MapUpdate.Threads >1

Hello!

Somedays ago i edited the Configs on my Server and changed MapUpdate.Threads = 4.

Since that day, some weird stuff started to happen, for example… sometimes Arenas don’t start, sometimes they do but players can’t attack each other, other players who are in Dalaran are getting trapped on the teleport that prevents one faction to enter the other faction Vendors (Idk how to explain this so i’m just gonna post a picture so u get what i mean)

http://puu.sh/hfpVc/6f55d7bdaa.jpg

So my question is this… does changing MapUpdate.Threads >1 could make this kind of bugs appear on a centos server? it seems like… from time to time, DBC or Maps are not being correctly read, i guess that why this bugs appear.

Has anybody else with MapUpdate MapUpdate.Threads >1 had any of this bugged appear randomly?

Thanks for your time.

Im currently using this rev:https://github.com/TrinityCore/TrinityCore/commit/7fa1f9587c0496c2b71742e49745187c6ed55e14

I think that this value depends on which proccesor and cores you have.