Make a gameobject move on a path

i want a boat to move on a river so a player can jump on and jumps off at a certain point.

how can i make the gameobject move ?

after a little digging, i found i can make the object transport by type = 15 and flags = 8

but now i have to know how to make a TaxiPath ID or something , im looking through examples such as Sister Mercy and Zip, but i don’t know where to start exactly.

any method without having to edit DBC ?

Take a look at http://www.trinitycore.org/f/index.php?/topic/1005-gunship-battle/

so no way to do that other then using very custom code ?

no trinitycore official method ?

If you are really motivated, you could add support for those DBCs in the database, and then add the waypoints for the new taxi nodes that you want (this would be the easiest way).

Take a look at the code for the spell_dbc table to see how DBC data can be read from the DB.

– Brian

im not that motivated hehe, il find a workaround /emoticons/default_smile.png

is there some way to do this from msqol

It’s impossible to do with MySQL, let alone msqol!