Could someone please tell me where the code for mirror images spreading out when they are too close to a target like this is? because I couldnt find it in the npc_special script
http://i329.photobucket.com/albums/l378/L1M3WAV3/mirrorimagespread.png
Could someone please tell me where the code for mirror images spreading out when they are too close to a target like this is? because I couldnt find it in the npc_special script
http://i329.photobucket.com/albums/l378/L1M3WAV3/mirrorimagespread.png
From the screenshot it’s visible that you summoned mirror images while standing on top of dummie.
Why would they spread out? /emoticons/default_smile.png
Its part of their code. Ill get video evidence soon.
nvm, fixed it. It was a problem with AI and mmaps.
you can close thread.
Maybe you can explain what you did before i close the thread?
It was actually mmaps conflict with CasterAI, I simply changed
struct npc_mirror_imageAI : CasterAI
{
npc_mirror_imageAI(Creature *c) : CasterAI(c) {}
to
struct npc_mirror_imageAI : CombatAI
{
npc_mirror_imageAI(Creature *c) : CombatAI(c) {}
I would hardly call it a fix but it works so whatever /emoticons/default_tongue.png
— Canned message start
It appears the issue in the original post was solved, so this thread shall be closed. Should you encounter any other difficulties, please open a new thread.
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