Arenas/bgs/instances Status

5 Man WOTLK:

The Nexus:
All bosses on this instance can be pulled to entrance without despawn on retail.
When Anomalus is pulled to entrance he spawns portals where he is, not on start point.
When Telestra is pulled to entrance and she merges the 3 clones she spawns on start point.
Needs few waypoints. “Malcrom is gathering from Aokromes sniff”

Utgarde Keep:
On retail:
Prince Keleseth can be pulled to entrance.
Skarvald and Dalronn can be pulled to entrance.
Ingvar can be pulled to entrance, it will enrage and increase damage and size by 5% each stack when you pull it outside square.

Utgarde Pinacle:
Waypoints.
Svala can be pulled to entrance on retail but if you don’t have care she will bug, flame braziers will start to launch fireballs when you reach terrace, they will atack you at any range.
Svala sometimes stays bugged untargetable at combat start.
Skadi despawns if you reach the center of Gortok Palehoof’s room.
King Ymiron despawns when he reach the center of the ramp before the zone where he spawns on retail.

Azjol Nerub:
Waypoints.
Minor rewrite of Krik’thir.
Krik’thir despawns when he is pulled and enters tunel, and it respawns the adds on front of it on retail.
He calls any alive add near it.
Major rewrite of Hadronox.
Hadronox can be pulled to entrance on retail.
Anub’arak despawns if he is pulled outside spawn zone on retail.

Old Kingdom:
Eldex nadox goes into huge enrage if you pull it outside the room on retail.
Minor rewrite at Jedoga to fit wow 3.3.5a
Correct location for Jedoga’s adds.
She despawns when she reachs big stairs on retail.
Prince Taldaram can be pulled to entrance, it will pull any alive add on road on retail.
When he casts vanish he resets event.
Damage fix and skills of your “clones” at Herald Volazj.
Herald Volazj can be pulled to entrance on retail.

Drak Tharon Keep:
Minor db fixes (undead mobs fighting with alive mobs), dead mobs dead.
Trollgore evades when he reachs the stairs before the square under the spawn point on retail.
Novos despawns when you reach the square after Trollgore on retail.
Tharon’ja despawns when you reach the square under the stairs of spawn point on retail.

Violet Hold:
Needs 3 portals more and waypoints for the mobs from those portals to door.
Kill xp exploit, mobs spawned by portal keepers don’t gives xp on retail. (ie mobs 30662, 30664)
When door is broken mobs runs to the door and guardian keeper too and portal despawns.
Sometimes Ichoron continues killing ppl even when he is dead.

Halls of Stone:
Kristallus can be pulled to entrance on retail.
Maiden of Grief can be pulled to entrance on retail.
Correct implementation of Tribunal of Ages.
Fix hostile triggers.
Sjonnir The Ironshaper’s door closes when you enter on combat on retail.

Halls of Lighting:
Bjarngrim can be pulled to entrance but damage gets increased on retail.
Volkhan can’t be pulled to entrance it will run to anvil when he reachs the top of the ramp under the terrace on retail.
Ionar can be pulled to entrance on retail.
Loken can be pulled to entrance if you use the long way, if you jump from the terrace it will despawn on retail.
Some waypoints.

Culling of Stratholme:
Mini event before Malganis 1st intro.
Dynamic spawns locations of waves.
Allow party to skip Arthas event when quest complete.
Magistrate Barthilas supposed to have a specific waypoints instead of random movement.
At Magistrate Bathilas residence entrance, citizens should be complaining at his Assitant.
COS Citizens are supposed to talk with each others about the curse in the city.
Mechanical Greeter RY7R is supposed to welcome you with a text saying that its master is not here.
If you drop the Royal Escort quest, you can’t pick it up again.
Meathook evades if pulled to far on retail.
Salramm the Freshcrafter evades if pulled to far on retail.
Chrono-Lord Epoch increases damage a lot if pulled outside city-hall on retail.
Mal’ganis can be pulled to entrance, and he will be attacked by arthas’ mans, he will evade if you don’t continue damaging him on retail.
Instance have halloween ambientation during halloween event.

Gundrak:
Correct Slad’ran’s snakes spawns, fix exploit that allows to spawn infinite snakes without the boss attack you after you suicide.
Slad’ran can be pulled to entrance on retail.
Drakkari Collosus can be pulled to entrance on retail.
Moorabi can be pulled to entrance on retail.
Big rino before Gal’darah, it must walk to the bridge and dismount adds.
Fix Share the Love achievement visuals.
Fix altar states after grid unload.

Forge of Souls
Sometimes the Laser hits ppl outside laser range.
Bronjahm despawns when he reachs the center of the “square” before the spawn point on retail.
Devourer of Souls despawns when it reachs the center of the tunel on the front of spawn point on retail.
Outro after killing Devourer of Souls.

Pit of Saron
Ice Tunnel event and achievement.
Forgemaster Garfrost will despawn shortly after he is pulled from the “square” where he is on retail.
Forgemaster Garfrost’s saronite blocks must instant despawn after he is died.
Ick will despawn shortly after he is pulled from the “square” where he is on retail.
Tyrannus can be pulled to entrance on retail.
Intro and Outro.

Trial of the Champion:
Needs major rewrite.

Halls of Reflection:

All instances:
Get correct resistances, some boss must allow to stop casting spells.

WOTLK raids.

Naxx:
Stalagg and Feugen needs proper agro switch. www.youtube.com/watch?v=m0sQ3yixdkQ
4 horsement chest is unlootable on 25 man mode. UPDATE gameobject_template SET flags=0 WHERE entry=193426; maybe this is correct or script must remove the flag and must be also added the flag 16 to 10 man mode?
Portals to the entrance of instance when killed the final boss of a wing.

Obsidian Sanctum:
When you wipe with 3 ads some debufs stays on player even after release and reenter instance.
adds/eggs don’t despawns on wipe.

Ulduar:
Total Rewrite of flame leviatan to avoid hard mode enabled by accident, and other things.
Dificulty modes lights of flame leviatan are unused.

Needs script for some boss.

Onyxia’s Lair:
Correct trash respawn times.
If you wipe on 3rd phase and retry you will get AOE fears on 1st stage.
Sometimes it fails to fly on 2nd stage.
Waypoints.

Icecrown Citadel:
Trashs needs SAI.
Rotfaces slimespray doesnt hit its visual area.
The little oozes arent doing the little ooze aoe.
Blood prince council sometimes bugs out where one or more of them is unattackable.

Trial of the Crusader:

Trial of the Crusader:

4th Encounter : The Twin Valkyrs

Sometimes twins don’t die at same time.

5th Encounter : Anub’arak

On 10h the ice don’t slows adds nor stops them from sumerge.

What i don’t know,is if the spike changes target if the target uses shadowmeld,vanish or some other ability like those.

5 Man BC:

Hellfire Ramparts

Watchkeeper Gargolmar can be pulled to door.

Omor the Unscarred don’t moves from spawn point, it evades when you enter tunel.

Vazruden despawns when he reachs the start of the bridge of the zone where he is spawned.

He respawns the 2 adds at the end of the bridge.

The Blood Furnace

You can’t pull The Maker outside the room because the door will be closed when pulled.

You can’t pull Broggok to entrance, but you can pull it to Keli’dan the Breaker’s room.

Keli’dan the Breaker cannot be pulled outside the room, it will evade after exit from it.

Keli’dan the Breaker will respawn adds after evade.

The Shattered Halls

Waypoints.

Multiple mini-events.

Grand Warlock Nethekurse can be pulled to the sewers.

Warbringer O’mrogg can be pulled to the entrance.

Warchief Kargath Bladefist will enter of evade if he exists from spawn point’s square.

Mana Tombs

Pandemonius can be pulled to entrance, it will call any alive mob on room to help him.

Tavarok cannot be pulled, it will evade when he reachs the huge cofin near consorcium “stargate”.

Nexus-Prince Shaffar can be pulled to entrance by long road, it will call any alive mob on room to help him.

It will evade if you jump from the terrace.

Auchenai Crypts

Shirrak the Dead Watcher can be pulled to entrance.

Exarch Maladaar can be pulled to entrance.

Sethekk Halls

Small intro mini event is missing.

Darkweaver Syth cannot be pulled outside “square” it will enter evade.

Talon King Ikiss cannot be pulled, it will enter evade when he reachs near the center of Anzu’s room.

Shadow Labyrinth

Waypoints.

Visuals.

Warlocks around Ambassador Hellmaw need to be killed to allow kill it. It can be pulled to entrance.

Blackheart the Inciter can be pulled to entrance, it will call mobs on room for help.

Agro range limitation on the mobs before 2nd boss.

Grandmaster Vorpil cannot be pulled to entrance it will teleport you back to spawn point after reaching the square between him and Blackheart the Inciter.

Murmur minievent.

Murmur cannot be pulled, it will hit you at any range doing huge damage if you go to far ignoring los.

The Slave Pens

Mennu the Betrayer can be pulled to entrance.

Rokmar the Crackler cannot be pulled to entrance, it will evade after a while if you jump to water or you enter the south tunnel.

Quagmirran cannot be pulled to entrance, it will evade after a while if you jump to water.

The Steamvault

Hydromancer Thespia can be pulled to entrance, she will respawn adds if evade (exit from entrance and enter).

Mekgineer Steamrigger cannot be pulled to entrance, it will enter evade when he reachs the tunnel.

Warlord Kalithresh cannot be pulled to the entrance, a door will close when engage on combat.

The Underbog

Hungarfen can be pulled to entrance.

Ghaz’an can be pulled to entrance.

Swamplord Musel’ek cannot be pulled to entrance because obvious reasons, but it don’t despawns or evade because distance on tunnel.

The Black Stalker cannot be pulled from the square where he is, he will evade.

Mechanar

Small intro mini event is missing.

Mechano-Lord Capacitus can be pulled to entrance.

Nethermancer Sepethrea cannot be pulled to entrance a door will close on lift, and if you pull it to Pathaleon she will evade at enter on tunnel.

Pathaleon the Calculator cannot be pulled to entrance, he will stop at lift and after that he will evade, he will enter on combat again when you take the lift.

The Arcatraz

Small intro mini event is missing.

Remove some over spawned mobs.

Add some missing mobs.

Zereketh the Unbound can be pulled to entrance.

Dalliah the Doomsayer can be pulled to entrance.

Wrath-Scryer can be pulled to entrance.

Harbinger Skyriss cannot be pulled to entrance it evades and the arc before the “square” and despawns when reaching spawn point restarting event after a while.

Waypoints.

Botanica

Waypoints.

Some mobs must have agro linked and very small agro range.

Commander Sarannis can be pulled to entrance.

High Botanist Freywinn can be pulled to entrance.

Thorngrin the Tender can be pulled to entrance.

Laj cannot be pulled to entrance, it will evade at unknown distance (it bugs on retail).

Warp Splinter cannot be pulled to entrance, it will evade at reach glass bridge.

All Instances

Remove incorrect immunites on Trash mobs.

BC Raids.

Black Temple

Hyjal

5 Man Classic.

Classic Raids.

Battlegrounds

Strand of Ancientes

The queue system is unblizzlike, when ship starts moving the remaining ppl must enter a secondary queue and wait until the ship reachs beach to be teleported.

Isle of Conquest

It needs mayor rewrite.

OutdoorPVP

Grizzly hills

Needs to be implemented

Halaa

Broken, unable to capture.

Cataclysm 5 man

Most no yet implemented.

Cataclysm raids

Updated, added what a boss does on retail when you pull it to far from spawn point.

If anyone can test cata 5mans or raids it will be welcomed.

Updated.

3rd Encounter : Faction Champions
for a long time i have been getting powering up charges from vortex
5th Encounter : Anub arak
Leeching swarm on anub does way too much damage, it is not properly reduced at low health

Missing spawns on HoL fixed on https://github.com/TrinityCore/TrinityCore/commit/fdbb96d3963a37117653046f875a2cfd718eed38

Halls of Reflection updated by https://github.com/TrinityCore/TrinityCore/commit/066e55729f2d32ae76667994f3c532242cdf04e7 it needs to be testing ingame.

[11:39:57] [TrinityCore] MitchesD pushed 1 commit to 3.3.5 [+2/-2/±3] http://git.io/pTSQ
[11:39:59] [TrinityCore] MitchesD 5009d67 - Scripts/Nexus: commanders converted from SAI to C++

Dungeons: (5mans, Cata and onwards)

From what I have observed while playing on Retail is that bosses just despawn when you get too far from the combat “field” of the boss (room where boss is spawned and where you need to fight him). After the boss despawns, everything else involved in a boss fight despawns as well, player exits combat and then after (around) 30 seconds boss (or entire encounter including adds) spawn back on their original positions.