Everyone knows that spell resistance is not fully implemented.
Therefore, all casters have an advantage over melee classes in TrinityCore.
Unit.cpp
// TODO need use unit spell resistances in calculations
Can someone does not know that there is a solution-its here http://code.google.com/p/trinitycore/issues/detail?id=2088
Patch obsolete, drtenma gone-but the problem remains.
I would like to know, do not want the developers to do updating the patch. Lead spell resistance and with it the resielence of a fully operational status.
PS many thanks to the TC team for your job