Hello,
I have c++ problem. I need function, which is able to follow player, who is victim.
i have classic template for creature script and i have in this.
void EnterCombat(Unit* /*who*/)
{
me->SetIsFollowing(true);
}
Its correct? or shall i write it other way? I just need, when he gets victim (got from other NPC, which summoning), to stuck on him and follow him.