thanks for that, but the events still not trigger.
Did you add AddSC_boss_ahune() in ScriptLoader.cpp?
On that subject, did you set scriptname in db?
im not a noob /emoticons/default_biggrin.png yea i added it.
but the problem is in the script, as i said the entercombat() triggered just fine, but isnt working anything in the updateai(), no adds, no minions, no spells.
and the damage feedback is working only one way, frozen_core → boss_ahune
i tried with event style, and with timers too.
i tried everything i know, but still nothing.
Any info on this? /emoticons/default_smile.png
Ok, so I tried scripting this guy and here’s how far I’ve gotten. As a matter of fact I didn’t test it yet, because I couldn’t get it to work So here’s what I did:
[ol][li]Added SlavePens/boss_ahune.cpp to src/server/scripts/Outland/CMakeLists.txt[/li]
[li]Added AddSC_boss_ahune(); twice to ScriptLoader.cpp[/li]
[li]Update ScriptName for the Base Entry[/li]
[li]Recompiled, Installed and Run[/li]
[/ol]
but Ahune didn’t have any script-behaviour at all.
Missed ScriptPCH include…
This is how far I’ve gotten: https://gist.github…20820396d5a7eda
I’m mostly working off of videos, because I wouldn’t have any sniffs or anything. So a lot of things would be custom and not make their way into TC at all, I suppose.
I hope we can get this to work in the last three two days before Midsummer Madness starts.
Also here’s what is still bugging me:
[ul][li]Summon Positions are not sniffed in any way[/li]
[li]Loot Chest Spell wants to summon GO that is not in TDB46, though a different chest contains Lvl80 Loot.[/li]
[li]Ice Spear, no clue. Probably summon Bunny below player, bind the GO to it, after Timer get players in range and ruffle them up[/li]
[li]Timers…especially Hailstone Aura Stacking Time, Frostwind Pull Effect[/li]
[li]Target-Selection for the Frostwind Pull Effect[/li]
[li]Cold Slap Spell has no knockback effect so far[/li]
[li]Template Updates in DB for Level 82, respectivly 80[/li]
[/ul]
Does anybody know spells,spawn location, timers related with this boss?
These is what i’ve got so far:
enum Spells
{
// Ahune
SPELL_AHUNES_SHIELD = 45954,
SPELL_COLD_SLAP = 46145,
SPELL_MAKE_BONFIRE = 45930,
SPELL_SUMMONING_VISUAL1 = 45937, // below Ahune (?)
SPELL_SUMMONING_VISUAL2 = 45938, // below the Summoning Stone (?)
SPELL_SUMMON_MINION_VISUAL = 46103, // Midsummer - Ahune - Summon Minion, Lower
SPELL_RESURFACE = 46402,
SPELL_SUMMON_LOOT = 46891,
SPELL_AHUNE_ACHIEVEMENT = 62043,
SPELL_SELF_STUN = 46416,
SPELL_SHIELD = 45954,
SPELL_BEAM_ATTACK = 46336,
SPELL_BEAM_ATTACK_BEAM = 46363,
SPELL_BEAM = 45576, //Wrong Spell
SPELL_SUBMERGE = 37550,
SPELL_EMERGE = 50142,
SPELL_SNOWY = 46423,
SPELL_ICE_BOMBARDMENT = 46396,
// Coldweave
SPELL_SUMMON_COLDWEAVE = 46143,
SPELL_BITTER_BLAST = 46406,
// Frostwind
SPELL_SUMMON_FROSTWIND = 46382,
SPELL_LIGHTNING_SHIELD = 12550,
SPELL_WIND_BUFFET = 46568,
// Hailstone
SPELL_SUMMON_HAILSTONE = 46176,
SPELL_CHILLING_AURA = 46885,
SPELL_PULVERIZE = 2676,
// Ice Spear
SPELL_SUMMON_ICE_SPEAR_BUNNY = 46359,
SPELL_SUMMON_ICE_SPEAR_GO = 46369,
SPELL_ICE_SPEAR_DELAY = 46878,
SPELL_ICE_SPEAR_KNOCKBACK = 46360,
SPELL_ICE_SPEAR_VISUAL = 75498,
// Slippery Floor
SPELL_SLIP = 45947, // stun
SPELL_YOU_SLIPPED = 45946, // decrease speed
SPELL_SLIPPERY_FLOOR = 45945, // periodic, channeled
SPELL_SLIPPERY_FLOOR_AMBIENT = 46314,
// frozen core spells
SPELL_ICE_SPEAR_AURA = 46371,
SPELL_SYNCH_HEALTH = 46430,
SPELL_SUICIDE = 45254,
SPELL_FROZEN_CORE_HIT = 46810, // procs on melee hit; should summon npc 26239 for a 2 seconds
SPELL_GHOST_DISGUISE = 46786 // triggered by spell 46809
};