SmartAI Game object script question

Hey guys.

So as part of a test boss im scripting thru SmartAI, I’ve made him spawn a game object (type goober) at some point during the encounter, then players need to click that gobject to gain an specific buff, the problem is, as long as the players are in combat, the object becomes unclickable, if combat mode ends, then the object is clickable again, so how can I make it so that the object is clickable (interactible) during combat? I’ve tried checking for flag options on the game_object_template table of the object and there’s nothing related to it, so can this be done by manipulating something over the db or does that requiere c++?