When coding something for trinitycore you usually have to stay as blizzlike as possible, right?
How is that about bugs on the official WoW? To be more precise: While doing some experimenting i discovered a small bug which allows you to duplicate two items (a staff and a one handed sword; didnt try it with others). I made two screenshots of how that looks like, one before:
http://img.xrmb2.net/images/706285.jpeg
and one after:
http://img.xrmb2.net/images/471365.jpeg
On the second shot i highlighted the blade: its the one that monks got after that 7.0-patch as compensation for their old weapon. Now, it only sells for 5 copper but it is (or was a day ago) disenchantable, so you could easily essentially duplicate dusts.
Would you prevent that bug when coding for trinity?
(If you want to reproduce it: Equip that sword two times (since you get it two times), go onto a flight using the flight master, switch it out for anything else, log out via /camp, log in → two new weapons in your inventory + a staff in your mailbox. Rinse and repeat).