Worldserver missing maps with up-to-date 9.0.2. client | SOLVED

Hello,

I am having trouble with running worldserver.exe after having extracted the maps and placing the folders in the RelWithDebInfo binary.

1) I use Wow client 9.0.2.37474_enus_minimal
2) The missing files mentioned by Server.log have all been extracted and I have placed the extracted map folders within the worldserver binary directory (RelWithDebInfo)

During map extraction I got these errors. Is this significant/how do I solve this?
Can’t open FILE000306EF.xxx, failed to get size: BAD_FORMAT

Worldserver log
[ unrelated stuff before, I guess]

>> Hotfixes database is up-to-date! Containing 22 new and 301 archived updates.
Realm running as realm ID 1
Using World DB: TDB 837.20101
Using enUS DBC Locale
Will clear logs table of entries older than 1209600 seconds every 10 minutes.
Client cache version set to: 20101
Using DataDir ./
WORLD: MMap data directory is: ./mmaps
VMap support included. LineOfSight: 1, getHeight: 1, indoorCheck: 1
VMap data directory is: ./vmaps
Missing name Guild.SaveInterval in config file D:/Build/bin/RelWithDebInfo/worldserver.conf, add “Guild.SaveInterval = 15” to this file
VMap file ‘./vmaps/0530.vmtree’ does not exist
Please place VMAP files (*.vmtree and *.vmtile) in the vmap directory (./vmaps/), or correct the DataDir setting in your worldserver.conf file.
Unable to load critical files - server shutting down !!!

I use in worldserver.conf:
# DataDir
# Description: Data directory setting.
# Important: DataDir needs to be quoted, as the string might contain space characters.
# Example: “@prefix@/share/trinitycore”
# Default: “.”

My absolute path would be:
[B]D:\Build\bin\RelWithDebInfo

I have tried:
D:/Build/bin/RelWithDebInfo
@prefix@/Build/bin/RelWithDebInfo[/B]

But to no avail.
If the DataDir path is the issue then what should It look like?
I have no clue as to what I am doing wrong. :/

Thank you so much in advance!

[ATTACH]2563._xfImport[/ATTACH]

SOLVED
Anyone having this issue should use the extractor.bat in the contrib file of the trinitycore_master folder to extract maps.
That solved the problem, it had nothing to do with the maps not being there but them not being extracted properly.