Lets say I want a 3.3.5 server where it is always day, regardless of the server time. No night, no dawn, no dusk; just sun always shining even at 2AM /emoticons/default_tongue.png
Is such a thing possible?
Lets say I want a 3.3.5 server where it is always day, regardless of the server time. No night, no dawn, no dusk; just sun always shining even at 2AM /emoticons/default_tongue.png
Is such a thing possible?
Edit the sent game time and speed:
data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
data.AppendPackedTime(sWorld->GetGameTime());
data << float(0.01666667f); // game speed
data << uint32(0); // added in 3.1.2
GetSession()->SendPacket(&data);in Player::SendInitialPacketsBeforeAddToMap
https://github.com/TrinityCore/TrinityCore/blob/db8aba662ae94aeaab74ae2ae29c38cf0b8bffb4/src/server/game/Entities/Player/Player.cpp#L22543-L22547
However this will make the world clock not show correct time.
http://prntscr.com/8u164v
Looks fun when game time is high (IE 120)