Hi… i have one simple question about “this” pointer. If i have code such as this
Will this gameobject cast spell 70172 on itself?
Thanks for advance.
Ok… i figured out that this is not working. So can you tell me how can I make this Gobject cast spell on itself?
I still doubt it will work; this should be fixed properly with the cannon casting the spell at the door, not the door destroying itself
Yes… i just need the effect. Im adding this spell just for visual effect i will use… maybe HandleGameObject() or door->SetGoState(GO_STATE_ACTIVE); Whatewer will work.
Error… me - undeclared identifier. I think it works only in creature scripts.