[Patch] AC2

Ok, patched to today. Lots of little stuff. Flame on!

1-06_23_2014.patch

2-05_27_2014-ahbot.2014-03-09.d4416c0.patch

3-05_12_2014-pvpranks.2013-11-08.114cae2.patch

4-06_25_2014-AC2_fix_by_Ragman_linux_by_FrickX.patch

5-06_04_2014-telenpc2.2013-12-23.a2c3736.patch

6-06_25_2014-apply-updated-VAS-autobalancer-for-latest-3.3.5a.patch

7-06_25_2014-NPCBots_5-5-14.patch

i have a question but please don’t be mad… how can i patch more than 1 patch? i mean after i use “git apply *.patch (or diff or …)” next one will give me an error about cmakelist or something else. what should i do?

command prompt to your source directory. I have my patches one directory up (hence the … before the patch name)

git apply --ignore-space-change --ignore-whitespace …1-06_23_2014.patch
git apply --ignore-space-change --ignore-whitespace …2-05_27_2014-ahbot.2014-03-09.d4416c0.patch
git apply --ignore-space-change --ignore-whitespace …3-05_12_2014-pvpranks.2013-11-08.114cae2.patch
git apply --ignore-space-change --ignore-whitespace …4-06_25_2014-AC2_fix_by_Ragman_linux_by_FrickX.pat
git apply --ignore-space-change --ignore-whitespace …5-06_04_2014-telenpc2.2013-12-23.a2c3736.patch
git apply --ignore-space-change --ignore-whitespace …6-06_25_2014-apply-updated-VAS-autobalancer-for-latest-3.3.5a.patch
git apply --ignore-space-change --ignore-whitespace …7-06_25_2014-NPCBots_5-5-14.patch

It appears that another developer has taken this over. I would recommend sticking with his thread: http://www.trinitycore.org/f/topic/10-patch-telenpc2-pvpranks-ahbot-passive-anticheat-for-trinitycore-2014-06-21-7240faf/

hello every one

i appleied ac2 patch

but there is a crash on this line:

src/server/game/Handlers/MovementHandler.cpp

void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
movementInfo.transport.Reset();
}
}
+ if (!plrMover->m_transport)

  •            if (Map *tempMap = mover->GetMap())
    
  •                if (GameObject *tempTransport = tempMap->GetGameObject(movementInfo.transport.guid))
    
  •                    if (tempTransport->IsTransport())
    
  •                        plrMover->m_temp_transport = tempTransport;
    
  •    if (!mover->GetTransport() && !mover->GetVehicle())
    
  •    if ((!plrMover && !mover->GetTransport() && !mover->GetVehicle()) || (plrMover && !plrMover->m_vehicle && !plrMover->m_transport && !plrMover->m_temp_transport)) // Not sure if the first part is needed. Just added it for verbosity.
    

what should i do
http://8pic.ir/images/4gfav0dw26o2r8u6apw7.jpg

update pls ac2 to last rev

please update to last version

bytebuffer.h compile error please help me

Error 3 error C2338: append(compound) (…srcservergameHandlersMovementHandler.cpp) C:UsersAdministratorDesktopNpcTopsrcserversharedPacketsByteBuffer.h 117 1

static_assert(std::is_fundamental::value, “append(compound)”); this lin error

As stated in http://community.trinitycore.org/topic/6387-patch-ac2/?do=findComment&comment=69558 , this patch causes crashes so it’s strongly suggested NOT to use it.