ist eigentlich ganz einfach hier haste die Anpassung an den Patch
[CODE] src/server/scripts/OutdoorPvP/OutdoorPvPWG.cpp | 8 +++±—
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPWG.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPWG.cpp
index e2e0774…59270c3 100644
— a/src/server/scripts/OutdoorPvP/OutdoorPvPWG.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPWG.cpp
@@ -1480,7 +1480,7 @@ bool OutdoorPvPWG::Update(uint32 diff)
Old->ForcedDespawn();
Vehicle *vehicle = New->GetVehicleKit();
Driver->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
-
Driver->_EnterVehicle(vehicle, 0);
if (Passenger1 && Passenger1->isAlive())
Passenger1->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
if (Passenger2 && Passenger2->isAlive())
@@ -1521,7 +1521,7 @@ bool OutdoorPvPWG::Update(uint32 diff)
Old->ForcedDespawn();
Vehicle *vehicle = New->GetVehicleKit();
Driver->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
-
Driver->_EnterVehicle(vehicle, 0);
if (Passenger1 && Passenger1->isAlive())
Passenger1->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
if (Passenger2 && Passenger2->isAlive())
@@ -1568,7 +1568,7 @@ bool OutdoorPvPWG::Update(uint32 diff)
Old->ForcedDespawn();
Vehicle *vehicle = New->GetVehicleKit();
Driver->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
-
Driver->_EnterVehicle(vehicle, 0);
if (Passenger1 && Passenger1->isAlive())
Passenger1->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
if (Passenger2 && Passenger2->isAlive())
@@ -1609,7 +1609,7 @@ bool OutdoorPvPWG::Update(uint32 diff)
Old->ForcedDespawn();
Vehicle *vehicle = New->GetVehicleKit();
Driver->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
-
Driver->_EnterVehicle(vehicle, 0);
if (Passenger1 && Passenger1->isAlive())
Passenger1->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
if (Passenger2 && Passenger2->isAlive())
[/CODE]