Hi, this is an easy, simple and effective way to remove fatigue completely by just adding a value.
Got to file: src/game/entities/player/player.h
And you look for
[CODE]enum MirrorTimerType
{
FATIGUE_TIMER = 0,[/CODE]
And replace it
[CODE]enum MirrorTimerType
{
FATIGUE_TIMER = -1,[/CODE]