I’ve been tinkering around with the SAI system most of the day but have had no luck developing an action priority system. For example, by priority in a single phase:
1 - if health < 15%, then flee
2- if health < 30%, cast BIG HEAL
3 - if health < 80%, cast HOT if not already active
4 - if not in casting range, move into casting range
5 - if in casting range, cast ENEMY DEBUFF if not already active
6 - if in melee range, cast SELF MELEE BUFF if not already active
7 - cast SELF BUFF if not already active
8 - if in casting range, cast ENEMY DOT if not already active
9 - if in casting range, cast DPS
10 - if not in melee range, move to melee range
11 - melee attack
The problem seems to be that, at any given time, multiple of these are in effect. In this case, I would like the topmost action to be performed. I tried ordering them, but that didn’t have the desired result.
Is there any way a priority system can be defined with SAI?