I know sometimes you can increase them such as the limit on Item stats etc, I was able to increase the cap on that in the Core and DB easily. Your right, I’m probably missing something in the Core if its not client side. That’s why I wanted to see if anyone knew of the changes that I could make to even see if it is possible.
The db I believe however should support it since field curhealth is an Int in creature and gets this value from a multiple of modhealth and basehp. I could be wrong and it’s also in another place.
Way to kill my dreams Subv /emoticons/default_biggrin.png . Thank you for your expertise. I figured out a work around, just no where near what increasing the cap would do.