Hello,
i try to add and remove items from players with this lines of code:
if (!*args)
return false;
Player* target;
uint64 targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
uint32 itemid = 70000;
//Add
target->AddItem(itemid,1);
target->SaveToDB();
//Remove
target->DestroyItemCount(itemid,1,true,false);
target->SaveToDB();
If the target is offline, then the core crash. So i want to check the players online status. Is there a function for check the online status from target or is there annother solution to solve the core crash problem?