When I try to create a character makes the server crash:
Log:
Prevented sending of [SMSG_UPDATE_TALENT_DATA 0x256E (9582)] to non existent socket 1 to [Player: Account: 1]
Prevented sending of [SMSG_SET_PROFICIENCY 0x26F4 (9972)] to non existent socket 1 to [Player: Account: 1]
Prevented sending of [SMSG_SET_PROFICIENCY 0x26F4 (9972)] to non existent socket 1 to [Player: Account: 1]
Prevented sending of [SMSG_MOVE_SET_RUN_SPEED 0x2D3C (11580)] to non existent socket 1 to [Player: Account: 1]
Prevented sending of [SMSG_SET_PROFICIENCY 0x26F4 (9972)] to non existent socket 1 to [Player: Account: 1]
Prevented sending of [SMSG_SET_PROFICIENCY 0x26F4 (9972)] to non existent socket 1 to [Player: Account: 1]
Prevented sending of [SMSG_SET_PROFICIENCY 0x26F4 (9972)] to non existent socket 1 to [Player: Account: 1]
Prevented sending of [SMSG_SET_PROFICIENCY 0x26F4 (9972)] to non existent socket 1 to [Player: Account: 1]
Prevented sending of [SMSG_SET_PROFICIENCY 0x26F4 (9972)] to non existent socket 1 to [Player: Account: 1]
Prevented sending of [SMSG_SET_PROFICIENCY 0x26F4 (9972)] to non existent socket 1 to [Player: Account: 1]
Prevented sending of [SMSG_SET_PROFICIENCY 0x26F4 (9972)] to non existent socket 1 to [Player: Account: 1]
Prevented sending of [SMSG_SET_PROFICIENCY 0x26F4 (9972)] to non existent socket 1 to [Player: Account: 1]
Prevented sending of [SMSG_SET_PROFICIENCY 0x26F4 (9972)] to non existent socket 1 to [Player: Account: 1]
Prevented sending of [SMSG_SET_PROFICIENCY 0x26F4 (9972)] to non existent socket 1 to [Player: Account: 1]
I clone the code two days ago. Maybe I missed something. I saw that day became a fixed on something similar. But it was hours before I cloned the code. I’m not sure if the same error or is another.
Should I put the code again or wait for a fix?