Hi there,
I installed TrinityCore master branch. Everything went ok, I created the first bnetaccount, but I can’t log into the server.
At first it showed the realm as incompatible, so I changed the build number in realmlist table, then I needed to start arctium launcher with --staticseed parameter and add the seed to build_info table along with my client build and version (10.2.5.53262) now I am able to select the realm but it’s stuck at “logging in” while worldserver.exe cmd log shows: “WorldSocket::HandleAuthSession: Authentication failed for account: 1 (‘1#1’) address: 127.0.0.1”.
I don’t know where else to look for authentication parameters other than realmlist and build_info.
Have you solved this problem?
I encountered a similar situation, The WorldServer Console displays “WorldSocket:: HandleAuthSession: Missing auth seed for real build 54847 (xxxx. xxxx. xxxx. xxxx)”
WOW Clinet displays “WOW51900319”
I hope your handling can help me. Thank you
What I did isn’t good practice. I just searched the project for the error message and commented out the if statement that caused it to throw. I don’t really know what it checked for, but it worked just fine without it.
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I just noticed that your error is different than mine. I had it before. You need to use static seed in your Arctium launcher and enter the seed that is given in readme into your database. Specifically into auth.build_info table with the your game build number, version and the win64AuthSeed
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I can login Now ,I just repull & rebuild the source code. but I dont konw why. My server is built on public network. master has so many bug…
Is there a way to obtain the win64AuthSeed from the client?
As I understand it this is a security check, so getting the correct value and add it to the database would be the ideal solution.
in the wiki it’s “no description”. (build_info | TrinityCore MMo Project Wiki)