabled)

1 - (Enabled)

AlwaysMaxSkillForLevel = 0

ActivateWeather

Description: Activate the weather system.

Default: 1 - (Enabled)

0 - (Disabled)

ActivateWeather = 1

CastUnstuck

Description: Allow casting the Unstuck spell using .start or unstuck button in client

help options.

Default: 1 - (Enabled)

0 - (Disabled)

CastUnstuck = 1

Instance.IgnoreLevel

Description: Ignore level requirement when entering instances.

Default: 0 - (Disabled)

1 - (Enabled)

Instance.IgnoreLevel = 0

Instance.IgnoreRaid

Description: Ignore raid group requirement when entering instances.

Default: 0 - (Disabled)

1 - (Enabled)

Instance.IgnoreRaid = 0

Instance.ResetTimeHour

Description: Hour of the day when the global instance reset occurs.

Range: 0-23

Default: 4 - (04:00 AM)

Instance.ResetTimeHour = 4

Instance.UnloadDelay

Description: Time (in milliseconds) before instance maps are unloaded from memory if no

characters are inside.

Default: 1800000 - (Enabled, 30 minutes)

0 - (Disabled, Instance maps are kept in memory until the instance

resets)

Instance.UnloadDelay = 1800000

Quests.LowLevelHideDiff

Description: Level difference between player and quest level at which quests are

considered low-level and are not shown via exclamation mark (!) at quest

givers.

Default: 4 - (Enabled, Hide quests that have 4 levels less than the character)

-1 - (Disabled, Show all available quest marks)

Quests.LowLevelHideDiff = 4

Quests.HighLevelHideDiff

Description: Level difference between player and quest level at which quests are

considered high-level and are not shown via exclamation mark (!) at quest

givers.

Default: 7 - (Enabled, Hide quests that have 7 levels more than the character)

-1 - (Disabled, Show all available quest marks)

Quests.HighLevelHideDiff = 7

Quests.IgnoreRaid

Description: Allow non-raid quests to be completed while in a raid group.

Default: 0 - (Disabled)

1 - (Enabled)

Quests.IgnoreRaid = 0

Quests.IgnoreAutoAccept

Description: Ignore auto accept flag. Clients will have to manually accept all quests.

Default: 0 - (Disabled, DB values determine if quest is marked auto accept or not.)

1 - (Enabled, clients will not be told to automatically accept any quest.)

Quests.IgnoreAutoAccept = 0

Quests.IgnoreAutoComplete

Description: Ignore auto complete flag. Clients will have to manually complete all quests.

Default: 0 - (Disabled, DB values determine if quest is marked auto complete or not.)

1 - (Enabled, clients will not be told to automatically complete any quest.)

Quests.IgnoreAutoComplete = 0

Guild.EventLogRecordsCount

Description: Number of log entries for guild events that are stored per guild. Old entries

will be overwritten if the number of log entries exceed the configured value.

High numbers prevent this behavior but may have performance impacts.

Default: 100

Guild.EventLogRecordsCount = 100

Guild.ResetHour

Description: Hour of the day when the daily cap resets occur.

Range: 0-23

Default: 6 - (06:00 AM)

Guild.ResetHour = 6

Guild.BankEventLogRecordsCount

Description: Number of log entries for guild bank events that are stored per guild. Old

entries will be overwritten if the number of log entries exceed the

configured value. High numbers prevent this behavior but may have performance

impacts.

Default: 25 - (Minimum)

Guild.BankEventLogRecordsCount = 25

MaxPrimaryTradeSkill

Description: Maximum number of primary professions a character can learn.

Range: 0-10

Default: 2

MaxPrimaryTradeSkill = 2

MinPetitionSigns

Description: Number of required signatures on charters to create a guild.

Range: 0-9

Default: 9

MinPetitionSigns = 9

MaxGroupXPDistance

Description: Max distance to creature for group member to get experience at creature

death.

Default: 74

MaxGroupXPDistance = 74

MaxRecruitAFriendBonusDistance

Description: Max distance between character and and group to gain the Recruit-A-Friend

XP multiplier.

Default: 100

MaxRecruitAFriendBonusDistance = 100

MailDeliveryDelay

Description: Time (in seconds) mail delivery is delayed when sending items.

Default: 3600 - (1 hour)

MailDeliveryDelay = 3600

SkillChance.Prospecting

Description: Allow skill increase from prospecting.

Default: 0 - (Disabled)

1 - (Enabled)

SkillChance.Prospecting = 0

SkillChance.Milling

Description: Allow skill increase from milling.

Default: 0 - (Disabled)

1 - (Enabled)

SkillChance.Milling = 0

OffhandCheckAtSpellUnlearn

Description: Unlearning certain spells can change offhand weapon restrictions

for equip slots.

Default: 1 - (Recheck offhand slot weapon at unlearning a spell)

0 - (Recheck offhand slot weapon only at zone update)

OffhandCheckAtSpellUnlearn = 1

ClientCacheVersion

Description: Client cache version for client cache data reset. Use any value different

from DB and not recently been used to trigger client side cache reset.

Default: 0 - (Use DB value from world DB db_version.cache_id field)

ClientCacheVersion = 0

Event.Announce

Description: Announce events.

Default: 0 - (Disabled)

1 - (Enabled)

Event.Announce = 0

BeepAtStart

Description: Beep when the world server finished starting.

Default: 1 - (Enabled)

0 - (Disabled)

BeepAtStart = 1

Motd

Description: Message of the Day, displayed at login.

Use ‘@’ for a newline and be sure to escape special characters.

Example: “Welcome to John’s Server@This server runs on Trinity Core.”

Default: “Welcome to a Trinity Core server.”

Motd = “Welcome to a Trinity Core server.”

Server.LoginInfo

Description: Display core version (.server info) on login.

Default: 0 - (Disabled)

1 - (Enabled)

Server.LoginInfo = 0

Command.LookupMaxResults

Description: Number of results being displayed using a .lookup command.

Default: 0 - (Unlimited)

Command.LookupMaxResults = 0

AllowTickets

Description: Allow/disallow sending new tickets.

Default: 1 - (Enabled)

0 - (Disabled)

AllowTickets = 1

DungeonFinder.OptionsMask

Description: Dungeon and raid finder system.

Value is a bitmask consisting of:

LFG_OPTION_ENABLE_DUNGEON_FINDER = 1, Enable the dungeon finder browser

LFG_OPTION_ENABLE_RAID_BROWSER = 2, Enable the raid browser

Default: 1

DungeonFinder.OptionsMask = 1

DBC.EnforceItemAttributes

Description: Disallow overriding item attributes stored in DBC files with values from the

database.

Default: 1 - (Enabled, Enforce DBC values)

0 - (Disabled, Use database values)

DBC.EnforceItemAttributes = 1

AccountInstancesPerHour

Description: Controls the max amount of different instances player can enter within hour

Default: 5

AccountInstancesPerHour = 5

RBAC.DefaultGroups

Description: Comma separated list of groups to be added to any account

Check auth.rbac_groups for correct ids

Default: “” (No group)

RBAC.DefaultGroups = “”

###################################################################################################

###################################################################################################

WARDEN SETTINGS

Warden.Enabled

Description: Enable Warden anticheat system.

Default: 0 - (Disabled)

1 - (Enabled)

Warden.Enabled = 0

Warden.NumMemChecks

Description: Number of Warden memory checks that are sent to the client each cycle.

Default: 3 - (Enabled)

0 - (Disabled)

Warden.NumMemChecks = 3

Warden.NumOtherChecks

Description: Number of Warden checks other than memory checks that are added to request

each checking cycle.

Default: 7 - (Enabled)

0 - (Disabled)

Warden.NumOtherChecks = 7

Warden.ClientResponseDelay

Description: Time (in seconds) before client is getting disconnecting for not responding.

Default: 600 - (10 Minutes)

0 - (Disabled, client won’t be kicked)

Warden.ClientResponseDelay = 600

Warden.ClientCheckHoldOff

Description: Time (in seconds) to wait before sending the next check request to the client.

A low number increases traffic and load on client and server side.

Default: 30 - (30 Seconds)

0 - (Send check as soon as possible)

Warden.ClientCheckHoldOff = 30

Warden.ClientCheckFailAction

Description: Default action being taken if a client check failed. Actions can be

overwritten for each single check via warden_action table in characters

database.

Default: 0 - (Disabled, Logging only)

1 - (Kick)

2 - (Ban)

Warden.ClientCheckFailAction = 0

Warden.BanDuration

Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set

to ban.

Default: 86400 - (24 hours)

0 - (Permanent ban)

Warden.BanDuration = 86400

###################################################################################################

###################################################################################################

PLAYER INTERACTION

AllowTwoSide.Interaction.Calendar

Description: Allow calendar invites between factions.

Default: 0 - (Disabled)

1 - (Enabled)

AllowTwoSide.Interaction.Calendar = 1

AllowTwoSide.Interaction.Channel

Description: Allow channel chat between factions.

Default: 0 - (Disabled)

1 - (Enabled)

AllowTwoSide.Interaction.Channel = 1

AllowTwoSide.Interaction.Group

Description: Allow group joining between factions.

Default: 0 - (Disabled)

1 - (Enabled)

AllowTwoSide.Interaction.Group = 1

AllowTwoSide.Interaction.Guild

Description: Allow guild joining between factions.

Default: 0 - (Disabled)

1 - (Enabled)

AllowTwoSide.Interaction.Guild = 1

AllowTwoSide.Interaction.Auction

Description: Allow auctions between factions.

Default: 0 - (Disabled)

1 - (Enabled)

AllowTwoSide.Interaction.Auction = 1

AllowTwoSide.Trade

Description: Allow trading between factions.

Default: 0 - (Disabled)

1 - (Enabled)

AllowTwoSide.Trade = 1

TalentsInspecting

Description: Allow inspecting characters from the opposing faction.

Doesn’t affect characters in gamemaster mode.

Default: 1 - (Enabled)

0 - (Disabled)

TalentsInspecting = 1

###################################################################################################

###################################################################################################

CREATURE SETTINGS

ThreatRadius

Description: Distance for creatures to evade after being pulled away from the combat

starting point. If ThreatRadius is less than creature aggro radius then aggro

radius will be used.

Default: 60

ThreatRadius = 60

Rate.Creature.Aggro

Description: Aggro radius percentage.

Default: 1 - (Enabled, 100%)

1.5 - (Enabled, 150%)

0 - (Disabled, 0%)

Rate.Creature.Aggro = 1

CreatureFamilyFleeAssistanceRadius

Description: Distance for fleeing creatures seeking assistance from other creatures.

Default: 30 - (Enabled)

0 - (Disabled)

CreatureFamilyFleeAssistanceRadius = 30

CreatureFamilyAssistanceRadius

Description: Distance for creatures calling for assistance from other creatures without

moving.

Default: 10 - (Enabled)

0 - (Disabled)

CreatureFamilyAssistanceRadius = 10

CreatureFamilyAssistanceDelay

Description: Time (in milliseconds) before creature assistance call.

Default: 1500 - (1.5 Seconds)

CreatureFamilyAssistanceDelay = 1500

CreatureFamilyFleeDelay

Description: Time (in milliseconds) during which creature can flee if no assistance was

found.

Default: 7000 (7 Seconds)

CreatureFamilyFleeDelay = 7000

WorldBossLevelDiff

Description: World boss level difference.

Default: 3

WorldBossLevelDiff = 3

Corpse.Decay.NORMAL

Corpse.Decay.RARE

Corpse.Decay.ELITE

Corpse.Decay.RAREELITE

Corpse.Decay.WORLDBOSS

Description: Time (in seconds) until creature corpse will decay if not looted or skinned.

Default: 60 - (1 Minute, Corpse.Decay.NORMAL)

300 - (5 Minutes, Corpse.Decay.RARE)

300 - (5 Minutes, Corpse.Decay.ELITE)

300 - (5 Minutes, Corpse.Decay.RAREELITE)

3600 - (1 Hour, Corpse.Decay.WORLDBOSS)

Corpse.Decay.NORMAL = 60
Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600

Rate.Corpse.Decay.Looted

Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay

after they have been looted.

Default: 0.5

Rate.Corpse.Decay.Looted = 0.5

Rate.Creature.Normal.Damage

Rate.Creature.Elite.Elite.Damage

Rate.Creature.Elite.RARE.Damage

Rate.Creature.Elite.RAREELITE.Damage

Rate.Creature.Elite.WORLDBOSS.Damage

Description: Mulitplier for creature melee damage.

Default: 1 - (Rate.Creature.Normal.Damage)

1 - (Rate.Creature.Elite.Elite.Damage)

1 - (Rate.Creature.Elite.RARE.Damage)

1 - (Rate.Creature.Elite.RAREELITE.Damage)

1 - (Rate.Creature.Elite.WORLDBOSS.Damage)

Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1

Rate.Creature.Normal.SpellDamage

Rate.Creature.Elite.Elite.SpellDamage

Rate.Creature.Elite.RARE.SpellDamage

Rate.Creature.Elite.RAREELITE.SpellDamage

Rate.Creature.Elite.WORLDBOSS.SpellDamage

Description: Mulitplier for creature spell damage.

Default: 1 - (Rate.Creature.Normal.SpellDamage)

1 - (Rate.Creature.Elite.Elite.SpellDamage)

1 - (Rate.Creature.Elite.RARE.SpellDamage)

1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)

1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)

Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 1
Rate.Creature.Elite.RARE.SpellDamage = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1

Rate.Creature.Normal.HP

Rate.Creature.Elite.Elite.HP

Rate.Creature.Elite.RARE.HP

Rate.Creature.Elite.RAREELITE.HP

Rate.Creature.Elite.WORLDBOSS.HP

Description: Mulitplier for creature health.

Default: 1 - (Rate.Creature.Normal.HP)

1 - (Rate.Creature.Elite.Elite.HP)

1 - (Rate.Creature.Elite.RARE.HP)

1 - (Rate.Creature.Elite.RAREELITE.HP)

1 - (Rate.Creature.Elite.WORLDBOSS.HP)

Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RARE.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1

ListenRange.Say

Description: Distance in which players can read say messages from creatures or

gameobjects.

Default: 40

ListenRange.Say = 40

ListenRange.TextEmote

Description: Distance in which players can read emotes from creatures or gameobjects.

Default: 40

ListenRange.TextEmote = 40

ListenRange.Yell

Description: Distance in which players can read yell messages from creatures or

gameobjects.

Default: 300

ListenRange.Yell = 300

###################################################################################################

###################################################################################################

CHAT SETTINGS

ChatFakeMessagePreventing

Description: Chat protection from creating fake messages using a lot spaces or other

invisible symbols. Not applied to the addon language, but may break old

addons that use normal languages for sending data to other clients.

Default: 0 - (Disabled)

1 - (Enabled)

ChatFakeMessagePreventing = 0

ChatStrictLinkChecking.Severity

Description: Check chat messages for ingame links to spells, items, quests, etc.

Default: 0 - (Disabled)

1 - (Enabled, Check if only valid pipe commands are used, Prevents posting

pictures.)

2 - (Enabled, Verify that pipe commands are used in a correct order)

3 - (Check if color, entry and name don’t contradict each other. For this to

work correctly, please assure that you have extracted locale DBCs of

every language specific client playing on this server)

ChatStrictLinkChecking.Severity = 0

ChatStrictLinkChecking.Kick

Description: Defines what should be done if a message is considered to contain invalid

pipe commands.

Default: 0 - (Silently ignore message)

1 - (Disconnect players who sent malformed messages)

ChatStrictLinkChecking.Kick = 0

ChatFlood.MessageCount

Description: Chat flood protection, number of messages before player gets muted.

Default: 10 - (Enabled)

0 - (Disabled)

ChatFlood.MessageCount = 10

ChatFlood.MessageDelay

Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.

Default: 1

ChatFlood.MessageDelay = 1

ChatFlood.MuteTime

Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.

Default: 10

ChatFlood.MuteTime = 10

Channel.RestrictedLfg

Description: Restrict LookupForGroup channel to characters registered in the LFG tool.

Default: 1 - (Enabled, Allow join to channel only if registered in LFG)

0 - (Disabled, Allow join to channel in any time)

Channel.RestrictedLfg = 1

ChatLevelReq.Channel

Description: Level requirement for characters to be able to write in chat channels.

Default: 1

ChatLevelReq.Channel = 1

ChatLevelReq.Whisper

Description: Level requirement for characters to be able to whisper other characters.

Default: 1

ChatLevelReq.Whisper = 1

ChatLevelReq.Say

Description: Level requirement for characters to be able to use say/yell/emote.

Default: 1

ChatLevelReq.Say = 1

PreserveCustomChannels

Description: Store custom chat channel settings like password, automatic ownership handout

or ban list in the database. Needs to be enabled to save custom

world/trade/etc. channels that have automatic ownership handout disabled.

(.channel set ownership $channel off)

Default: 0 - (Disabled, Blizzlike, Channel settings are lost if last person left)

1 - (Enabled)

PreserveCustomChannels = 1

PreserveCustomChannelDuration

Description: Time (in days) that needs to pass before the customs chat channels get

cleaned up from the database. Only channels with ownership handout enabled

(default behavior) will be cleaned.

Default: 14 - (Enabled, Clean channels that haven’t been used for 14 days)

0 - (Disabled, Infinite channel storage)

PreserveCustomChannelDuration = 14

###################################################################################################

###################################################################################################

GAME MASTER SETTINGS

GM.LoginState

Description: GM mode at login.

Default: 2 - (Last save state)

0 - (Disable)

1 - (Enable)

GM.LoginState = 2

GM.Visible

Description: GM visibility at login.

Default: 2 - (Last save state)

0 - (Invisible)

1 - (Visible)

GM.Visible = 2

GM.Chat

Description: GM chat mode at login.

Default: 2 - (Last save state)

0 - (Disable)

1 - (Enable)

GM.Chat = 2

GM.WhisperingTo

Description: Is GM accepting whispers from player by default or not.

Default: 2 - (Last save state)

0 - (Disable)

1 - (Enable)

GM.WhisperingTo = 2

GM.InGMList.Level

Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).

Default: 3 - (Anyone)

0 - (Only players)

1 - (Only moderators)

2 - (Only gamemasters)

GM.InGMList.Level = 3

GM.InWhoList.Level

Description: Max GM level showed in who list (if visible).

Default: 3 - (Anyone)

0 - (Only players)

1 - (Only moderators)

2 - (Only gamemasters)

GM.InWhoList.Level = 3

GM.StartLevel

Description: GM character starting level.

Default: 1

GM.StartLevel = 1

GM.AllowInvite

Description: Allow players to invite GM characters.

Default: 0 - (Disabled)

1 - (Enabled)

GM.AllowInvite = 0

GM.LowerSecurity

Description: Allow lower security levels to use commands on higher security level

characters.

Default: 0 - (Disabled)

1 - (Enabled)

GM.LowerSecurity = 0

GM.TicketSystem.ChanceOfGMSurvey

Description: Chance of sending a GM survey after ticket completion.

Default: 50 - (Enabled)

0 - (Disabled)

GM.TicketSystem.ChanceOfGMSurvey = 50

###################################################################################################

###################################################################################################

VISIBILITY AND DISTANCES

Visibility.GroupMode

Description: Group visibility modes. Defines which groups can aways detect invisible

characters of the same raid, group or faction.

Default: 1 - (Raid)

0 - (Party)

2 - (Faction)

Visibility.GroupMode = 1

Visibility.Distance.Continents

Visibility.Distance.Instances

Visibility.Distance.BGArenas

Description: Visibility distance to see other players or gameobjects.

Visibility on continents on retail ~90 yards. In BG/Arenas ~533.

For instances default ~170.

Max limited by grid size: 533.33333

Min limit is max aggro radius (45) * Rate.Creature.Aggro

Default: 90 - (Visibility.Distance.Continents)

170 - (Visibility.Distance.Instances)

533 - (Visibility.Distance.BGArenas)

Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 170
Visibility.Distance.BGArenas = 533

Visibility.Notify.Period.OnContinents

Visibility.Notify.Period.InInstances

Visibility.Notify.Period.InBGArenas

Description: Time (in milliseconds) for visibility update period. Lower values may have

performance impact.

Default: 1000 - (Visibility.Notify.Period.OnContinents)

1000 - (Visibility.Notify.Period.InInstances)

1000 - (Visibility.Notify.Period.InBGArenas)

Visibility.Notify.Period.OnContinents = 1000
Visibility.Notify.Period.InInstances = 1000
Visibility.Notify.Period.InBGArenas = 1000

###################################################################################################

###################################################################################################

SERVER RATES

Rate.Health

Rate.Mana

Rate.Rage.Income

Rate.Rage.Loss

Rate.RunicPower.Income

Rate.RunicPower.Loss

Rate.Focus

Rate.Energy

Rate.Loyalty

Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus

energy and loyalty increase or decrease.

Default: 1 - (Rate.Health)

1 - (Rate.Mana)

1 - (Rate.Rage.Income)

1 - (Rate.Rage.Loss)

1 - (Rate.RunicPower.Income)

1 - (Rate.RunicPower.Loss)

1 - (Rate.Focus)

1 - (Rate.Energy)

1 - (Rate.Loyalty)

Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.RunicPower.Income = 1
Rate.RunicPower.Loss = 1
Rate.Focus = 1
Rate.Energy = 1
Rate.Loyalty = 1

Rate.Skill.Discovery

Description: Multiplier for skill discovery.

Default: 1

Rate.Skill.Discovery = 1

Rate.Drop.Item.Poor

Rate.Drop.Item.Normal

Rate.Drop.Item.Uncommon

Rate.Drop.Item.Rare

Rate.Drop.Item.Epic

Rate.Drop.Item.Legendary

Rate.Drop.Item.Artifact

Rate.Drop.Item.Referenced

Rate.Drop.Money

Description: Drop rates for money and items based on quality.

Default: 1 - (Rate.Drop.Item.Poor)

1 - (Rate.Drop.Item.Normal)

1 - (Rate.Drop.Item.Uncommon)

1 - (Rate.Drop.Item.Rare)

1 - (Rate.Drop.Item.Epic)

1 - (Rate.Drop.Item.Legendary)

1 - (Rate.Drop.Item.Artifact)

1 - (Rate.Drop.Item.Referenced)

1 - (Rate.Drop.Money)

Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1

Rate.Drop.Item.ReferencedAmount

Description: Multiplier for referenced loot amount.

Default: 1

Rate.Drop.Item.ReferencedAmount = 1

Rate.XP.Kill

Rate.XP.Quest

Rate.XP.Explore

Description: Experience rates.

Default: 1 - (Rate.XP.Kill)

1 - (Rate.XP.Quest)

1 - (Rate.XP.Explore)

Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 1

Rate.RepairCost

Description: Repair cost rate.

Default: 1

Rate.RepairCost = 1

Rate.Rest.InGame

Rate.Rest.Offline.InTavernOrCity

Rate.Rest.Offline.InWilderness

Description: Resting points grow rates.

Default: 1 - (Rate.Rest.InGame)

1 - (Rate.Rest.Offline.InTavernOrCity)

1 - (Rate.Rest.Offline.InWilderness)

Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1

Rate.Damage.Fall

Description: Damage after fall rate.

Default: 1

Rate.Damage.Fall = 1

Rate.Auction.Time

Rate.Auction.Deposit

Rate.Auction.Cut

Description: Auction rates (auction time, deposit get at auction start,

auction cut from price at auction end)

Default: 1 - (Rate.Auction.Time)

1 - (Rate.Auction.Deposit)

1 - (Rate.Auction.Cut)

Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1

Rate.Honor

Description: Honor gain rate.

Default: 1

Rate.Honor = 1

Rate.Talent

Description: Talent point rate.

Default: 1

Rate.Talent = 1

Rate.Reputation.Gain

Description: Reputation gain rate.

Default: 1

Rate.Reputation.Gain = 1

Rate.Reputation.LowLevel.Kill

Description: Reputation gain from killing low level (grey) creatures.

Default: 1

Rate.Reputation.LowLevel.Kill = 1

Rate.Reputation.LowLevel.Quest

Description: Reputation gain rate.

Default: 1

Rate.Reputation.LowLevel.Quest = 1

Rate.Reputation.RecruitAFriendBonus

Description: Reputation bonus rate for recruit-a-friend.

Default: 0.1

Rate.Reputation.RecruitAFriendBonus = 0.1

Rate.MoveSpeed

Description: Movement speed rate.

Default: 1

Rate.MoveSpeed = 1

Rate.InstanceResetTime

Description: Multiplier for the rate between global raid/heroic instance resets

(dbc value). Higher value increases the time between resets,

lower value lowers the time, you need clean instance_reset in

characters db in order to let new values work.

Default: 1

Rate.InstanceResetTime = 1

SkillGain.Crafting

SkillGain.Defense

SkillGain.Gathering

SkillGain.Weapon

Description: Crafting/defense/gathering/weapon skills gain rate.

Default: 1 - (SkillGain.Crafting)

1 - (SkillGain.Defense)

1 - (SkillGain.Gathering)

1 - (SkillGain.Weapon)

SkillGain.Crafting = 1
SkillGain.Defense = 1
SkillGain.Gathering = 1
SkillGain.Weapon = 1

SkillChance.Orange

SkillChance.Yellow

SkillChance.Green

SkillChance.Grey

Description: Chance to increase skill based on recipe color.

Default: 100 - (SkillChance.Orange)

75 - (SkillChance.Yellow)

25 - (SkillChance.Green)

0 - (SkillChance.Grey)

SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green = 25
SkillChance.Grey = 0

SkillChance.MiningSteps

SkillChance.SkinningSteps

Description: Skinning and Mining chance decreases with skill level.

Default: 0 - (Disabled)

75 - (In 2 times each 75 skill points)

SkillChance.MiningSteps = 0
SkillChance.SkinningSteps = 0

DurabilityLoss.InPvP

Description: Durability loss on death during PvP.

Default: 0 - (Disabled)

1 - (Enabled)

DurabilityLoss.InPvP = 0

DurabilityLoss.OnDeath

Description: Durability loss percentage on death.

Default: 10

DurabilityLoss.OnDeath = 10

DurabilityLossChance.Damage

Description: Chance to lose durability on one equipped item from damage.

Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)

DurabilityLossChance.Damage = 0.5

DurabilityLossChance.Absorb

Description: Chance to lose durability on one equipped armor item when absorbing damage.

Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose

durability)

DurabilityLossChance.Absorb = 0.5

DurabilityLossChance.Parry

Description: Chance to lose durability on main weapon when parrying attacks.

Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose

durability)

DurabilityLossChance.Parry = 0.05

DurabilityLossChance.Block

Description: Chance to lose durability on shield when blocking attacks.

Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose

durability)

DurabilityLossChance.Block = 0.05

Death.SicknessLevel

Description: Starting level for resurrection sickness.

Example: 11 - (Level 1-10 characters will not be affected,

Level 11-19 characters will be affected for 1 minute,

Level 20-MaxPlayerLevel characters will be affected for 10 minutes)

Default: 11 - (Enabled, See Example)

MaxPlayerLevel+1 - (Disabled)

-10 - (Enabled, Level 1+ characters have 10 minute duration)

Death.SicknessLevel = 11

Death.CorpseReclaimDelay.PvP

Death.CorpseReclaimDelay.PvE

Description: Increase corpse reclaim delay at PvP/PvE deaths.

Default: 1 - (Enabled)

0 - (Disabled)

Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 0

Death.Bones.World

Death.Bones.BattlegroundOrArena

Description: Create bones instead of corpses at resurrection in normal zones, instances,

battleground or arenas.

Default: 1 - (Enabled, Death.Bones.World)

1 - (Enabled, Death.Bones.BattlegroundOrArena)

0 - (Disabled)

Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1

Die.Command.Mode

Description: Do not trigger things like loot from .die command.

Default: 1 - (Enabled)

0 - (Disabled)

Die.Command.Mode = 1

###################################################################################################

###################################################################################################

STATS LIMITS

Stats.Limits.Enable

Description: Enable or disable stats system

Default: 0 - Disabled

Stats.Limits.Enable = 0

Stats.Limit.[STAT]

Description: Set percentage limit for dodge, parry, block and crit rating

Default: 95.0 (95%)

Stats.Limits.Dodge = 95.0
Stats.Limits.Parry = 95.0
Stats.Limits.Block = 95.0
Stats.Limits.Crit = 95.0

###################################################################################################

###################################################################################################

AUTO BROADCAST

AutoBroadcast.On

Description: Enable auto broadcast.

Default: 0 - (Disabled)

1 - (Enabled)

AutoBroadcast.On = 0

AutoBroadcast.Center

Description: Auto broadcasting display method.

Default: 0 - (Announce)

1 - (Notify)

2 - (Both)

AutoBroadcast.Center = 0

AutoBroadcast.Timer

Description: Timer (in milliseconds) for auto broadcasts.

Default: 60000 - (60 seconds)

AutoBroadcast.Timer = 60000

###################################################################################################

###################################################################################################

BATTLEGROUND CONFIG

Battleground.CastDeserter

Description: Cast Deserter spell at players who leave battlegrounds in progress.

Default: 1 - (Enabled)

0 - (Disabled)

Battleground.CastDeserter = 1

Battleground.QueueAnnouncer.Enable

Description: Announce battleground queue status to chat.

Default: 0 - (Disabled)

1 - (Enabled)

Battleground.QueueAnnouncer.Enable = 0

Battleground.QueueAnnouncer.PlayerOnly

Description: Battleground queue announcement type.

Default: 0 - (System message, Anyone can see it)

1 - (Private, Only queued players can see it)

Battleground.QueueAnnouncer.PlayerOnly = 0

Battleground.InvitationType

Description: Set Battleground invitation type.

Default: 0 - (Normal, Invite as much players to battlegrounds as queued,

Don’t bother with balance)

1 - (Experimental, Don’t allow to invite much more players

of one faction)

Battleground.InvitationType = 0

Battleground.PrematureFinishTimer

Description: Time (in milliseconds) before battleground will end prematurely if there are

not enough players on one team. (Values defined in battleground template)

Default: 300000 - (Enabled, 5 minutes)

0 - (Disabled, Not recommended)

BattleGround.PrematureFinishTimer = 300000

BattleGround.PremadeGroupWaitForMatch

Description: Time (in milliseconds) a pre-made group has to wait for matching group of the

other faction.

Default: 1800000 - (Enabled, 30 minutes)

0 - (Disabled, Not recommended)

BattleGround.PremadeGroupWaitForMatch = 1800000

Battleground.GiveXPForKills

Description: Give experience for honorable kills in battlegrounds.

Default: 0 - (Disabled)

1 - (Enabled)

Battleground.GiveXPForKills = 0

Battleground.Random.ResetHour

Description: Hour of the day when the global instance resets occur.

Range: 0-23

Default: 6 - (06:00 AM)

Battleground.Random.ResetHour = 6

###################################################################################################

###################################################################################################

BATTLEFIELD CONFIG

Wintergrasp.Enable

Description: Enable the Wintergrasp battlefield.

Default: 0 - (Disabled)

1 - (Enabled, Experimental as of still being in development)

Wintergrasp.Enable = 0

Wintergrasp.PlayerMax

Description: Maximum number of players allowed in Wintergrasp.

Default: 100

Wintergrasp.PlayerMax = 100

Wintergrasp.PlayerMin

Description: Minimum number of players required for Wintergrasp.

Default: 0

Wintergrasp.PlayerMin = 0

Wintergrasp.PlayerMinLvl

Description: Required character level for the Wintergrasp battle.

Default: 77

Wintergrasp.PlayerMinLvl = 77

Wintergrasp.BattleTimer

Description: Time (in minutes) for the Wintergrasp battle to last.

Default: 30

Wintergrasp.BattleTimer = 30

Wintergrasp.NoBattleTimer

Description: Time (in minutes) between Wintergrasp battles.

Default: 150

Wintergrasp.NoBattleTimer = 150

Wintergrasp.CrashRestartTimer

Description: Time (in minutes) to delay the restart of Wintergrasp if the world server

crashed during a running battle.

Default: 10

Wintergrasp.CrashRestartTimer = 10

###################################################################################################

###################################################################################################

ARENA CONFIG

Arena.MaxRatingDifference

Description: Maximum rating difference between two teams in rated matches.

Default: 150 - (Enabled)

0 - (Disabled)

Arena.MaxRatingDifference = 150

Arena.RatingDiscardTimer

Description: Time (in milliseconds) after which rating differences are ignored when

setting up matches.

Default: 600000 - (Enabled, 10 minutes)

0 - (Disabled)

Arena.RatingDiscardTimer = 600000

Arena.RatedUpdateTimer

Description: Time (in milliseconds) between checks for matchups in rated arena

Default: 5000 - (5 seconds)

Arena.RatedUpdateTimer = 5000

Arena.AutoDistributePoints

Description: Automatically distribute arena points.

Default: 0 - (Disabled)

1 - (Enabled)

Arena.AutoDistributePoints = 0

Arena.AutoDistributeInterval

Description: Time (in days) how often arena points should be distributed if automatic

distribution is enabled.

Default: 7 - (Weekly)

Arena.AutoDistributeInterval = 7

Arena.QueueAnnouncer.Enable

Description: Announce arena queue status to chat.

Default: 0 - (Disabled)

1 - (Enabled)

Arena.QueueAnnouncer.Enable = 0

Arena.ArenaSeason.ID

Description: Current arena season id shown in clients.

Default: 8

Arena.ArenaSeason.ID = 8

Arena.ArenaSeason.InProgress

Description: State of current arena season.

Default: 1 - (Active)

0 - (Finished)

Arena.ArenaSeason.InProgress = 1

Arena.ArenaStartRating

Description: Start rating for new arena teams.

Default: 0

Arena.ArenaStartRating = 0

Arena.ArenaStartPersonalRating

Description: Start personal rating when joining a team.

Default: 0

Arena.ArenaStartPersonalRating = 0

Arena.ArenaStartMatchmakerRating

Description: Start matchmaker rating for players.

Default: 1500

Arena.ArenaStartMatchmakerRating = 1500

ArenaLog.ExtendedInfo

Description: Include extended info to ArenaLogFile for each player after rated arena

matches (guid, name, team, IP, healing/damage done, killing blows).

Default: 0 - (Disabled)

1 - (Enabled)

ArenaLog.ExtendedInfo = 0

###################################################################################################

###################################################################################################

NETWORK CONFIG

Network.Threads

Description: Number of threads for network.

Default: 1 - (Recommended 1 thread per 1000 connections)

Network.Threads = 1

Network.OutKBuff

Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF

socket option, TCP manual).

Default: -1 - (Use system default setting)

Network.OutKBuff = -1

Network.OutUBuff

Description: Amount of memory (in bytes) reserved in the user space per connection for

output buffering.

Default: 65536

Network.OutUBuff = 65536

Network.TcpNoDelay:

Description: TCP Nagle algorithm setting.

Default: 0 - (Enabled, Less traffic, More latency)

1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)

Network.TcpNodelay = 1

###################################################################################################

###################################################################################################

CONSOLE AND REMOTE ACCESS

Console.Enable

Description: Enable console.

Default: 1 - (Enabled)

0 - (Disabled)

Console.Enable = 1

Ra.Enable

Description: Enable remote console (telnet).

Default: 0 - (Disabled)

1 - (Enabled)

Ra.Enable = 0

Ra.IP

Description: Bind remote access to IP/hostname.

Default: “0.0.0.0” - (Bind to all IPs on the system)

Ra.IP = “0.0.0.0”

Ra.Port

Description: TCP port to reach the remote console.

Default: 3443

Ra.Port = 3443

Ra.MinLevel

Description: Required security level to use the remote console.

Default: 3

Ra.MinLevel = 3

SOAP.Enable

Description: Enable soap service

Default: 0 - (Disabled)

1 - (Enabled)

SOAP.Enabled = 0

SOAP.IP

Description: Bind SOAP service to IP/hostname

Default: “127.0.0.1” - (Bind to localhost)

SOAP.IP = “127.0.0.1”

SOAP.Port

Description: TCP port to reach the SOAP service.

Default: 7878

SOAP.Port = 7878

###################################################################################################

###################################################################################################

CHARACTER DELETE OPTIONS

CharDelete.Method

Description: Character deletion behavior.

Default: 0 - (Completely remove character from the database)

1 - (Unlink the character from account and free up the name, Appears as

deleted ingame)

CharDelete.Method = 0

CharDelete.MinLevel

Description: Required level to use the unlinking method if enabled for non-heroic classes.

Default: 0 - (Same method for every level)

1+ - (Only characters with the specified level will use the unlinking method)

CharDelete.MinLevel = 0

CharDelete.Heroic.MinLevel

Description: Required level to use the unlinking method if enabled for heroic classes.

Default: 0 - (Same method for every level)

1+ - (Only characters with the specified level will use the unlinking method)

CharDelete.Heroic.MinLevel = 0

CharDelete.KeepDays

Description: Time (in days) before unlinked characters will be removed from the database.

Default: 30 - (Enabled)

0 - (Disabled, Don’t delete any characters)

CharDelete.KeepDays = 30

###################################################################################################

###################################################################################################

CUSTOM SERVER OPTIONS

PlayerStart.AllReputation

Description: Players will start with most of the high level reputations that are needed

for items, mounts etc.

Default: 0 - (Disabled)

1 - (Enabled)

PlayerStart.AllReputation = 0

PlayerStart.AllSpells

Description: If enabled, players will start with all their class spells (not talents).

You must populate playercreateinfo_spell_custom table with the spells you

want, or this will not work! The table has data for all classes / races up

to TBC expansion.

Default: 0 - (Disabled)

1 - (Enabled)

PlayerStart.AllSpells = 0

PlayerStart.MapsExplored

Description: Characters start with all maps explored.

Default: 0 - (Disabled)

1 - (Enabled)

PlayerStart.MapsExplored = 0

HonorPointsAfterDuel

Description: Amount of honor points the duel winner will get after a duel.

Default: 0 - (Disabled)

1+ - (Enabled)

HonorPointsAfterDuel = 0

AlwaysMaxWeaponSkill

Description: Players will automatically gain max weapon/defense skill when logging in,

or leveling.

Default: 0 - (Disabled)

1 - (Enabled)

AlwaysMaxWeaponSkill = 0

PvPToken.Enable

Description: Character will receive a token after defeating another character that yields

honor.

Default: 0 - (Disabled)

1 - (Enabled)

PvPToken.Enable = 0

PvPToken.MapAllowType

Description: Define where characters can receive tokens.

Default: 4 - (All maps)

3 - (Battlegrounds)

2 - (FFA areas only like Gurubashi arena)

1 - (Battlegrounds and FFA areas)

PvPToken.MapAllowType = 4

PvPToken.ItemID

Description: Item characters will receive after defeating another character if PvP Token

system is enabled.

Default: 29434 - (Badge of justice)

PvPToken.ItemID = 29434

PvPToken.ItemCount

Description: Number of tokens a character will receive.

Default: 1

PvPToken.ItemCount = 1

NoResetTalentsCost

Description: Resetting talents doesn’t cost anything.

Default: 0 - (Disabled)

1 - (Enabled)

NoResetTalentsCost = 0

Guild.AllowMultipleGuildMaster

Description: Allow more than one guild master. Additional Guild Masters must be set using

the “.guild rank” command.

Default: 0 - (Disabled)

1 - (Enabled)

Guild.AllowMultipleGuildMaster = 0

ShowKickInWorld

Description: Determines whether a message is broadcasted to the entire server when a

player gets kicked

Default: 0 - (Disabled)

1 - (Enabled)

ShowKickInWorld = 0

RecordUpdateTimeDiffInterval

Description: Time (in milliseconds) update time diff is written to the log file.

Update diff can be used as a performance indicator. Diff < 300: good

performance. Diff > 600 bad performance, may be caused by high CPU usage.

Default: 60000 - (Enabled, 1 minute)

0 - (Disabled)

RecordUpdateTimeDiffInterval = 60000

MinRecordUpdateTimeDiff

Description: Only record update time diff which is greater than this value.

Default: 100

MinRecordUpdateTimeDiff = 100

PlayerStart.String

Description: String to be displayed at first login of newly created characters.

Default: “” - (Disabled)

PlayerStart.String = “”

LevelReq.Trade

Description: Level requirement for characters to be able to trade.

Default: 1

LevelReq.Trade = 1

LevelReq.Ticket

Description: Level requirement for characters to be able to write tickets.

Default: 1

LevelReq.Ticket = 1

LevelReq.Auction

Description: Level requirement for characters to be able to use the auction house.

Default: 1

LevelReq.Auction = 1

LevelReq.Mail

Description: Level requirement for characters to be able to send and receive mails.

Default: 1

LevelReq.Mail = 1

PlayerDump.DisallowPaths

Description: Disallow using paths in PlayerDump output files

Default: 1

PlayerDump.DisallowPaths = 1

PlayerDump.DisallowOverwrite

Description: Disallow overwriting existing files with PlayerDump

Default: 1

PlayerDump.DisallowOverwrite = 1

UI.ShowQuestLevelsInDialogs

Description: Show quest levels next to quest titles in UI dialogs

Example: [13] Westfall Stew

Default: 0 (do not show)

UI.ShowQuestLevelsInDialogs = 0

###################################################################################################

###################################################################################################

LOGGING SYSTEM SETTINGS

Appender config values: Given a appender “name”

Appender.name

Description: Defines ‘where to log’

Format: Type,LogLevel,Flags,optional1,optional2,optional3

Type

0 - (None)

1 - (Console)

2 - (File)

3 - (DB)

LogLevel

0 - (Disabled)

1 - (Trace)

2 - (Debug)

3 - (Info)

4 - (Warn)

5 - (Error)

6 - (Fatal)

Flags:

0 - None

1 - Prefix Timestamp to the text

2 - Prefix Log Level to the text

4 - Prefix Log Filter type to the text

8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS (Only used with Type = 2)

16 - Make a backup of existing file before overwrite (Only used with Mode = w)

Colors (read as optional1 if Type = Console)

Format: “fatal error warn info debug trace”

0 - BLACK

1 - RED

2 - GREEN

3 - BROWN

4 - BLUE

5 - MAGENTA

6 - CYAN

7 - GREY

8 - YELLOW

9 - LRED

10 - LGREEN

11 - LBLUE

12 - LMAGENTA

13 - LCYAN

14 - WHITE

Example: “13 11 9 5 3 1”

File: Name of the file (read as optional1 if Type = File)

Allows to use one “%s” to create dynamic files

Mode: Mode to open the file (read as optional2 if Type = File)

a - (Append)

w - (Overwrite)

MaxFileSize: Maximum file size of the log file before creating a new log file

(read as optional3 if Type = File)

Size is measured in bytes expressed in a 64-bit unsigned integer.

Maximum value is 4294967295 (4 gb). Leave blank for no limit.

NOTE: Does not work with dynamic filenames.

Example: 536870912 (512 mb)

Appender.Console=1,3,0
Appender.Server=2,2,0,Server.log,w
Appender.GM=2,2,0,GM.log
Appender.DBErrors=2,2,0,DBErrors.log
Appender.Char=2,2,0,Char.log,w
Appender.RA=2,2,0,RA.log
Appender.Warden=2,4,0,Warden.log
Appender.Chat=2,2,0,Chat.log
Appender.CharDump=2,2,0,%s.log
Appender.Arenas=2,2,0,Arena.log
Appender.SQLDev=2,2,0,SQLDev.log
Appender.SQLDriver=2,2,0,SQLDriver.log

Appenders

Description: List of Appenders to read from config

(Using spaces as separator).

Default: “Console Server GM DBErrors Char RA Warden Chat”

Appenders=Console Server GM DBErrors Char RA Warden Chat

Logger config values: Given a logger “name”

Logger.name

Description: Defines ‘What to log’

Format: Type,LogLevel,AppenderList

Type

0 - Default. Each type that has no config will

rely on this one. Core will create this logger

(disabled) if it’s not configured

1 - Units that doesn’t fit in other categories

2 - Pets

3 - Vehicles

4 - C++ AI, instance scripts, etc.

5 - DB AI, such as SAI, EAI, CreatureAI

6 - DB map scripts

7 - Network input/output,

such as packet handlers and netcode logs

8 - Spellsystem and aurasystem

9 - Achievement system

10 - Condition system

11 - Pool system

12 - Auction house

13 - Arena’s and battlegrounds

14 - Outdoor PVP

15 - Chat system

16 - LFG system

17 - Maps, instances (not scripts),

grids, cells, visibility, etc.

18 - Player that doesn’t fit in other categories.

19 - Player loading from DB

(Player::_LoadXXX functions)

20 - Items

21 - Player skills (do not confuse with spells)

22 - Player chat logs

23 - loot

24 - guilds

25 - transports

26 - SQL. DB errors

27 - GM Commands

28 - Remote Access Commands

29 - Warden

30 - Authserver

31 - Worldserver

32 - Game Events

33 - Calendar

34 - Character (Exclusive to log login, logout, create, rename)

35 - Arenas

36 - SQL Driver

37 - SQL Dev

38 - Player Dump

39 - Battlefield

40 - Server Loading

41 - Opcodes (just id and name sent / received)

42 - SOAP

43 - RBAC (Role Based Access Control)

44 - Cheat (used to log cheat attempts)

LogLevel

0 - (Disabled)

1 - (Trace)

2 - (Debug)

3 - (Info)

4 - (Warn)

5 - (Error)

6 - (Fatal)

AppenderList: List of appenders linked to logger

(Using spaces as separator).

Logger.Root=0,5,Console Server
Logger.Chat=22,2,Chat
Logger.DBErrors=26,5,Console Server DBErrors
Logger.GM=27,3,Console Server GM
Logger.RA=28,3,RA
Logger.Warden=29,4,Warden
Logger.WorldServer=31,3,Console Server
Logger.Character=34,3,Char
Logger.Arenas=35,3,Arenas
Logger.SQLDriver=36,5,SQLDriver
Logger.SQLDev=37,3,SQLDev
Logger.CharDump=38,3,CharDump
Logger.Load=40,3,Console Server
Logger.Opcodes=41,6,Console Server

Loggers

Description: List of Loggers to read from config

(Using spaces as separator).

Default: “Root Chat DBErrors GM RA Warden Character Load”

Loggers=Root Chat DBErrors GM RA Warden Character Load WorldServer Opcodes

Log.Async.Enable

Description: Enables asyncronous message logging.

Default: 0 - (Disabled)

1 - (Enabled)

Log.Async.Enable = 0

###################################################################################################

Vielleicht bin ich ja echt zu doof und übersehe irgendetwas >.<

hi ich denke das es an der rbac liegt. hast du deine acc´s hier rbac_account_groups eingetragen

Nüx persönliches, ich geh aber dennoch mal durch /emoticons/default_smile.png

  1. Replace löscht den Grundstring. Zum Beispiel bei mehr-sprachigen Anwendern führt das automatisch zum “Error” output, wenn die Sprache nicht vorhanden ist, da entweder die “localized” und, wenn nicht vorhanden, ansonsten der englische Grundstring ausgegeben wird. Ist der Grundstring nicht da, kommt halt Error. Er braucht es nicht, richtig, aber ich gehe im Grunde immer von der Multi-lingualen Anpassung aus. Sprich, Deutsch, aber auch Englisch.

  2. Hast du recht, es ist nicht unbedingt beschissen, oder weniger funktionell, aber wofür ganz austauschen wenn man nur eine Reihe füllen muss /emoticons/default_smile.png

  3. Das mit den Symbolen liegt aber bei dir dann an den lokalen Einstellungen. Hab, und hatte, ich keine Probleme mit.

No front /emoticons/default_smile.png Haben beide schon recht, nur andere Ansichten.

@TE:

RBAC.DefaultGroups

Description: Comma separated list of groups to be added to any account

Check auth.rbac_groups for correct ids

Default: “” (No group)

RBAC.DefaultGroups = “”

Setzt mal die 1 als DefaultGroup.

Das mti der 1 setzen hat auch nicht funktioniert und unter [COLOR=rgb(40,40,40)]rbac_account_groups steht mein Team mit 3 und 4 vertretten drinnen ja, aber auch Spieler haben das mit ihren Accounts dir dort nicht drinnen stehen

ich muss bei mir zb. unter der rbac_account_groups denn admin mit 1 2 3 4 eintragen sonst erkennt der das nicht ich würde mal versuchen denn account den du hast nur mit 1 einzutragen und dann schau mal ob du deine chars siehst

Ich hab mir mal die Mühe gemacht alle letzten Änderungen von Trinity an den trinity_strings in’s deutsche zu übersetzen. Vielleicht kann es ja noch jmd. von euch brauchen:

(bei manchen Punkten hab ich absichtlich englische Begriffe stehen gelassen)

[CODE]/*

Update for your GTDB / This update contains translations for all trinity_strings starting on:

2013_02_14_00 until

2013_07_13_00.

Note: Make sure you updated your TDB to the last revision! (before you use this)

by FireEmerald

*/
SET NAMES ‘utf8’;

– GTDB Update / File: 2013_02_18_01_world_trinity_string.sql
UPDATE trinity_string SET content_loc3 = “EquipmentId: %u (Original: %u).” WHERE entry = 5036;

– GTDB Update / File: 2013_03_09_03_world_trinity_string.sql
UPDATE trinity_string SET content_loc3 = ‘Karte: %u (%s) Zone: %u (%s) Area: %u (%s) Phase: %u
X: %f Y: %f Z: %f Orientation: %f
grid[%u,%u]cell[%u,%u] InstanceID: %u
ZoneX: %f ZoneY: %f
GroundZ: %f FloorZ: %f Have height data (Map: %u VMap: %u MMap: %u)’ WHERE entry=101;

– GTDB Update / File: 2013_03_09_04_world_trinity_string.sql
UPDATE trinity_string SET content_loc3=‘Unit Flags: %u.
Unit Flags 2: %u.
Dynamic Flags: %u.
Faction Template: %u.’ WHERE entry=542;

– GTDB Update / File: 2013_03_15_02_world_trinity_strings.sql
UPDATE trinity_string SET content_loc3 = ‘Der Spieler %s kann dich nicht länger anflüstern.’ WHERE entry=363;

– GTDB Update / File: 2013_03_17_03_world_misc.sql
UPDATE trinity_string SET content_loc3 = ‘Informationen der Briefliste: # von %u Briefe, Spieler: %s(%u)’ WHERE entry = 1151;
UPDATE trinity_string SET content_loc3 = ‘Brief Id: %u Titel: “%s” Geld: %ug%us’ WHERE entry = 1152;
UPDATE trinity_string SET content_loc3 = ‘Sender: %s(%u), Empfänger: %s(%u)’ WHERE entry = 1153;
UPDATE trinity_string SET content_loc3 = ‘Lieferzeit: %s, Verfallszeit: %s’ WHERE entry = 1154;
UPDATE trinity_string SET content_loc3 = ‘Item: %s[Entry:%u Guid:%u Anzahl:%u]’ WHERE entry = 1155;
UPDATE trinity_string SET content_loc3 = ‘Informationen der Briefliste: Keine Briefe für diesen Charakter gefunden.’ WHERE entry = 1156;

UPDATE command SET help = ‘Syntax: .list mail $characternListe der Briefe, welche der Spieler empfangen hat.’ WHERE name = ‘list mail’;

– GTDB Update / File: 2013_04_03_01_world_trinity_string.sql
UPDATE trinity_string SET content_loc3 = ‘Bringe mich zu dem Friedhof des versunkenen Rings.’ WHERE entry = 20071;
UPDATE trinity_string SET content_loc3 = ‘Bringe mich zu dem Friedhof des zerbrochenen Tempels.’ WHERE entry = 20072;
UPDATE trinity_string SET content_loc3 = ‘Bringe mich zu dem Friedhof der Ostfunkwerkstatt.’ WHERE entry = 20074;
UPDATE trinity_string SET content_loc3 = ‘Bringe mich zu dem Friedhof der Westfunkwerkstatt.’ WHERE entry = 20073;
UPDATE trinity_string SET content_loc3 = ‘Bringe mich zu dem Friedhof der Feste.’ WHERE entry = 20070;
UPDATE trinity_string SET content_loc3 = ‘Bringe mich zurück zum Startpunkt der Horde.’ WHERE entry = 20075;
UPDATE trinity_string SET content_loc3 = ‘Bringe mich zurück zum Startpunkt der Allianz.’ WHERE entry = 20076;
UPDATE trinity_string SET content_loc3 = ‘Warteschlange für Tausendwinter.’ WHERE entry = 20077;

– GTDB Update / File: 2013_04_27_00_world_misc.sql
UPDATE command SET help = ‘Syntax: .guild rename “$Gildenname” “$NeuerGildenname” nn Ändert den $Gildenname in einen $NeuenGildenname. Der Gildenname sowie der neue Gildenname müssen in Anführungszeichen stehen.’ WHERE name = ‘guild rename’;

UPDATE trinity_string SET content_loc3 = ‘Der Gildenname ‘%s’ ist bereits vergeben.’ WHERE entry = 96;
UPDATE trinity_string SET content_loc3 = ‘Gildenname von ‘%s’ in ‘%s’ geändert.’ WHERE entry = 97;

– GTDB Update / File: 2013_04_29_00_world_misc.sql
UPDATE command SET help = ‘Syntax: .character rename [$AktuellerName] [$NeuerName] nnÄndert den Namen des ausgewählten Charakters oder des angegebenen $AktuellenNamens in einen $NeuenNamen.nnWird ein $NeuerName angegeben, so wird der Spieler, falls er online ist, gekickt und sofort umbenannt.’ WHERE name = ‘character rename’;

UPDATE trinity_string SET content_loc3 = ‘’%s’ wird bereits als Charaktername verwendet, wählen Sie einen anderen.’ WHERE entry = 98;
UPDATE trinity_string SET content_loc3 = ‘Spieler ‘%s’ wird sofort in ‘%s’ umbenannt.’ WHERE entry = 99;
UPDATE trinity_string SET content_loc3 = ‘Dieser Name ist reserviert, wählen Sie einen anderen.’ WHERE entry = 167;

– GTDB Update / File: 2013_05_13_00_world_misc.sql
UPDATE trinity_string SET content_loc3 = ‘Falscher gameobject type, es muss sich dabei um ein zerstörbares handeln.’ WHERE entry = 176;
UPDATE trinity_string SET content_loc3 = ‘Gameobjekt %s (GUID: %u) %u Schaden zugefügt (aktuelles Leben: %u).’ WHERE entry = 177;

– GTDB Update / File: 2013_05_21_00_world_trinity_strings.sql
UPDATE trinity_string SET content_loc3 = ‘|Spieler %s %s (guid: %u)’ WHERE entry = 453;
UPDATE trinity_string SET content_loc3 = ‘| GM Modus aktiv, Phase: -1’ WHERE entry = 548;
UPDATE trinity_string SET content_loc3 = ‘± Gebannt: (Typ: %s, Grund: %s, Zeit: %s, Von: %s)’ WHERE entry = 549;
UPDATE trinity_string SET content_loc3 = ‘± Gemuted: (Grund: %s, Zeit: %s, Von: %s)’ WHERE entry = 550;
UPDATE trinity_string SET content_loc3 = ‘| Account: %s (ID: %u), GMLevel: %u’ WHERE entry = 714;
UPDATE trinity_string SET content_loc3 = ‘| Letzter Login: %s (Falsche Logins: %u)’ WHERE entry = 716;
UPDATE trinity_string SET content_loc3 = ‘| OS: %s - Ping: %u ms - Mail: %s’ WHERE entry = 749;
UPDATE trinity_string SET content_loc3 = ‘| Letzte IP: %s (Gesperrt: %s)’ WHERE entry = 752;
UPDATE trinity_string SET content_loc3 = ‘| Level: %u (%u/%u XP (%u XP fehlen))’ WHERE entry = 843;
UPDATE trinity_string SET content_loc3 = ‘| Geschlecht: %s | Rasse: %s | Klasse: %s’ WHERE entry = 844;
UPDATE trinity_string SET content_loc3 = ‘| Am Leben: %s’ WHERE entry = 845;
UPDATE trinity_string SET content_loc3 = ‘| Phase: %u’ WHERE entry = 846;
UPDATE trinity_string SET content_loc3 = ‘| Geld: %ug%us’ WHERE entry = 847;
UPDATE trinity_string SET content_loc3 = ‘| Karte: %s, Bereich: %s, Zone: %s’ WHERE entry = 848;
UPDATE trinity_string SET content_loc3 = ‘| Gilde: %s (ID: %u)’ WHERE entry = 849;
UPDATE trinity_string SET content_loc3 = ‘± Rang: %s’ WHERE entry = 850;
UPDATE trinity_string SET content_loc3 = ‘± Notiz: %s’ WHERE entry = 851;
UPDATE trinity_string SET content_loc3 = ‘± O. Notiz: %s’ WHERE entry = 852;
UPDATE trinity_string SET content_loc3 = ‘| Spielzeit: %s’ WHERE entry = 853;
UPDATE trinity_string SET content_loc3 = ‘+ Mails: %d Read/%I64u Total’ WHERE entry = 854;
UPDATE trinity_string SET content_loc3 = ‘Männlich’ WHERE entry = 855;
UPDATE trinity_string SET content_loc3 = ‘Weiblich’ WHERE entry = 856;

– GTDB Update / File: 2013_05_21_01_world_misc.sql
UPDATE command SET help = ‘Syntax: .arena create $name “arena name” #typennA Command um ein neues Arenateam zu erstellen. #type = [2/3/5]’ WHERE entry = ‘arena create’;
UPDATE command SET help = ‘Syntax: .arena disband #TeamIDnnA Command um ein Arenateam aufzulösen.’ WHERE entry = ‘arena disband’;
UPDATE command SET help = ‘Syntax: .arena rename “AlterName” "NeuerName"nnA Command um ein Arenateam umzubenennen.’ WHERE entry = ‘arena rename’;
UPDATE command SET help = ‘Syntax: .arena captain #TeamID $TeammitgliedNamennA Command um den Leader eines Arenateams zu ändern. $name muss Mitglied im Arenateam sein!’ WHERE entry = ‘arena captain’;
UPDATE command SET help = ‘Syntax: .arena info #TeamIDnnA Command um Informationen zu einem Arenateam anzuzeigen.’ WHERE entry = ‘arena info’;
UPDATE command SET help = ‘Syntax: .arena lookup $namennA Command mit welchem sich eine Liste von Arenateams anzeigen lässt, die $name enthalten.’ WHERE entry = ‘arena lookup’;

UPDATE trinity_string SET content_loc3 = ‘Arenateam [%u] nicht gefunden.’ WHERE entry = 857;
UPDATE trinity_string SET content_loc3 = ‘Es existiert bereits ein Arenateam mit dem Namen “%s”’ WHERE entry = 858;
UPDATE trinity_string SET content_loc3 = ‘%s ist bereits in einem Arenateam dieser Arenateamversion.’ WHERE entry = 859;
UPDATE trinity_string SET content_loc3 = ‘Das Arenateam befindet sich aktuell in einem Kampf.’ WHERE entry = 860;
UPDATE trinity_string SET content_loc3 = ‘Arenateam mit dem Namen: “%s” oder einem ähnlichen nicht gefunden.’ WHERE entry = 861;
UPDATE trinity_string SET content_loc3 = ‘[%s] ist kein Mitglied des Arenateams “%s”.’ WHERE entry = 862;
UPDATE trinity_string SET content_loc3 = ‘[%s] ist bereits Leader des Arenateams “%s”’ WHERE entry = 863;
UPDATE trinity_string SET content_loc3 = ‘Neues Arenateam erstellt. [Name: “%s”][Id: %u][Type: %u][Leader GUID: %u]’ WHERE entry = 864;
UPDATE trinity_string SET content_loc3 = ‘Arenateam: “%s”[Id: %u] aufgelöst.’ WHERE entry = 865;
UPDATE trinity_string SET content_loc3 = ‘Arenateamname [Id: %u] von “%s” in “%s” geändert.’ WHERE entry = 866;
UPDATE trinity_string SET content_loc3 = ‘Arena team Name: “%s”[Id: %u] change capitan from[%s] to [%s]’ WHERE entry = 867;
UPDATE trinity_string SET content_loc3 = ‘Arenateam: “%s”[%u] - Rating: %u - Type: %ux%u’ WHERE entry = 868;
UPDATE trinity_string SET content_loc3 = ‘Name:“%s”[guid:%u] - PR: %u - %s’ WHERE entry = 869;
UPDATE trinity_string SET content_loc3 = ‘|"%s"ID:%u|’ WHERE entry = 870;

– GTDB Update / File: 2013_06_03_00_world_trinity_string.sql
UPDATE trinity_string SET content_loc3 = ‘+ Briefe: %d Gelesen/%u Total’ WHERE entry = 854;

UPDATE trinity_string SET content_loc3 = ‘¦ Level: %u’ WHERE entry = 871;

UPDATE trinity_string SET content_loc3 = ‘¦ Level: %u (%u/%u XP (%u XP fehlen))’ WHERE entry = 843;

[/CODE]
Gruß, FireEmerald