Spell resistance

Everyone knows that spell resistance is not fully implemented.

Therefore, all casters have an advantage over melee classes in TrinityCore.

Unit.cpp

// TODO need use unit spell resistances in calculations

Can someone does not know that there is a solution-its here http://code.google.com/p/trinitycore/issues/detail?id=2088

Patch obsolete, drtenma gone-but the problem remains.

I would like to know, do not want the developers to do updating the patch. Lead spell resistance and with it the resielence of a fully operational status.

PS many thanks to the TC team for your job