Possible memory leak in Guild Manager!

In

void Guild::Disband()
[COLOR=rgb(51,51,51)]we call

void GuildMgr::RemoveGuild(uint32 guildId)

but after removing guild

void GuildMgr::RemoveGuild(uint32 guildId)
{
GuildStore.erase(guildId);
}

some guild data(m_eventLog and m_bankEventLog) not deleted.

can you reproduce the memory leak ?