Tausendwinter errors seit dem letzden patch

Hallöchen ich bin es wieder /emoticons/default_wink.png,

und zwar seit dem letzden update von Trinity (vehicle)–> https://github.com/TrinityCore/TrinityCore/commit/a9582964d3ca140a1ec1d5894b79e72ed15a65a6#diff-12 bekomme ich nur error Meldungen →
http://i51.tinypic.com/k0g0m1.png

könnte da mir einen fixx vorschlagen?^^

Ps: Die Überschrift hat ein bissl gefailt soory /emoticons/default_tongue.png

mfg Fuchs

ist eigentlich ganz einfach hier haste die Anpassung an den Patch

[CODE] src/server/scripts/OutdoorPvP/OutdoorPvPWG.cpp | 8 +++±—

1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPWG.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPWG.cpp

index e2e0774…59270c3 100644

— a/src/server/scripts/OutdoorPvP/OutdoorPvPWG.cpp

+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPWG.cpp

@@ -1480,7 +1480,7 @@ bool OutdoorPvPWG::Update(uint32 diff)

                                     Old->ForcedDespawn();

                                     Vehicle *vehicle = New->GetVehicleKit();

                                     Driver->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
  •                                    Driver->EnterVehicle(vehicle, 0);
    
  •                                    Driver->_EnterVehicle(vehicle, 0);
    
                                       if (Passenger1 && Passenger1->isAlive())
    
                                           Passenger1->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
    
                                       if (Passenger2 && Passenger2->isAlive())
    

@@ -1521,7 +1521,7 @@ bool OutdoorPvPWG::Update(uint32 diff)

                                     Old->ForcedDespawn();

                                     Vehicle *vehicle = New->GetVehicleKit();

                                     Driver->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
  •                                    Driver->EnterVehicle(vehicle, 0);
    
  •                                    Driver->_EnterVehicle(vehicle, 0);
    
                                       if (Passenger1 && Passenger1->isAlive())
    
                                           Passenger1->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
    
                                       if (Passenger2 && Passenger2->isAlive())
    

@@ -1568,7 +1568,7 @@ bool OutdoorPvPWG::Update(uint32 diff)

                                     Old->ForcedDespawn();

                                     Vehicle *vehicle = New->GetVehicleKit();

                                     Driver->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
  •                                    Driver->EnterVehicle(vehicle, 0);
    
  •                                    Driver->_EnterVehicle(vehicle, 0);
    
                                       if (Passenger1 && Passenger1->isAlive())
    
                                           Passenger1->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
    
                                       if (Passenger2 && Passenger2->isAlive())
    

@@ -1609,7 +1609,7 @@ bool OutdoorPvPWG::Update(uint32 diff)

                                     Old->ForcedDespawn();

                                     Vehicle *vehicle = New->GetVehicleKit();

                                     Driver->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
  •                                    Driver->EnterVehicle(vehicle, 0);
    
  •                                    Driver->_EnterVehicle(vehicle, 0);
    
                                       if (Passenger1 && Passenger1->isAlive())
    
                                           Passenger1->NearTeleportTo(5141.191406f, 2841.045410f, 408.703217f, 3.163321f, true); // Out of the Fortress Gate
    
                                       if (Passenger2 && Passenger2->isAlive())
    

[/CODE]

ich danke dir Robox /emoticons/default_wink.png

bitte /closen