Blink v3

=)
[ul]
[li]blink in abyss[/li][li]blink by path ( rechecking each step )[/li][li]where player can walk - blink will available there[/li][li]implemented check on dynamic objects (locked doors and etc)[/li][li]implemented total path of blink.[/li][/ul]

It looks good, but… where is the code?

Sorry, forgot it

https://rustemu.org/threads/blink.7/#post-21

https://github.com/TrinityCore/TrinityCore/pull/15476