Make the creature target the player and looks at his direction without moving from his positon ?

how to Make the creature target the player and looks at his direction without moving from his position ?

ah me->SetInFront(pPlayer); , why not me->SetFacingToUnit ? you guys are weird !

You can use me->SetFacingToObject(player); too.

[CODE]me->SetUInt64Value(UNIT_FIELD_TARGET, player->GetGUID());

[/CODE]
Should work aswell.