My project is to create objects (a necklace) that when the player on equip morph to undead skin (3533) and when the player put this item in his bag or delete it, demorph the player. My actualy code is
it’s work morph player on equip, but how can add a dismoph on deequip ?
For more informations about what i try to do look this screens :
I’m motivated and determined to learn how to do this ! /emoticons/default_biggrin.png
Can you help me ?
I’m on latest revision of trinity core /emoticons/default_tongue.png
thank you in advance /emoticons/default_wink.png