Paladin: [Crusader Strike, Divine Storm, Judgement]

Hello everyone,

Another possible bug this time with adding not multiplying %dmg multipliers please see below what I’ve dug up.

Not sure if it’s correct but at the moment all %dmg multipliers are being add together not multiply by each other what result in dmg being reduce from 10% up to 30%.

For simple example:

The initial damage dealt by CS can be increased by talents such as Sanctity of Battle and Art of War,

and also by the PvP Gloves, which increases the damage dealt by 5%, for a total of 94-95% (PvE) or 99-100% (PvP) weapon damage.

75%(CS base)*15%(Sanctity of Battle)*10%(Art of War) what should give us 95% but instead we have 93%.

LIST OF TERMS

paladin stats

wd_min - bottom end weapon damage in weapon tooltip

wd_max - top end weapon damage in weapon tooltip

speed - weapon speed in weapon tooltip

ap - attack power

str - strength

bonus_sp - bonus spell power from other sources such as buffs

bv - block value

target stats

armor - target’s armor value

resil - resilience rating

mitig - other mitigation effects such as defensive stance (0.1), shadow form (0.15), or barkskin(0.20)

crusader strike

minimal hit = (wd_min+ap/14*3.3<2.4 for one-handed weapon>)0.751.15*1.06*1.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.11.05(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)

maximum hit = (wd_max+ap/14*3.3<2.4 for one-handed weapon>)0.751.15*1.06*1.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.11.05(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)

minimal crit = (wd_min+ap/14*3.3<2.4 for one-handed weapon>)0.751.151.061.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.11.05(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)21.03(1-resil/94.32.2/100)

maximum crit = (wd_max+ap/14*3.3<2.4 for one-handed weapon>)0.751.151.061.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.11.05(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)21.03(1-resil/94.32.2/100)

divine storm

minimal hit = (wd_min+ap/14*3.3<2.4 for one-handed weapon>)*1.1<110% normalized weapon damage>*1.061.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.1(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)

maximum hit = (wd_max+ap/14*3.3<2.4 for one-handed weapon>)*1.1<110% normalized weapon damage>*1.061.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.1(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)

minimal crit = (wd_min+ap/14*3.3<2.4 for one-handed weapon>)1.1<110% normalized weapon damage>1.061.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.1(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)21.03(1-resil/94.32.2/100)

maximum crit = (wd_max+ap/14*3.3<2.4 for one-handed weapon>)1.1<110% normalized weapon damage>1.061.03^3<3stacks vengeance>1.031.06<2-handed weapon specialization>1.1(1-armor/(armor+15232.5))(1-resil/94.32/100)(1-mitig)21.03(1-resil/94.32.2/100)

judgement of righteousness

hit = (1+0.2ap+0.32(ap*0.3+bonus_sp))*1.15*1.06*1.03^3<3stacks vengeance>1.031.11.1(1-resil/94.32/100)(1-mitig)

crit = (1+0.2ap+0.32(ap*0.3+bonus_sp))*1.151.061.03^3<3stacks vengeance>1.031.11.1(1-resil/94.32/100)(1-mitig)21.03(1-resil/94.32.2/100)

Everyone’s input will be greatly appreciated.

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