Modify 'Summon:Imp' spell

Hi all!

I have a little problem. I want to create a custom spell, like summon:imp, but i don’t find the original script is TC. I’m check the warlock spells, and find only this:

case CREATURE_FAMILY_IMP:
targetCreature->CastSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_IMP, true);

Check the pet spells, and find only this:

enum WarlockPetCalculate
{
SPELL_PET_PASSIVE_CRIT = 35695,
SPELL_PET_PASSIVE_DAMAGE_TAKEN = 35697,
SPELL_WARLOCK_PET_SCALING_01 = 34947,
SPELL_WARLOCK_PET_SCALING_02 = 34956,
SPELL_WARLOCK_PET_SCALING_03 = 34957,
SPELL_WARLOCK_PET_SCALING_04 = 34958,
SPELL_WARLOCK_PET_SCALING_05 = 61013,
ENTRY_FELGUARD = 17252,
ENTRY_VOIDWALKER = 1860,
ENTRY_FELHUNTER = 417,
ENTRY_SUCCUBUS = 1863,
ENTRY_IMP = 416,
SPELL_WARLOCK_GLYPH_OF_VOIDWALKER = 56247,
};

Ok, the imp entry is 416, but i don’t find the spell.

I’m check the spell script names in database, but don’t find the 688 id (This is the id of summon:imp).

It’s possible the create a new spell like this? Summon a custom npc, etc.

(Sorry, my english is little bad /emoticons/default_biggrin.png )

Short answer, No. and, this is not the proper forum to ask in, anyway, this would be CUSTOM FFS.

Moved to custom code. Thanks Please continue to ask for support in this sub-forum, Have a nice day /emoticons/default_biggrin.png

ENTRY_IMP = 416,

ENTRY_ = creature_template_entry.