5 Man BC:
Hellfire Ramparts
Watchkeeper Gargolmar can be pulled to door.
Omor the Unscarred don’t moves from spawn point, it evades when you enter tunel.
Vazruden despawns when he reachs the start of the bridge of the zone where he is spawned.
He respawns the 2 adds at the end of the bridge.
The Blood Furnace
You can’t pull The Maker outside the room because the door will be closed when pulled.
You can’t pull Broggok to entrance, but you can pull it to Keli’dan the Breaker’s room.
Keli’dan the Breaker cannot be pulled outside the room, it will evade after exit from it.
Keli’dan the Breaker will respawn adds after evade.
The Shattered Halls
Waypoints.
Multiple mini-events.
Grand Warlock Nethekurse can be pulled to the sewers.
Warbringer O’mrogg can be pulled to the entrance.
Warchief Kargath Bladefist will enter of evade if he exists from spawn point’s square.
Mana Tombs
Pandemonius can be pulled to entrance, it will call any alive mob on room to help him.
Tavarok cannot be pulled, it will evade when he reachs the huge cofin near consorcium “stargate”.
Nexus-Prince Shaffar can be pulled to entrance by long road, it will call any alive mob on room to help him.
It will evade if you jump from the terrace.
Auchenai Crypts
Shirrak the Dead Watcher can be pulled to entrance.
Exarch Maladaar can be pulled to entrance.
Sethekk Halls
Small intro mini event is missing.
Darkweaver Syth cannot be pulled outside “square” it will enter evade.
Talon King Ikiss cannot be pulled, it will enter evade when he reachs near the center of Anzu’s room.
Shadow Labyrinth
Waypoints.
Visuals.
Warlocks around Ambassador Hellmaw need to be killed to allow kill it. It can be pulled to entrance.
Blackheart the Inciter can be pulled to entrance, it will call mobs on room for help.
Agro range limitation on the mobs before 2nd boss.
Grandmaster Vorpil cannot be pulled to entrance it will teleport you back to spawn point after reaching the square between him and Blackheart the Inciter.
Murmur minievent.
Murmur cannot be pulled, it will hit you at any range doing huge damage if you go to far ignoring los.
The Slave Pens
Mennu the Betrayer can be pulled to entrance.
Rokmar the Crackler cannot be pulled to entrance, it will evade after a while if you jump to water or you enter the south tunnel.
Quagmirran cannot be pulled to entrance, it will evade after a while if you jump to water.
The Steamvault
Hydromancer Thespia can be pulled to entrance, she will respawn adds if evade (exit from entrance and enter).
Mekgineer Steamrigger cannot be pulled to entrance, it will enter evade when he reachs the tunnel.
Warlord Kalithresh cannot be pulled to the entrance, a door will close when engage on combat.
The Underbog
Hungarfen can be pulled to entrance.
Ghaz’an can be pulled to entrance.
Swamplord Musel’ek cannot be pulled to entrance because obvious reasons, but it don’t despawns or evade because distance on tunnel.
The Black Stalker cannot be pulled from the square where he is, he will evade.
Mechanar
Small intro mini event is missing.
Mechano-Lord Capacitus can be pulled to entrance.
Nethermancer Sepethrea cannot be pulled to entrance a door will close on lift, and if you pull it to Pathaleon she will evade at enter on tunnel.
Pathaleon the Calculator cannot be pulled to entrance, he will stop at lift and after that he will evade, he will enter on combat again when you take the lift.
The Arcatraz
Small intro mini event is missing.
Remove some over spawned mobs.
Add some missing mobs.
Zereketh the Unbound can be pulled to entrance.
Dalliah the Doomsayer can be pulled to entrance.
Wrath-Scryer can be pulled to entrance.
Harbinger Skyriss cannot be pulled to entrance it evades and the arc before the “square” and despawns when reaching spawn point restarting event after a while.
Waypoints.
Botanica
Waypoints.
Some mobs must have agro linked and very small agro range.
Commander Sarannis can be pulled to entrance.
High Botanist Freywinn can be pulled to entrance.
Thorngrin the Tender can be pulled to entrance.
Laj cannot be pulled to entrance, it will evade at unknown distance (it bugs on retail).
Warp Splinter cannot be pulled to entrance, it will evade at reach glass bridge.
All Instances
Remove incorrect immunites on Trash mobs.