Hello everyone,
Another possible bug this time with adding not multiplying %dmg multipliers please see below what I’ve dug up.
Not sure if it’s correct but at the moment all %dmg multipliers are being add together not multiply by each other what result in dmg being reduce from 10% up to 30%.
For simple example:
The initial damage dealt by CS can be increased by talents such as Sanctity of Battle and Art of War,
and also by the PvP Gloves, which increases the damage dealt by 5%, for a total of 94-95% (PvE) or 99-100% (PvP) weapon damage.
75%(CS base)*15%(Sanctity of Battle)*10%(Art of War) what should give us 95% but instead we have 93%.
LIST OF TERMS
paladin stats
wd_min - bottom end weapon damage in weapon tooltip
wd_max - top end weapon damage in weapon tooltip
speed - weapon speed in weapon tooltip
ap - attack power
str - strength
bonus_sp - bonus spell power from other sources such as buffs
bv - block value
target stats
armor - target’s armor value
resil - resilience rating
mitig - other mitigation effects such as defensive stance (0.1), shadow form (0.15), or barkskin(0.20)
crusader strike
minimal hit = (wd_min+ap/14*3.3<2.4 for one-handed weapon>)0.751.15*1.06*1.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.11.05(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)
maximum hit = (wd_max+ap/14*3.3<2.4 for one-handed weapon>)0.751.15*1.06*1.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.11.05(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)
minimal crit = (wd_min+ap/14*3.3<2.4 for one-handed weapon>)0.751.151.061.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.11.05(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)21.03(1-resil/94.32.2/100)
maximum crit = (wd_max+ap/14*3.3<2.4 for one-handed weapon>)0.751.151.061.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.11.05(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)21.03(1-resil/94.32.2/100)
divine storm
minimal hit = (wd_min+ap/14*3.3<2.4 for one-handed weapon>)*1.1<110% normalized weapon damage>*1.061.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.1(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)
maximum hit = (wd_max+ap/14*3.3<2.4 for one-handed weapon>)*1.1<110% normalized weapon damage>*1.061.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.1(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)
minimal crit = (wd_min+ap/14*3.3<2.4 for one-handed weapon>)1.1<110% normalized weapon damage>1.061.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.1(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)21.03(1-resil/94.32.2/100)
maximum crit = (wd_max+ap/14*3.3<2.4 for one-handed weapon>)1.1<110% normalized weapon damage>1.061.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.1(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)21.03(1-resil/94.32.2/100)
judgement of righteousness
hit = (1+0.2ap+0.32(ap*0.3+bonus_sp))*1.15*1.06*1.03^3<3stacks vengeance>1.031.11.1(1-resil/94.32/100)(1-mitig)
crit = (1+0.2ap+0.32(ap*0.3+bonus_sp))*1.151.061.03^3<3stacks vengeance>1.031.11.1(1-resil/94.32/100)(1-mitig)21.03(1-resil/94.32.2/100)
Everyone’s input will be greatly appreciated.