this code works for me /emoticons/default_smile.png and i think its easy to understand /emoticons/default_tongue.png
[CODE]
#include “ScriptPCH.h”
///////////////////////////////////////////////////////////////////////
/////////////////////// CONFIG /////////////////////////////
/////////////////////////////////////////////////////////////////////
float Version = 2.50f; //Don’t touch this.
bool PvPSystemEnabled = true; //Set to false if you want to disable the PvP System
bool OnlyInBattlegrounds = false; //Set to true if you want to enable this only in battlegrounds.
bool LooseTokenOnPvPDeath = false; //Set to true if you want the victim to loose tokens when the victim dies.
int32 AmountOfItemsYouWantTheVictimToLoose = 1; //Amount of items you want the victim to loose when victim dies.
bool AddTokenOnPvPKill = true; //Set to false if you don’t want the killer to be rewarded.
int32 ItemReward = 40753; //The ItemID of the reward.
int32 AmountOfRewardsOnKillStreak[5] = { 1, 3, 5, 7, 10 }; //With how many items you want to reward the killer when he slays the victim.
int32 HowManyTimesYouWantTheKillerToGetAwardedForKillingTheSameVictim = 1; //Name speaks for It self.
const int32 KillerStreak1 = 10;
const int32 KillerStreak2 = 20;
const int32 KillerStreak3 = 30;
const int32 KillerStreak4 = 40;
const int32 KillerStreak5 = 50;
int32 KillStreaks[5] = { KillerStreak1, KillerStreak2, KillerStreak3, KillerStreak4, KillerStreak5 };//On how many kills the killstreaks should announce & Reward.
int32 PVP_System_SamePlayer = 1;
///////////////////////////////////////////////////////////////////
/////////////////////// END ////////////////////////////
/////////////////////////////////////////////////////////////////
struct SystemInfo
{
uint32 KillStreak;
uint32 LastGUIDKill;
uint8 KillCount;
};
static std::map<uint32, SystemInfo> KillingStreak;
class System_OnPvPKill : public PlayerScript
{
public:
System_OnPvPKill() : PlayerScript("System_OnPvPKill") {}
void OnPVPKill(Player *pKiller, Player *pVictim)
{
if(PvPSystemEnabled == false)
{
return;
}
else if(PvPSystemEnabled == true)
{
uint32 kGUID;
uint32 vGUID;
char msg[500];
kGUID = pKiller->GetGUID();
vGUID = pVictim->GetGUID();
if(kGUID == vGUID)
{
return;
}
if(KillingStreak[kGUID].LastGUIDKill == vGUID)
if (PVP_System_SamePlayer !=1 )
{
return;
}
else
{
KillingStreak[kGUID].KillCount++;
KillingStreak[vGUID].KillCount = 1;
pKiller->AddItem(ItemReward, 1);
if(LooseTokenOnPvPDeath == true)
pVictim->DestroyItemCount(ItemReward, AmountOfItemsYouWantTheVictimToLoose, true, false);
}
if(KillingStreak[kGUID].LastGUIDKill != vGUID)
{
KillingStreak[kGUID].KillCount = 1;
KillingStreak[vGUID].KillCount = 1;
}
if(KillingStreak[kGUID].KillCount == HowManyTimesYouWantTheKillerToGetAwardedForKillingTheSameVictim)
{
return;
}
if(OnlyInBattlegrounds == true)
{
if(!pKiller->GetMap()->IsBattleground())
return;
}
KillingStreak[kGUID].KillStreak++;
KillingStreak[vGUID].KillStreak = 0;
KillingStreak[kGUID].LastGUIDKill = vGUID;
KillingStreak[vGUID].LastGUIDKill = 0;
if(AddTokenOnPvPKill == true)
pKiller->AddItem(ItemReward, 1);
if(LooseTokenOnPvPDeath == true)
pVictim->DestroyItemCount(ItemReward, AmountOfItemsYouWantTheVictimToLoose, true, false);
switch(KillingStreak[kGUID].KillStreak)
{
case KillerStreak1:
sprintf(msg, "[PvP System]: %s killed %s and is on a %u kill streak. ", pKiller->GetName(), pVictim->GetName(), KillStreaks[1]);
sWorld.SendWorldText(LANG_SYSTEMMESSAGE, msg);
pKiller->AddItem(ItemReward, AmountOfRewardsOnKillStreak[1]);
break;
case KillerStreak2:
sprintf(msg, "[PvP System]: %s killed %s and is on a %u kill streak. ", pKiller->GetName(), pVictim->GetName(), KillStreaks[2]);
sWorld.SendWorldText(LANG_SYSTEMMESSAGE, msg);
pKiller->AddItem(ItemReward, AmountOfRewardsOnKillStreak[2]);
break;
case KillerStreak3:
sprintf(msg, "[PvP System]: %s killed %s and is on a %u kill streak. ", pKiller->GetName(), pVictim->GetName(), KillStreaks[3]);
sWorld.SendWorldText(LANG_SYSTEMMESSAGE, msg);
pKiller->AddItem(ItemReward, AmountOfRewardsOnKillStreak[3]);
break;
case KillerStreak4:
sprintf(msg, "[PvP System]: %s killed %s and is on a %u kill streak. ", pKiller->GetName(), pVictim->GetName(), KillStreaks[4]);
sWorld.SendWorldText(LANG_SYSTEMMESSAGE, msg);
pKiller->AddItem(ItemReward, AmountOfRewardsOnKillStreak[4]);
break;
case KillerStreak5:
sprintf(msg, "[PvP System]: %s killed %s and is on a %u kill streak. ", pKiller->GetName(), pVictim->GetName(), KillStreaks[5]);
sWorld.SendWorldText(LANG_SYSTEMMESSAGE, msg);
pKiller->AddItem(ItemReward, AmountOfRewardsOnKillStreak[5]);
KillingStreak[kGUID].KillStreak = 0;
break;
}
}
}
};
void AddSC_PVP_System()
{
new System_OnPvPKill;
}[/CODE]