i have a question but please don’t be mad… how can i patch more than 1 patch? i mean after i use “git apply *.patch (or diff or …)” next one will give me an error about cmakelist or something else. what should i do?
void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
movementInfo.transport.Reset();
}
} + if (!plrMover->m_transport)
if (Map *tempMap = mover->GetMap())
if (GameObject *tempTransport = tempMap->GetGameObject(movementInfo.transport.guid))
if (tempTransport->IsTransport())
plrMover->m_temp_transport = tempTransport;
if (!mover->GetTransport() && !mover->GetVehicle())
if ((!plrMover && !mover->GetTransport() && !mover->GetVehicle()) || (plrMover && !plrMover->m_vehicle && !plrMover->m_transport && !plrMover->m_temp_transport)) // Not sure if the first part is needed. Just added it for verbosity.