bolvor / Icecrown Citadel

Пытаюсь заскриптовать Icecrown citadel bolvora взято тут при накатывании патчей есть ошибки вот

Spell_fix

http://s015.radikal.ru/i331/1104/e3/613f5500d9e1.jpg

исправил вручную,удалил старые скрипты IcecrownCitadel добавил новые.

Вроде бы все правилно сделал ну при компиляции выдает ошибки

boss_sindragosa.cpp

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_sindragosa.cpp(626): error C2227: выражение слева от “->GetStackAmount” должно указывать на тип класса, структуры или объединения либо на универсальный тип

тип: ‘unknown-type’

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_sindragosa.cpp(626): error C3861: GetBase: идентификатор не найден

boss_the_lich_king.cpp

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_the_lich_king.cpp(724): error C2039: uint64: не является членом “std”

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_the_lich_king.cpp(876): error C2039: uint64: не является членом “std”

boss_valithria_dreamwalker.cpp

icecrown_citadel.cpp

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\icecrown_citadel.cpp(139): error C3861: SelectUnit: идентификатор не найден

instance_icecrown_citadel.cpp

boss_deathbringer_saurfang.cpp

Создание кода…

Компиляция…

boss_festergut.cpp

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_festergut.cpp(201): error C3861: SelectUnit: идентификатор не найден

boss_gunship_battle.cpp

boss_lady_deathwhisper.cpp

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_lady_deathwhisper.cpp(280): error C3861: SelectUnit: идентификатор не найден

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_lady_deathwhisper.cpp(300): error C3861: SelectUnit: идентификатор не найден

boss_lord_marrowgar.cpp

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_lord_marrowgar.cpp(72): error C2664: Unit::EnterVehicle: невозможно преобразовать параметр 1 из “Vehicle *” в “Unit *”

Типы, на которые указывают указатели, не связаны; для преобразования требуется reinterpret_cast, приведение в стиле С или приведение в стиле функции

boss_professor_putricide.cpp

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_professor_putricide.cpp(372): error C3861: SelectUnit: идентификатор не найден

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_professor_putricide.cpp(395): error C3861: SelectUnit: идентификатор не найден

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_professor_putricide.cpp(664): error C3861: SelectUnit: идентификатор не найден

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_professor_putricide.cpp(839): error C2664: Unit::EnterVehicle: невозможно преобразовать параметр 1 из “Vehicle *” в “Unit *”

Типы, на которые указывают указатели, не связаны; для преобразования требуется reinterpret_cast, приведение в стиле С или приведение в стиле функции

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_professor_putricide.cpp(887): error C2039: OnPereodic: не является членом “spell_putricide_ooze_summon::spell_putricide_ooze_summon_AuraScript”

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_professor_putricide.cpp(866): см. объявление “spell_putricide_ooze_summon::spell_putricide_ooze_summon_AuraScript”

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_professor_putricide.cpp(887): error C2065: OnPereodic: необъявленный идентификатор

boss_rat_des_blutes.cpp

boss_rotface.cpp

boss_blood_queen_lana_thel.cpp

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_blood_queen_lana_thel.cpp(143): error C3861: SelectUnit: идентификатор не найден

…......\Ishodniki TrinityCore\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_blood_queen_lana_thel.cpp(150): error C3861: SelectUnit: идентификатор не найден

zuldrak.cpp

icecrown.cpp

boss_slad_ran.cpp

instance_gundrak.cpp

boss_drakkari_colossus.cpp

boss_gal_darah.cpp

boss_moorabi.cpp

boss_eck.cpp

borean_tundra.cpp

howling_fjord.cpp

dalaran.cpp

boss_trollgore.cpp

Создание кода…

Компиляция…

instance_drak_tharon_keep.cpp

boss_novos.cpp

boss_tharon_ja.cpp

boss_dred.cpp

Создание кода…

------ Построение начато: проект: worldserver, Конфигурация: Release Win32 ------

Building Custom Rule C:/Ishodniki TrinityCore/TrinityCore/src/server/worldserver/CMakeLists.txt

CMake does not need to re-run because C:\win\src\server\worldserver\CMakeFiles\generate.stamp is up-to-date.

worldPCH.cpp

CliRunnable.cpp

RARunnable.cpp

RASocket.cpp

TCSoap.cpp

WorldRunnable.cpp

Main.cpp

Master.cpp

WheatyExceptionReport.cpp

Создание кода…

LINK : fatal error LNK1181: не удается открыть входной файл “…\scripts\Release\scripts.lib”

------ Построение начато: проект: authserver, Конфигурация: Release Win32 ------

Building Custom Rule C:/Ishodniki TrinityCore/TrinityCore/src/server/authserver/CMakeLists.txt

CMake does not need to re-run because C:\win\src\server\authserver\CMakeFiles\generate.stamp is up-to-date.

authPCH.cpp

AuthCodes.cpp

RealmList.cpp

AuthSocket.cpp

RealmSocket.cpp

Main.cpp

WheatyExceptionReport.cpp

Создание кода…

Создается библиотека C:/win/src/server/authserver/Release/authserver.lib и объект C:/win/src/server/authserver/Release/authserver.exp

authserver.vcxproj → C:\win\bin\Release\authserver.exe

------ Построение начато: проект: ALL_BUILD, Конфигурация: Release Win32 ------

Building Custom Rule C:/Ishodniki TrinityCore/TrinityCore/CMakeLists.txt

CMake does not need to re-run because C:\win\CMakeFiles\generate.stamp is up-to-date.

------ Пропуск построения: проект: INSTALL, Конфигурация: Release Win32 ------

Проект не выбран для построения в данной конфигурации решения

========== Построение: успешно: 12, с ошибками: 2, без изменений: 0, пропущено: 1 ==========

Подскажите че не правильно делаю?

руками накладывайте патчи-но скрипты болвора уже устарели

А на подобии bolvora патчи или скрипты есть чтоб к новым ревизиям подходили

Кстати хотелось бы…

начиная отсюда

https://github.com/SignFinder/FaceCore/tree/new_icc и до упора

Хотелось бы не исходники а скрипты на официальные исходники

Спасибо за репо. Гляну там. А что мешает вытащить оттуда скрипты и поблагодарить автора(ов)?

Я не пробовал просто можете рассказать как это сделать?

Легче всего тупой заменой файлов, т.е. скачиваете их исходники и кидаете их файлы вместо тех что у вас. Естественно апы на ДБ тоже нужно откапывать

С заменой понял про апы подробней можно /emoticons/default_smile.png

лезешь сюда https://github.com/SignFinder/FaceCore/tree/new_icc/sql/fc_updates , и качаешь то, что тебе нужно

http://bitbucket.org/cemak/trinitycore-patch. Патчи под последние ревы. ЦЛК имеется

TierKo там уже удалили

Ага спасибо понял sql файлы уже в исходниках FaceCore есть /emoticons/default_smile.png

Заменил скрипты src\server\scripts\Northrend\IcecrownCitadel на скрипты FaceCore, изменил ScriptLoader, CMakeLists в Nortrend

компилится с ошибками

[SPOILER]------ Построение начато: проект: ZERO_CHECK, Конфигурация: Release Win32 ------

Checking Build System

CMake does not need to re-run because C:/win/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/dep/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/dep/acelite/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/dep/acelite/ace/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/dep/mysqllite/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/dep/zlib/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/dep/gsoap/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/genrev/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/server/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/server/shared/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/server/game/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/server/collision/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/server/authserver/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/server/scripts/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date.

------ Построение начато: проект: zlib, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/dep/zlib/CMakeLists.txt

CMake does not need to re-run because C:\win\dep\zlib\CMakeFiles\generate.stamp is up-to-date.

adler32.c

compress.c

crc32.c

deflate.c

example.c

infback.c

inffast.c

inflate.c

inftrees.c

trees.c

uncompr.c

zutil.c

Создание кода…

zlib.vcxproj → C:\win\dep\zlib\Release\zlib.lib

------ Построение начато: проект: ace, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/dep/acelite/ace/CMakeLists.txt

CMake does not need to re-run because C:\win\dep\acelite\ace\CMakeFiles\generate.stamp is up-to-date.

WinAcePCH.cpp

ACE.cpp

ACE_crc32.cpp

ACE_crc_ccitt.cpp

ace_wchar.cpp

Activation_Queue.cpp

Active_Map_Manager.cpp

Addr.cpp

Argv_Type_Converter.cpp

Assert.cpp

Asynch_IO.cpp

Asynch_IO_Impl.cpp

Asynch_Pseudo_Task.cpp

ATM_Acceptor.cpp

ATM_Addr.cpp

ATM_Connector.cpp

ATM_Params.cpp

ATM_QoS.cpp

ATM_Stream.cpp

Atomic_Op.cpp

Atomic_Op_Sparc.c

Создание кода…

Компиляция…

Auto_Event.cpp

Barrier.cpp

Base_Thread_Adapter.cpp

Based_Pointer_Repository.cpp

Basic_Stats.cpp

Basic_Types.cpp

Capabilities.cpp

CDR_Base.cpp

CDR_Size.cpp

CDR_Stream.cpp

Cleanup.cpp

Codecs.cpp

Codeset_IBM1047.cpp

Codeset_Registry.cpp

Codeset_Registry_db.cpp

Condition_Recursive_Thread_Mutex.cpp

Condition_Thread_Mutex.cpp

Configuration.cpp

Configuration_Import_Export.cpp

Connection_Recycling_Strategy.cpp

Создание кода…

Компиляция…

Containers.cpp

Copy_Disabled.cpp

Countdown_Time.cpp

Date_Time.cpp

DEV.cpp

DEV_Addr.cpp

DEV_Connector.cpp

DEV_IO.cpp

Dev_Poll_Reactor.cpp

Dirent.cpp

Dirent_Selector.cpp

DLL.cpp

DLL_Manager.cpp

Dump.cpp

Dynamic.cpp

Dynamic_Message_Strategy.cpp

Dynamic_Service_Base.cpp

Dynamic_Service_Dependency.cpp

Encoding_Converter.cpp

Encoding_Converter_Factory.cpp

Создание кода…

Компиляция…

Event.cpp

Event_Handler.cpp

FIFO.cpp

FIFO_Recv.cpp

FIFO_Recv_Msg.cpp

FIFO_Send.cpp

FIFO_Send_Msg.cpp

FILE.cpp

FILE_Addr.cpp

FILE_Connector.cpp

FILE_IO.cpp

File_Lock.cpp

Filecache.cpp

Flag_Manip.cpp

Framework_Component.cpp

Functor.cpp

Functor_String.cpp

Get_Opt.cpp

gethrtime.cpp

Handle_Ops.cpp

Создание кода…

Компиляция…

Handle_Set.cpp

Hashable.cpp

High_Res_Timer.cpp

ICMP_Socket.cpp

INET_Addr.cpp

Init_ACE.cpp

IO_Cntl_Msg.cpp

IO_SAP.cpp

IOStream.cpp

IPC_SAP.cpp

Lib_Find.cpp

Local_Memory_Pool.cpp

Local_Name_Space.cpp

Local_Tokens.cpp

Lock.cpp

Log_Msg.cpp

Log_Msg_Backend.cpp

Log_Msg_Callback.cpp

Log_Msg_IPC.cpp

Log_Msg_NT_Event_Log.cpp

Создание кода…

Компиляция…

Log_Msg_UNIX_Syslog.cpp

Log_Record.cpp

Logging_Strategy.cpp

LSOCK.cpp

LSOCK_Acceptor.cpp

LSOCK_CODgram.cpp

LSOCK_Connector.cpp

LSOCK_Dgram.cpp

LSOCK_Stream.cpp

Malloc.cpp

Malloc_Allocator.cpp

Manual_Event.cpp

MEM_Acceptor.cpp

MEM_Addr.cpp

MEM_Connector.cpp

MEM_IO.cpp

Mem_Map.cpp

MEM_SAP.cpp

MEM_Stream.cpp

Message_Block.cpp

Создание кода…

Компиляция…

Message_Queue.cpp

Message_Queue_NT.cpp

Message_Queue_Vx.cpp

Method_Request.cpp

MMAP_Memory_Pool.cpp

Monitor_Admin.cpp

Monitor_Admin_Manager.cpp

Monitor_Base.cpp

Monitor_Control_Action.cpp

Monitor_Control_Types.cpp

Monitor_Point_Registry.cpp

Monitor_Size.cpp

Msg_WFMO_Reactor.cpp

Multihomed_INET_Addr.cpp

Mutex.cpp

Name_Proxy.cpp

Name_Request_Reply.cpp

Name_Space.cpp

Naming_Context.cpp

Netlink_Addr.cpp

Создание кода…

Компиляция…

Notification_Queue.cpp

Notification_Strategy.cpp

NT_Service.cpp

Obchunk.cpp

Object_Manager.cpp

Object_Manager_Base.cpp

OS_Errno.cpp

OS_Log_Msg_Attributes.cpp

OS_main.cpp

OS_NS_arpa_inet.cpp

OS_NS_ctype.cpp

OS_NS_dirent.cpp

OS_NS_dlfcn.cpp

OS_NS_errno.cpp

OS_NS_fcntl.cpp

OS_NS_math.cpp

OS_NS_netdb.cpp

OS_NS_poll.cpp

OS_NS_pwd.cpp

OS_NS_regex.cpp

Создание кода…

Компиляция…

OS_NS_signal.cpp

OS_NS_stdio.cpp

OS_NS_stdlib.cpp

OS_NS_string.cpp

OS_NS_strings.cpp

OS_NS_stropts.cpp

OS_NS_sys_mman.cpp

OS_NS_sys_msg.cpp

OS_NS_sys_resource.cpp

OS_NS_sys_select.cpp

OS_NS_sys_sendfile.cpp

OS_NS_sys_shm.cpp

OS_NS_sys_socket.cpp

OS_NS_sys_stat.cpp

OS_NS_sys_time.cpp

OS_NS_sys_uio.cpp

OS_NS_sys_utsname.cpp

OS_NS_sys_wait.cpp

OS_NS_Thread.cpp

OS_NS_time.cpp

Создание кода…

Компиляция…

OS_NS_unistd.cpp

OS_NS_wchar.cpp

OS_QoS.cpp

OS_Thread_Adapter.cpp

OS_TLI.cpp

Pagefile_Memory_Pool.cpp

Parse_Node.cpp

PI_Malloc.cpp

Ping_Socket.cpp

Pipe.cpp

POSIX_Asynch_IO.cpp

POSIX_CB_Proactor.cpp

POSIX_Proactor.cpp

Priority_Reactor.cpp

Proactor.cpp

Proactor_Impl.cpp

Process.cpp

Process_Manager.cpp

Process_Mutex.cpp

Process_Semaphore.cpp

Создание кода…

Компиляция…

Profile_Timer.cpp

Reactor.cpp

Reactor_Impl.cpp

Reactor_Notification_Strategy.cpp

Reactor_Timer_Interface.cpp

Read_Buffer.cpp

Recursive_Thread_Mutex.cpp

Recyclable.cpp

Registry.cpp

Registry_Name_Space.cpp

Remote_Name_Space.cpp

Remote_Tokens.cpp

Rtems_init.c

RW_Mutex.cpp

RW_Process_Mutex.cpp

RW_Thread_Mutex.cpp

Sample_History.cpp

Sbrk_Memory_Pool.cpp

Sched_Params.cpp

Select_Reactor_Base.cpp

Создание кода…

Компиляция…

Semaphore.cpp

Service_Config.cpp

Service_Gestalt.cpp

Service_Manager.cpp

Service_Object.cpp

Service_Repository.cpp

Service_Types.cpp

Shared_Memory.cpp

Shared_Memory_MM.cpp

Shared_Memory_Pool.cpp

Shared_Memory_SV.cpp

Shared_Object.cpp

Sig_Adapter.cpp

Sig_Handler.cpp

Signal.cpp

SOCK.cpp

SOCK_Acceptor.cpp

SOCK_CODgram.cpp

Sock_Connect.cpp

SOCK_Connector.cpp

Создание кода…

Компиляция…

SOCK_Dgram.cpp

SOCK_Dgram_Bcast.cpp

SOCK_Dgram_Mcast.cpp

SOCK_IO.cpp

SOCK_Netlink.cpp

SOCK_SEQPACK_Acceptor.cpp

SOCK_SEQPACK_Association.cpp

SOCK_SEQPACK_Connector.cpp

SOCK_Stream.cpp

SPIPE.cpp

SPIPE_Acceptor.cpp

SPIPE_Addr.cpp

SPIPE_Connector.cpp

SPIPE_Stream.cpp

SString.cpp

Stack_Trace.cpp

Stats.cpp

String_Base_Const.cpp

SUN_Proactor.cpp

SV_Message.cpp

Создание кода…

Компиляция…

SV_Message_Queue.cpp

SV_Semaphore_Complex.cpp

SV_Semaphore_Simple.cpp

SV_Shared_Memory.cpp

Svc_Conf_Lexer.cpp

Svc_Conf_y.cpp

Synch_Options.cpp

System_Time.cpp

Task.cpp

Thread.cpp

Thread_Adapter.cpp

Thread_Control.cpp

Thread_Exit.cpp

Thread_Hook.cpp

Thread_Manager.cpp

Thread_Mutex.cpp

Thread_Semaphore.cpp

Throughput_Stats.cpp

Time_Value.cpp

Timeprobe.cpp

Создание кода…

Компиляция…

TLI.cpp

TLI_Acceptor.cpp

TLI_Connector.cpp

TLI_Stream.cpp

Token.cpp

Token_Collection.cpp

Token_Invariants.cpp

Token_Manager.cpp

Token_Request_Reply.cpp

TP_Reactor.cpp

Trace.cpp

TSS_Adapter.cpp

TTY_IO.cpp

UNIX_Addr.cpp

UPIPE_Acceptor.cpp

UPIPE_Connector.cpp

UPIPE_Stream.cpp

UTF16_Encoding_Converter.cpp

UTF32_Encoding_Converter.cpp

UTF8_Encoding_Converter.cpp

Создание кода…

Компиляция…

UUID.cpp

WFMO_Reactor.cpp

WIN32_Asynch_IO.cpp

WIN32_Proactor.cpp

XML_Svc_Conf.cpp

XTI_ATM_Mcast.cpp

Создание кода…

Создается библиотека C:/win/dep/acelite/ace/Release/ace.lib и объект C:/win/dep/acelite/ace/Release/ace.exp

ace.vcxproj → C:\win\bin\Release\ace.dll

------ Построение начато: проект: revision.h, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/src/genrev/CMakeLists.txt

CMake does not need to re-run because C:\win\src\genrev\CMakeFiles\generate.stamp is up-to-date.

------ Построение начато: проект: shared, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/src/server/shared/CMakeLists.txt

CMake does not need to re-run because C:\win\src\server\shared\CMakeFiles\generate.stamp is up-to-date.

sharedPCH.cpp

Config.cpp

ARC4.cpp

AuthCrypt.cpp

BigNumber.cpp

HMACSHA1.cpp

SHA1.cpp

AdhocStatement.cpp

DatabaseWorker.cpp

Field.cpp

CharacterDatabase.cpp

LoginDatabase.cpp

WorldDatabase.cpp

MySQLConnection.cpp

PreparedStatement.cpp

QueryHolder.cpp

QueryResult.cpp

SQLStorage.cpp

Transaction.cpp

DBCFileLoader.cpp

Log.cpp

Создание кода…

Компиляция…

DelayExecutor.cpp

Threading.cpp

EventProcessor.cpp

ServiceWin32.cpp

Util.cpp

Common.cpp

Создание кода…

shared.vcxproj → C:\win\src\server\shared\Release\shared.lib

------ Построение начато: проект: gsoap, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/dep/gsoap/CMakeLists.txt

CMake does not need to re-run because C:\win\dep\gsoap\CMakeFiles\generate.stamp is up-to-date.

soapC.cpp

soapServer.cpp

stdsoap2.cpp

Создание кода…

gsoap.vcxproj → C:\win\dep\gsoap\Release\gsoap.lib

------ Построение начато: проект: game, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/src/server/game/CMakeLists.txt

CMake does not need to re-run because C:\win\src\server\game\CMakeFiles\generate.stamp is up-to-date.

gamePCH.cpp

AccountMgr.cpp

AchievementMgr.cpp

AddonMgr.cpp

CombatAI.cpp

GameObjectAI.cpp

GuardAI.cpp

PassiveAI.cpp

PetAI.cpp

ReactorAI.cpp

TotemAI.cpp

UnitAI.cpp

CreatureAI.cpp

CreatureAIRegistry.cpp

CreatureAISelector.cpp

CreatureEventAI.cpp

CreatureEventAIMgr.cpp

ScriptedCreature.cpp

ScriptedEscortAI.cpp

ScriptedFollowerAI.cpp

ScriptedSimpleAI.cpp

Создание кода…

Компиляция…

SmartAI.cpp

SmartScript.cpp

SmartScriptMgr.cpp

AuctionHouseMgr.cpp

ArenaTeam.cpp

Battleground.cpp

BattlegroundMgr.cpp

BattlegroundQueue.cpp

BattlegroundAA.cpp

BattlegroundAB.cpp

BattlegroundAV.cpp

BattlegroundBE.cpp

BattlegroundDS.cpp

BattlegroundEY.cpp

BattlegroundIC.cpp

BattlegroundNA.cpp

BattlegroundRB.cpp

BattlegroundRL.cpp

BattlegroundRV.cpp

BattlegroundSA.cpp

Создание кода…

Компиляция…

BattlegroundWS.cpp

Calendar.cpp

Channel.cpp

ChannelMgr.cpp

Chat.cpp

Debugcmds.cpp

Level0.cpp

Level1.cpp

Level2.cpp

Level3.cpp

TicketCommands.cpp

HostileRefManager.cpp

ThreatManager.cpp

ConditionMgr.cpp

DisableMgr.cpp

DBCStores.cpp

LFGGroupData.cpp

LFGMgr.cpp

LFGPlayerData.cpp

LFGScripts.cpp

Создание кода…

Компиляция…

Corpse.cpp

Creature.cpp

CreatureGroups.cpp

GossipDef.cpp

TemporarySummon.cpp

DynamicObject.cpp

GameObject.cpp

Bag.cpp

Item.cpp

ItemEnchantmentMgr.cpp

Object.cpp

ObjectPosSelector.cpp

UpdateData.cpp

Pet.cpp

Player.cpp

SocialMgr.cpp

Totem.cpp

Transport.cpp

StatSystem.cpp

Unit.cpp

Создание кода…

Компиляция…

Vehicle.cpp

GameEventMgr.cpp

ObjectAccessor.cpp

ObjectMgr.cpp

GridStates.cpp

GridNotifiers.cpp

ObjectGridLoader.cpp

Group.cpp

GroupReference.cpp

Guild.cpp

InstanceSaveMgr.cpp

InstanceScript.cpp

LootMgr.cpp

Mail.cpp

Map.cpp

MapInstanced.cpp

MapManager.cpp

MapUpdater.cpp

DestinationHolder.cpp

FollowerReference.cpp

Создание кода…

Компиляция…

MotionMaster.cpp

MovementGenerator.cpp

ConfusedMovementGenerator.cpp

FleeingMovementGenerator.cpp

HomeMovementGenerator.cpp

IdleMovementGenerator.cpp

PointMovementGenerator.cpp

RandomMovementGenerator.cpp

TargetedMovementGenerator.cpp

WaypointMovementGenerator.cpp

WaypointManager.cpp

OutdoorPvP.cpp

OutdoorPvPMgr.cpp

PoolMgr.cpp

QuestDef.cpp

ReputationMgr.cpp

MapScripts.cpp

ScriptLoader.cpp

ScriptMgr.cpp

ScriptSystem.cpp

Создание кода…

Компиляция…

AddonHandler.cpp

ArenaTeamHandler.cpp

AuctionHouseHandler.cpp

AuthHandler.cpp

BattleGroundHandler.cpp

CalendarHandler.cpp

ChannelHandler.cpp

CharacterHandler.cpp

ChatHandler.cpp

CombatHandler.cpp

DuelHandler.cpp

GroupHandler.cpp

GuildHandler.cpp

ItemHandler.cpp

LFGHandler.cpp

LootHandler.cpp

MailHandler.cpp

MiscHandler.cpp

MovementHandler.cpp

NPCHandler.cpp

Создание кода…

Компиляция…

PetHandler.cpp

PetitionsHandler.cpp

QueryHandler.cpp

QuestHandler.cpp

SkillHandler.cpp

SpellHandler.cpp

TaxiHandler.cpp

TicketHandler.cpp

TradeHandler.cpp

VehicleHandler.cpp

VoiceChatHandler.cpp

Opcodes.cpp

WorldLog.cpp

WorldSession.cpp

WorldSocket.cpp

WorldSocketMgr.cpp

SkillDiscovery.cpp

SkillExtraItems.cpp

SpellAuraEffects.cpp

SpellAuras.cpp

Создание кода…

Компиляция…

Spell.cpp

SpellEffects.cpp

SpellMgr.cpp

SpellScript.cpp

CreatureTextMgr.cpp

CharacterDatabaseCleaner.cpp

PlayerDump.cpp

TicketMgr.cpp

Weather.cpp

WeatherMgr.cpp

World.cpp

Создание кода…

game.vcxproj → C:\win\src\server\game\Release\game.lib

------ Построение начато: проект: g3dlib, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/dep/g3dlite/CMakeLists.txt

CMake does not need to re-run because C:\win\dep\g3dlite\CMakeFiles\generate.stamp is up-to-date.

AABox.cpp

Any.cpp

BinaryFormat.cpp

BinaryInput.cpp

BinaryOutput.cpp

Box.cpp

Capsule.cpp

CollisionDetection.cpp

CoordinateFrame.cpp

Crypto.cpp

Cylinder.cpp

debugAssert.cpp

FileSystem.cpp

fileutils.cpp

format.cpp

g3dfnmatch.cpp

g3dmath.cpp

Line.cpp

LineSegment.cpp

Log.cpp

Создание кода…

Компиляция…

Matrix3.cpp

Matrix4.cpp

MemoryManager.cpp

PhysicsFrame.cpp

Plane.cpp

prompt.cpp

Quat.cpp

Random.cpp

Ray.cpp

ReferenceCount.cpp

RegistryUtil.cpp

Sphere.cpp

stringutils.cpp

System.cpp

Port System::memcpy SIMD to all platforms

Port System::memfill SIMD to all platforms

TextInput.cpp

TextOutput.cpp

Triangle.cpp

uint128.cpp

UprightFrame.cpp

Vector2.cpp

Создание кода…

Компиляция…

Vector3.cpp

Vector4.cpp

Создание кода…

g3dlib.vcxproj → C:\win\dep\g3dlite\Release\g3dlib.lib

------ Построение начато: проект: collision, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/src/server/collision/CMakeLists.txt

CMake does not need to re-run because C:\win\src\server\collision\CMakeFiles\generate.stamp is up-to-date.

collisionPCH.cpp

VMapFactory.cpp

VMapManager2.cpp

MapTree.cpp

TileAssembler.cpp

ModelInstance.cpp

WorldModel.cpp

BoundingIntervalHierarchy.cpp

Создание кода…

collision.vcxproj → C:\win\src\server\collision\Release\collision.lib

------ Построение начато: проект: libmysql, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/dep/mysqllite/CMakeLists.txt

CMake does not need to re-run because C:\win\dep\mysqllite\CMakeFiles\generate.stamp is up-to-date.

get_password.c

libmysql.c

errmsg.c

client.c

my_time.c

client_plugin.c

pack.c

password.c

dbug.c

array.c

charset-def.c

charset.c

checksum.c

default.c

errors.c

hash.c

list.c

md5.c

mf_cache.c

mf_dirname.c

Создание кода…

Компиляция…

mf_fn_ext.c

mf_format.c

mf_getdate.c

mf_iocache.c

mf_iocache2.c

mf_keycache.c

mf_keycaches.c

mf_loadpath.c

mf_pack.c

mf_path.c

mf_qsort.c

mf_qsort2.c

mf_radix.c

mf_same.c

mf_sort.c

mf_soundex.c

mf_arr_appstr.c

mf_tempdir.c

mf_tempfile.c

mf_unixpath.c

Создание кода…

Компиляция…

mf_wcomp.c

mulalloc.c

my_access.c

my_aes.c

my_alloc.c

my_bit.c

my_bitmap.c

my_chsize.c

my_compress.c

my_copy.c

my_create.c

my_delete.c

my_div.c

my_error.c

my_file.c

my_fopen.c

my_fstream.c

my_gethostbyname.c

my_gethwaddr.c

my_getopt.c

Создание кода…

Компиляция…

my_getsystime.c

my_getwd.c

my_handler.c

my_init.c

my_lib.c

my_lock.c

my_malloc.c

my_mess.c

my_mkdir.c

my_mmap.c

my_once.c

my_open.c

my_pread.c

my_pthread.c

my_quick.c

my_read.c

my_redel.c

my_rename.c

my_seek.c

my_sleep.c

Создание кода…

Компиляция…

my_static.c

my_symlink.c

my_symlink2.c

my_sync.c

my_thr_init.c

my_write.c

ptr_cmp.c

queues.c

stacktrace.c

rijndael.c

sha1.c

string.c

thr_alarm.c

thr_lock.c

thr_mutex.c

thr_rwlock.c

tree.c

typelib.c

base64.c

my_memmem.c

Создание кода…

Компиляция…

my_getpagesize.c

lf_alloc-pin.c

lf_dynarray.c

lf_hash.c

my_atomic.c

my_getncpus.c

my_rdtsc.c

my_winthread.c

my_wincond.c

my_winerr.c

my_winfile.c

my_windac.c

my_conio.c

bchange.c

bmove_upp.c

ctype-big5.c

ctype-bin.c

ctype-cp932.c

ctype-czech.c

ctype-euc_kr.c

Создание кода…

Компиляция…

ctype-extra.c

ctype-gb2312.c

ctype-gbk.c

ctype-latin1.c

ctype-mb.c

ctype-simple.c

ctype-tis620.c

ctype-uca.c

ctype-ucs2.c

ctype-utf8.c

ctype-win1250ch.c

ctype.c

decimal.c

dtoa.c

int2str.c

is_prefix.c

llstr.c

longlong2str.c

my_strtoll10.c

my_vsnprintf.c

Создание кода…

Компиляция…

str2int.c

str_alloc.c

strcend.c

strend.c

strfill.c

strmake.c

strmov.c

strnmov.c

strxmov.c

strxnmov.c

xml.c

my_strchr.c

strcont.c

strappend.c

vio.c

viosocket.c

viossl.c

viosslfactories.c

Создание кода…

net_serv.cc

Создается библиотека C:/win/dep/mysqllite/Release/libmysql.lib и объект C:/win/dep/mysqllite/Release/libmysql.exp

libmysql.vcxproj → C:\win\bin\Release\libmysql.dll

------ Построение начато: проект: scripts, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/src/server/scripts/CMakeLists.txt

CMake does not need to re-run because C:\win\src\server\scripts\CMakeFiles\generate.stamp is up-to-date.

ScriptPCH.cpp

spell_shaman.cpp

spell_hunter.cpp

spell_rogue.cpp

spell_druid.cpp

spell_dk.cpp

spell_quest.cpp

spell_warrior.cpp

spell_generic.cpp

spell_warlock.cpp

spell_priest.cpp

spell_mage.cpp

spell_paladin.cpp

spell_item.cpp

cs_account.cpp

cs_achievement.cpp

cs_gm.cpp

cs_npc.cpp

cs_go.cpp

cs_learn.cpp

cs_modify.cpp

Создание кода…

Компиляция…

cs_debug.cpp

cs_tele.cpp

cs_event.cpp

cs_gobject.cpp

cs_honor.cpp

cs_wp.cpp

cs_titles.cpp

cs_quest.cpp

cs_reload.cpp

example_misc.cpp

example_gossip_codebox.cpp

example_escort.cpp

example_creature.cpp

example_spell.cpp

example_commandscript.cpp

ScriptedEscortAI.cpp

ScriptedCreature.cpp

ScriptedFollowerAI.cpp

ScriptedSimpleAI.cpp

achievement_scripts.cpp

Создание кода…

Компиляция…

areatrigger_scripts.cpp

boss_emeriss.cpp

boss_lethon.cpp

boss_taerar.cpp

boss_ysondre.cpp

chat_log.cpp

go_scripts.cpp

guards.cpp

item_scripts.cpp

mob_generic_creature.cpp

npc_innkeeper.cpp

npc_professions.cpp

npc_taxi.cpp

npcs_special.cpp

OutdoorPvPTF.cpp

OutdoorPvPSI.cpp

OutdoorPvPZM.cpp

OutdoorPvPNA.cpp

OutdoorPvPHP.cpp

OutdoorPvPEP.cpp

Создание кода…

Компиляция…

ghostlands.cpp

eversong_woods.cpp

boss_galvangar.cpp

boss_balinda.cpp

boss_drekthar.cpp

boss_vanndar.cpp

alterac_valley.cpp

boss_the_ravenian.cpp

boss_instructor_malicia.cpp

boss_death_knight_darkreaver.cpp

boss_illucia_barov.cpp

boss_vectus.cpp

boss_jandice_barov.cpp

boss_kormok.cpp

boss_lord_alexei_barov.cpp

boss_doctor_theolen_krastinov.cpp

boss_darkmaster_gandling.cpp

instance_scholomance.cpp

boss_lorekeeper_polkelt.cpp

boss_ras_frostwhisper.cpp

Создание кода…

Компиляция…

isle_of_queldanas.cpp

boss_kruul.cpp

searing_gorge.cpp

boss_hakkar.cpp

boss_mandokir.cpp

boss_marli.cpp

boss_hazzarah.cpp

boss_jeklik.cpp

boss_grilek.cpp

boss_renataki.cpp

boss_arlokk.cpp

boss_gahzranka.cpp

boss_venoxis.cpp

instance_zulgurub.cpp

boss_jindo.cpp

boss_wushoolay.cpp

boss_thekal.cpp

wetlands.cpp

arathi_highlands.cpp

instance_gnomeregan.cpp

Создание кода…

Компиляция…

gnomeregan.cpp

redridge_mountains.cpp

boss_high_interrogator_gerstahn.cpp

boss_gorosh_the_dervish.cpp

blackrock_depths.cpp

boss_anubshiah.cpp

boss_tomb_of_seven.cpp

boss_general_angerforge.cpp

boss_grizzle.cpp

boss_ambassador_flamelash.cpp

instance_blackrock_depths.cpp

boss_moira_bronzebeard.cpp

boss_emperor_dagran_thaurissan.cpp

boss_magmus.cpp

ironforge.cpp

chapter2.cpp

chapter5.cpp

chapter1.cpp

the_scarlet_enclave.cpp

eastern_plaguelands.cpp

Создание кода…

Компиляция…

boss_gehennas.cpp

boss_lucifron.cpp

boss_golemagg.cpp

boss_majordomo_executus.cpp

boss_baron_geddon.cpp

boss_ragnaros.cpp

boss_garr.cpp

instance_molten_core.cpp

boss_sulfuron_harbinger.cpp

boss_magmadar.cpp

molten_core.cpp

boss_shazzrah.cpp

boss_baroness_anastari.cpp

boss_nerubenkan.cpp

instance_stratholme.cpp

boss_dathrohan_balnazzar.cpp

boss_timmy_the_cruel.cpp

boss_baron_rivendare.cpp

boss_magistrate_barthilas.cpp

boss_order_of_silver_hand.cpp

Создание кода…

Компиляция…

boss_ramstein_the_gorger.cpp

boss_cannon_master_willey.cpp

boss_maleki_the_pallid.cpp

boss_postmaster_malown.cpp

stratholme.cpp

tirisfal_glades.cpp

sunken_temple.cpp

instance_sunken_temple.cpp

boss_felblood_kaelthas.cpp

boss_priestess_delrissa.cpp

instance_magisters_terrace.cpp

boss_selin_fireheart.cpp

boss_vexallus.cpp

magisters_terrace.cpp

uldaman.cpp

boss_ironaya.cpp

instance_uldaman.cpp

boss_archaedas.cpp

swamp_of_sorrows.cpp

boss_pyroguard_emberseer.cpp

Создание кода…

Компиляция…

boss_drakkisath.cpp

boss_warmaster_voone.cpp

boss_mother_smolderweb.cpp

boss_quartermaster_zigris.cpp

boss_halycon.cpp

boss_overlord_wyrmthalak.cpp

boss_shadow_hunter_voshgajin.cpp

boss_gyth.cpp

boss_rend_blackhand.cpp

boss_highlord_omokk.cpp

boss_the_beast.cpp

instance_blackrock_spire.cpp

boss_eredar_twins.cpp

boss_kiljaeden.cpp

boss_muru.cpp

instance_sunwell_plateau.cpp

boss_kalecgos.cpp

boss_brutallus.cpp

sunwell_plateau.cpp

boss_felmyst.cpp

Создание кода…

Компиляция…

stranglethorn_vale.cpp

deadmines.cpp

boss_mr_smite.cpp

instance_deadmines.cpp

duskwood.cpp

boss_azshir_the_sleepless.cpp

boss_mograine_and_whitemane.cpp

boss_bloodmage_thalnos.cpp

boss_interrogator_vishas.cpp

boss_headless_horseman.cpp

instance_scarlet_monastery.cpp

boss_houndmaster_loksey.cpp

boss_high_inquisitor_fairbanks.cpp

boss_arcanist_doan.cpp

boss_herod.cpp

boss_scorn.cpp

dun_morogh.cpp

undercity.cpp

silvermoon_city.cpp

loch_modan.cpp

Создание кода…

Компиляция…

shadowfang_keep.cpp

instance_shadowfang_keep.cpp

burning_steppes.cpp

boss_chromaggus.cpp

boss_razorgore.cpp

boss_firemaw.cpp

boss_broodlord_lashlayer.cpp

boss_ebonroc.cpp

instance_blackwing_lair.cpp

boss_vaelastrasz.cpp

boss_nefarian.cpp

boss_flamegor.cpp

boss_victor_nefarius.cpp

blasted_lands.cpp

elwynn_forest.cpp

stormwind_city.cpp

boss_halazzi.cpp

boss_hexlord.cpp

boss_zuljin.cpp

boss_akilzon.cpp

Создание кода…

Компиляция…

instance_zulaman.cpp

boss_janalai.cpp

boss_nalorakk.cpp

zulaman.cpp

hinterlands.cpp

western_plaguelands.cpp

alterac_mountains.cpp

westfall.cpp

silverpine_forest.cpp

instance_karazhan.cpp

boss_nightbane.cpp

karazhan.cpp

boss_curator.cpp

boss_shade_of_aran.cpp

boss_netherspite.cpp

boss_maiden_of_virtue.cpp

boss_midnight.cpp

boss_prince_malchezaar.cpp

bosses_opera.cpp

boss_moroes.cpp

Создание кода…

Компиляция…

boss_terestian_illhoof.cpp

stonetalon_mountains.cpp

silithus.cpp

moonglade.cpp

razorfen_downs.cpp

instance_razorfen_downs.cpp

boss_amnennar_the_coldbringer.cpp

zulfarrak.cpp

instance_zulfarrak.cpp

boss_epoch_hunter.cpp

boss_leutenant_drake.cpp

old_hillsbrad.cpp

instance_old_hillsbrad.cpp

boss_captain_skarloc.cpp

boss_archimonde.cpp

boss_kazrogal.cpp

hyjal_trash.cpp

hyjal.cpp

hyjalAI.cpp

instance_hyjal.cpp

Создание кода…

Компиляция…

boss_rage_winterchill.cpp

boss_azgalor.cpp

boss_anetheron.cpp

boss_infinite.cpp

boss_salramm.cpp

boss_meathook.cpp

boss_mal_ganis.cpp

boss_epoch.cpp

culling_of_stratholme.cpp

instance_culling_of_stratholme.cpp

instance_dark_portal.cpp

boss_chrono_lord_deja.cpp

dark_portal.cpp

boss_aeonus.cpp

boss_temporus.cpp

boss_kelris.cpp

instance_blackfathom_deeps.cpp

boss_gelihast.cpp

blackfathom_deeps.cpp

boss_aku_mai.cpp

Создание кода…

Компиляция…

azuremyst_isle.cpp

orgrimmar.cpp

desolace.cpp

feralas.cpp

boss_princess_theradras.cpp

boss_landslide.cpp

boss_celebras_the_cursed.cpp

boss_noxxion.cpp

boss_fankriss.cpp

boss_huhuran.cpp

instance_temple_of_ahnqiraj.cpp

mob_anubisath_sentinel.cpp

boss_viscidus.cpp

boss_twinemperors.cpp

boss_sartura.cpp

boss_cthun.cpp

boss_skeram.cpp

boss_ouro.cpp

boss_bug_trio.cpp

darkshore.cpp

Создание кода…

Компиляция…

boss_buru.cpp

instance_ruins_of_ahnqiraj.cpp

boss_rajaxx.cpp

boss_ossirian.cpp

boss_ayamiss.cpp

boss_moam.cpp

boss_kurinnaxx.cpp

mulgore.cpp

bloodmyst_isle.cpp

thunder_bluff.cpp

azshara.cpp

instance_razorfen_kraul.cpp

razorfen_kraul.cpp

the_barrens.cpp

ungoro_crater.cpp

instance_wailing_caverns.cpp

wailing_caverns.cpp

durotar.cpp

felwood.cpp

boss_azuregos.cpp

Создание кода…

Компиляция…

tanaris.cpp

dustwallow_marsh.cpp

winterspring.cpp

thousand_needles.cpp

ashenvale.cpp

teldrassil.cpp

boss_onyxia.cpp

instance_onyxias_lair.cpp

nagrand.cpp

instance_magtheridons_lair.cpp

boss_magtheridon.cpp

instance_hellfire_ramparts.cpp

boss_omor_the_unscarred.cpp

boss_watchkeeper_gargolmar.cpp

boss_vazruden_the_herald.cpp

boss_the_maker.cpp

boss_kelidan_the_breaker.cpp

instance_blood_furnace.cpp

boss_broggok.cpp

boss_warchief_kargath_bladefist.cpp

Создание кода…

Компиляция…

boss_nethekurse.cpp

instance_shattered_halls.cpp

boss_warbringer_omrogg.cpp

boss_mekgineer_steamrigger.cpp

instance_steam_vault.cpp

boss_hydromancer_thespia.cpp

boss_warlord_kalithresh.cpp

boss_hydross_the_unstable.cpp

boss_fathomlord_karathress.cpp

instance_serpent_shrine.cpp

boss_lady_vashj.cpp

boss_leotheras_the_blind.cpp

boss_lurker_below.cpp

boss_morogrim_tidewalker.cpp

boss_hungarfen.cpp

boss_the_black_stalker.cpp

shattrath_city.cpp

boss_pathaleon_the_calculator.cpp

boss_nethermancer_sepethrea.cpp

boss_gatewatcher_gyrokill.cpp

Создание кода…

Компиляция…

instance_mechanar.cpp

boss_gatewatcher_ironhand.cpp

instance_the_eye.cpp

boss_void_reaver.cpp

boss_astromancer.cpp

boss_alar.cpp

boss_kaelthas.cpp

the_eye.cpp

boss_high_botanist_freywinn.cpp

boss_warp_splinter.cpp

boss_laj.cpp

boss_harbinger_skyriss.cpp

instance_arcatraz.cpp

arcatraz.cpp

boss_shirrak_the_dead_watcher.cpp

boss_exarch_maladaar.cpp

boss_pandemonius.cpp

boss_nexusprince_shaffar.cpp

boss_tailonking_ikiss.cpp

boss_darkweaver_syth.cpp

Создание кода…

Компиляция…

instance_sethekk_halls.cpp

boss_murmur.cpp

boss_ambassador_hellmaw.cpp

boss_blackheart_the_inciter.cpp

instance_shadow_labyrinth.cpp

boss_grandmaster_vorpil.cpp

boss_doomwalker.cpp

terokkar_forest.cpp

hellfire_peninsula.cpp

boss_doomlord_kazzak.cpp

boss_teron_gorefiend.cpp

illidari_council.cpp

boss_shade_of_akama.cpp

boss_supremus.cpp

black_temple.cpp

boss_mother_shahraz.cpp

instance_black_temple.cpp

boss_reliquary_of_souls.cpp

boss_warlord_najentus.cpp

boss_bloodboil.cpp

Создание кода…

Компиляция…

boss_illidan.cpp

shadowmoon_valley.cpp

blades_edge_mountains.cpp

boss_high_king_maulgar.cpp

boss_gruul.cpp

instance_gruuls_lair.cpp

netherstorm.cpp

zangarmarsh.cpp

isle_of_conquest.cpp

storm_peaks.cpp

instance_halls_of_lightning.cpp

boss_bjarngrim.cpp

boss_ionar.cpp

boss_volkhan.cpp

boss_loken.cpp

boss_general_vezax.cpp

ulduar_teleporter.cpp

boss_thorim.cpp

boss_ignis.cpp

boss_algalon.cpp

Создание кода…

Компиляция…

instance_ulduar.cpp

boss_auriaya.cpp

boss_yoggsaron.cpp

boss_hodir.cpp

boss_assembly_of_iron.cpp

boss_flame_leviathan.cpp

boss_xt002.cpp

boss_mimiron.cpp

boss_freya.cpp

boss_razorscale.cpp

boss_kologarn.cpp

boss_krystallus.cpp

instance_halls_of_stone.cpp

boss_maiden_of_grief.cpp

boss_sjonnir.cpp

halls_of_stone.cpp

instance_obsidian_sanctum.cpp

boss_sartharion.cpp

boss_falric.cpp

instance_halls_of_reflection.cpp

Создание кода…

Компиляция…

halls_of_reflection.cpp

boss_marwyn.cpp

boss_forgemaster_garfrost.cpp

boss_krickandick.cpp

pit_of_saron.cpp

boss_scourgelord_tyrannus.cpp

instance_pit_of_saron.cpp

forge_of_souls.cpp

boss_bronjahm.cpp

instance_forge_of_souls.cpp

boss_devourer_of_souls.cpp

boss_malygos.cpp

instance_eye_of_eternity.cpp

boss_eregos.cpp

boss_drakos.cpp

boss_varos.cpp

boss_urom.cpp

oculus.cpp

instance_oculus.cpp

commander_kolurg.cpp

Создание кода…

Компиляция…

commander_stoutbeard.cpp

boss_ormorok.cpp

boss_magus_telestra.cpp

instance_nexus.cpp

boss_keristrasza.cpp

boss_anomalus.cpp

boss_anubarak_trial.cpp

boss_faction_champions.cpp

boss_lord_jaraxxus.cpp

boss_northrend_beasts.cpp

trial_of_the_crusader.cpp

boss_twin_valkyr.cpp

instance_trial_of_the_crusader.cpp

trial_of_the_champion.cpp

boss_grand_champions.cpp

boss_black_knight.cpp

instance_trial_of_the_champion.cpp

boss_argent_challenge.cpp

boss_loatheb.cpp

boss_anubrekhan.cpp

Создание кода…

Компиляция…

boss_maexxna.cpp

boss_patchwerk.cpp

boss_gothik.cpp

boss_faerlina.cpp

boss_gluth.cpp

boss_four_horsemen.cpp

boss_kelthuzad.cpp

boss_heigan.cpp

boss_thaddius.cpp

boss_razuvious.cpp

boss_sapphiron.cpp

instance_naxxramas.cpp

boss_grobbulus.cpp

boss_noth.cpp

crystalsong_forest.cpp

boss_archavon.cpp

boss_koralon.cpp

instance_vault_of_archavon.cpp

boss_emalon.cpp

boss_toravon.cpp

Создание кода…

Компиляция…

sholazar_basin.cpp

boss_palehoof.cpp

boss_svala.cpp

instance_pinnacle.cpp

boss_ymiron.cpp

boss_skadi.cpp

boss_ingvar_the_plunderer.cpp

boss_skarvald_dalronn.cpp

instance_utgarde_keep.cpp

boss_keleseth.cpp

utgarde_keep.cpp

dragonblight.cpp

grizzly_hills.cpp

instance_azjol_nerub.cpp

boss_krikthir_the_gatewatcher.cpp

boss_hadronox.cpp

boss_anubarak.cpp

boss_herald_volazj.cpp

boss_prince_taldaram.cpp

instance_ahnkahet.cpp

Создание кода…

Компиляция…

boss_jedoga_shadowseeker.cpp

boss_elder_nadox.cpp

boss_amanitar.cpp

boss_zuramat.cpp

instance_violet_hold.cpp

boss_lavanthor.cpp

boss_cyanigosa.cpp

boss_ichoron.cpp

boss_moragg.cpp

boss_xevozz.cpp

boss_erekem.cpp

violet_hold.cpp

instance_icecrown_citadel.cpp

icecrown_citadel.cpp

boss_valithria_dreamwalker.cpp

boss_lord_marrowgar.cpp

boss_lady_deathwhisper.cpp

boss_deathbringer_saurfang.cpp

boss_festergut.cpp

boss_rotface.cpp

Создание кода…

Компиляция…

boss_professor_putricide.cpp

boss_blood_prince_council.cpp

boss_blood_queen_lana_thel.cpp

boss_sindragosa.cpp

boss_the_lich_king.cpp

…......\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_the_lich_king.cpp(1308): error C2039: FindNearestPlayer: не является членом “Creature”

C:\TrinityCore\src\server\game\Entities\Creature\Creature.h(411): см. объявление “Creature”

…......\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_the_lich_king.cpp(3283): error C2039: FindNearestPlayer: не является членом “Creature”

C:\TrinityCore\src\server\game\Entities\Creature\Creature.h(411): см. объявление “Creature”

…......\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_the_lich_king.cpp(3349): error C2039: FindNearestPlayer: не является членом “Creature”

C:\TrinityCore\src\server\game\Entities\Creature\Creature.h(411): см. объявление “Creature”

…......\TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_the_lich_king.cpp(3425): error C2039: FindNearestPlayer: не является членом “Creature”

C:\TrinityCore\src\server\game\Entities\Creature\Creature.h(411): см. объявление “Creature”

zuldrak.cpp

icecrown.cpp

boss_slad_ran.cpp

instance_gundrak.cpp

boss_drakkari_colossus.cpp

boss_gal_darah.cpp

boss_moorabi.cpp

boss_eck.cpp

borean_tundra.cpp

howling_fjord.cpp

dalaran.cpp

boss_trollgore.cpp

instance_drak_tharon_keep.cpp

boss_novos.cpp

boss_tharon_ja.cpp

Создание кода…

Компиляция…

boss_dred.cpp

Создание кода…

------ Построение начато: проект: worldserver, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/src/server/worldserver/CMakeLists.txt

CMake does not need to re-run because C:\win\src\server\worldserver\CMakeFiles\generate.stamp is up-to-date.

worldPCH.cpp

CliRunnable.cpp

RARunnable.cpp

RASocket.cpp

TCSoap.cpp

WorldRunnable.cpp

Main.cpp

Master.cpp

WheatyExceptionReport.cpp

Создание кода…

LINK : fatal error LNK1181: не удается открыть входной файл “…\scripts\Release\scripts.lib”

------ Построение начато: проект: authserver, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/src/server/authserver/CMakeLists.txt

CMake does not need to re-run because C:\win\src\server\authserver\CMakeFiles\generate.stamp is up-to-date.

authPCH.cpp

AuthCodes.cpp

RealmList.cpp

AuthSocket.cpp

RealmSocket.cpp

Main.cpp

WheatyExceptionReport.cpp

Создание кода…

Создается библиотека C:/win/src/server/authserver/Release/authserver.lib и объект C:/win/src/server/authserver/Release/authserver.exp

authserver.vcxproj → C:\win\bin\Release\authserver.exe

------ Построение начато: проект: ALL_BUILD, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/CMakeLists.txt

CMake does not need to re-run because C:\win\CMakeFiles\generate.stamp is up-to-date.

------ Пропуск построения: проект: INSTALL, Конфигурация: Release Win32 ------

Проект не выбран для построения в данной конфигурации решения

========== Построение: успешно: 12, с ошибками: 2, без изменений: 0, пропущено: 1 ==========

[/SPOILER]

Че мог не правильно сделать?

Попробуй:

Добавь

Player*     FindNearestPlayer(float range, bool alive = true);

src/server/game/Entities/Creature/Creature.h 443 строка.

пс. скомуниздино с форка семака

там строчка пустая вот:

[SPOILER]void SelectLevel(const CreatureInfo *cinfo);

void LoadEquipment(uint32 equip_entry, bool force=false);

uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }

char const* GetSubName() const { return GetCreatureInfo()->SubName; }

void Update(uint32 time); // overwrited Unit::Update

void GetRespawnCoord(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const;

uint32 GetEquipmentId() const { return GetCreatureInfo()->equipmentId; }

void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }

bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader; }

bool isCivilian() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; }

bool isTrigger() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; }

bool isGuard() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_GUARD; }

bool canWalk() const { return GetCreatureInfo()->InhabitType & INHABIT_GROUND; }

bool canSwim() const { return GetCreatureInfo()->InhabitType & INHABIT_WATER; }

442 //bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; }

443

444 void SetReactState(ReactStates st) { m_reactState = st; }

445 ReactStates GetReactState() { return m_reactState; }

bool HasReactState(ReactStates state) const { return (m_reactState == state); }

void InitializeReactState()

{

if (isTotem() || isTrigger() || GetCreatureType() == CREATURE_TYPE_CRITTER || isSpiritService())

SetReactState(REACT_PASSIVE);

else

SetReactState(REACT_AGGRESSIVE);

/*else if (isCivilian())

SetReactState(REACT_DEFENSIVE);*/;

}

///// TODO RENAME THIS!!!

bool isCanTrainingOf(Player* player, bool msg) const;

bool isCanInteractWithBattleMaster(Player* player, bool msg) const;

bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const;

bool canCreatureAttack(Unit const *pVictim, bool force = true) const;

bool IsImmunedToSpell(SpellEntry const* spellInfo);

// redefine Unit::IsImmunedToSpell

bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;

// redefine Unit::IsImmunedToSpellEffect

bool isElite() const

[/SPOILER]

В нее вписывать?

Добавил строчку вот че получилось

[SPOILER]------ Построение начато: проект: ZERO_CHECK, Конфигурация: Release Win32 ------

Checking Build System

CMake does not need to re-run because C:/win/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/dep/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/dep/acelite/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/dep/acelite/ace/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/dep/mysqllite/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/dep/zlib/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/dep/gsoap/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/genrev/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/server/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/server/shared/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/server/game/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/server/collision/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/server/authserver/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/server/scripts/CMakeFiles/generate.stamp is up-to-date.

CMake does not need to re-run because C:/win/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date.

------ Построение начато: проект: zlib, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/dep/zlib/CMakeLists.txt

CMake does not need to re-run because C:\win\dep\zlib\CMakeFiles\generate.stamp is up-to-date.

adler32.c

compress.c

crc32.c

deflate.c

example.c

infback.c

inffast.c

inflate.c

inftrees.c

trees.c

uncompr.c

zutil.c

Создание кода…

zlib.vcxproj → C:\win\dep\zlib\Release\zlib.lib

------ Построение начато: проект: ace, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/dep/acelite/ace/CMakeLists.txt

CMake does not need to re-run because C:\win\dep\acelite\ace\CMakeFiles\generate.stamp is up-to-date.

WinAcePCH.cpp

ACE.cpp

ACE_crc32.cpp

ACE_crc_ccitt.cpp

ace_wchar.cpp

Activation_Queue.cpp

Active_Map_Manager.cpp

Addr.cpp

Argv_Type_Converter.cpp

Assert.cpp

Asynch_IO.cpp

Asynch_IO_Impl.cpp

Asynch_Pseudo_Task.cpp

ATM_Acceptor.cpp

ATM_Addr.cpp

ATM_Connector.cpp

ATM_Params.cpp

ATM_QoS.cpp

ATM_Stream.cpp

Atomic_Op.cpp

Atomic_Op_Sparc.c

Создание кода…

Компиляция…

Auto_Event.cpp

Barrier.cpp

Base_Thread_Adapter.cpp

Based_Pointer_Repository.cpp

Basic_Stats.cpp

Basic_Types.cpp

Capabilities.cpp

CDR_Base.cpp

CDR_Size.cpp

CDR_Stream.cpp

Cleanup.cpp

Codecs.cpp

Codeset_IBM1047.cpp

Codeset_Registry.cpp

Codeset_Registry_db.cpp

Condition_Recursive_Thread_Mutex.cpp

Condition_Thread_Mutex.cpp

Configuration.cpp

Configuration_Import_Export.cpp

Connection_Recycling_Strategy.cpp

Создание кода…

Компиляция…

Containers.cpp

Copy_Disabled.cpp

Countdown_Time.cpp

Date_Time.cpp

DEV.cpp

DEV_Addr.cpp

DEV_Connector.cpp

DEV_IO.cpp

Dev_Poll_Reactor.cpp

Dirent.cpp

Dirent_Selector.cpp

DLL.cpp

DLL_Manager.cpp

Dump.cpp

Dynamic.cpp

Dynamic_Message_Strategy.cpp

Dynamic_Service_Base.cpp

Dynamic_Service_Dependency.cpp

Encoding_Converter.cpp

Encoding_Converter_Factory.cpp

Создание кода…

Компиляция…

Event.cpp

Event_Handler.cpp

FIFO.cpp

FIFO_Recv.cpp

FIFO_Recv_Msg.cpp

FIFO_Send.cpp

FIFO_Send_Msg.cpp

FILE.cpp

FILE_Addr.cpp

FILE_Connector.cpp

FILE_IO.cpp

File_Lock.cpp

Filecache.cpp

Flag_Manip.cpp

Framework_Component.cpp

Functor.cpp

Functor_String.cpp

Get_Opt.cpp

gethrtime.cpp

Handle_Ops.cpp

Создание кода…

Компиляция…

Handle_Set.cpp

Hashable.cpp

High_Res_Timer.cpp

ICMP_Socket.cpp

INET_Addr.cpp

Init_ACE.cpp

IO_Cntl_Msg.cpp

IO_SAP.cpp

IOStream.cpp

IPC_SAP.cpp

Lib_Find.cpp

Local_Memory_Pool.cpp

Local_Name_Space.cpp

Local_Tokens.cpp

Lock.cpp

Log_Msg.cpp

Log_Msg_Backend.cpp

Log_Msg_Callback.cpp

Log_Msg_IPC.cpp

Log_Msg_NT_Event_Log.cpp

Создание кода…

Компиляция…

Log_Msg_UNIX_Syslog.cpp

Log_Record.cpp

Logging_Strategy.cpp

LSOCK.cpp

LSOCK_Acceptor.cpp

LSOCK_CODgram.cpp

LSOCK_Connector.cpp

LSOCK_Dgram.cpp

LSOCK_Stream.cpp

Malloc.cpp

Malloc_Allocator.cpp

Manual_Event.cpp

MEM_Acceptor.cpp

MEM_Addr.cpp

MEM_Connector.cpp

MEM_IO.cpp

Mem_Map.cpp

MEM_SAP.cpp

MEM_Stream.cpp

Message_Block.cpp

Создание кода…

Компиляция…

Message_Queue.cpp

Message_Queue_NT.cpp

Message_Queue_Vx.cpp

Method_Request.cpp

MMAP_Memory_Pool.cpp

Monitor_Admin.cpp

Monitor_Admin_Manager.cpp

Monitor_Base.cpp

Monitor_Control_Action.cpp

Monitor_Control_Types.cpp

Monitor_Point_Registry.cpp

Monitor_Size.cpp

Msg_WFMO_Reactor.cpp

Multihomed_INET_Addr.cpp

Mutex.cpp

Name_Proxy.cpp

Name_Request_Reply.cpp

Name_Space.cpp

Naming_Context.cpp

Netlink_Addr.cpp

Создание кода…

Компиляция…

Notification_Queue.cpp

Notification_Strategy.cpp

NT_Service.cpp

Obchunk.cpp

Object_Manager.cpp

Object_Manager_Base.cpp

OS_Errno.cpp

OS_Log_Msg_Attributes.cpp

OS_main.cpp

OS_NS_arpa_inet.cpp

OS_NS_ctype.cpp

OS_NS_dirent.cpp

OS_NS_dlfcn.cpp

OS_NS_errno.cpp

OS_NS_fcntl.cpp

OS_NS_math.cpp

OS_NS_netdb.cpp

OS_NS_poll.cpp

OS_NS_pwd.cpp

OS_NS_regex.cpp

Создание кода…

Компиляция…

OS_NS_signal.cpp

OS_NS_stdio.cpp

OS_NS_stdlib.cpp

OS_NS_string.cpp

OS_NS_strings.cpp

OS_NS_stropts.cpp

OS_NS_sys_mman.cpp

OS_NS_sys_msg.cpp

OS_NS_sys_resource.cpp

OS_NS_sys_select.cpp

OS_NS_sys_sendfile.cpp

OS_NS_sys_shm.cpp

OS_NS_sys_socket.cpp

OS_NS_sys_stat.cpp

OS_NS_sys_time.cpp

OS_NS_sys_uio.cpp

OS_NS_sys_utsname.cpp

OS_NS_sys_wait.cpp

OS_NS_Thread.cpp

OS_NS_time.cpp

Создание кода…

Компиляция…

OS_NS_unistd.cpp

OS_NS_wchar.cpp

OS_QoS.cpp

OS_Thread_Adapter.cpp

OS_TLI.cpp

Pagefile_Memory_Pool.cpp

Parse_Node.cpp

PI_Malloc.cpp

Ping_Socket.cpp

Pipe.cpp

POSIX_Asynch_IO.cpp

POSIX_CB_Proactor.cpp

POSIX_Proactor.cpp

Priority_Reactor.cpp

Proactor.cpp

Proactor_Impl.cpp

Process.cpp

Process_Manager.cpp

Process_Mutex.cpp

Process_Semaphore.cpp

Создание кода…

Компиляция…

Profile_Timer.cpp

Reactor.cpp

Reactor_Impl.cpp

Reactor_Notification_Strategy.cpp

Reactor_Timer_Interface.cpp

Read_Buffer.cpp

Recursive_Thread_Mutex.cpp

Recyclable.cpp

Registry.cpp

Registry_Name_Space.cpp

Remote_Name_Space.cpp

Remote_Tokens.cpp

Rtems_init.c

RW_Mutex.cpp

RW_Process_Mutex.cpp

RW_Thread_Mutex.cpp

Sample_History.cpp

Sbrk_Memory_Pool.cpp

Sched_Params.cpp

Select_Reactor_Base.cpp

Создание кода…

Компиляция…

Semaphore.cpp

Service_Config.cpp

Service_Gestalt.cpp

Service_Manager.cpp

Service_Object.cpp

Service_Repository.cpp

Service_Types.cpp

Shared_Memory.cpp

Shared_Memory_MM.cpp

Shared_Memory_Pool.cpp

Shared_Memory_SV.cpp

Shared_Object.cpp

Sig_Adapter.cpp

Sig_Handler.cpp

Signal.cpp

SOCK.cpp

SOCK_Acceptor.cpp

SOCK_CODgram.cpp

Sock_Connect.cpp

SOCK_Connector.cpp

Создание кода…

Компиляция…

SOCK_Dgram.cpp

SOCK_Dgram_Bcast.cpp

SOCK_Dgram_Mcast.cpp

SOCK_IO.cpp

SOCK_Netlink.cpp

SOCK_SEQPACK_Acceptor.cpp

SOCK_SEQPACK_Association.cpp

SOCK_SEQPACK_Connector.cpp

SOCK_Stream.cpp

SPIPE.cpp

SPIPE_Acceptor.cpp

SPIPE_Addr.cpp

SPIPE_Connector.cpp

SPIPE_Stream.cpp

SString.cpp

Stack_Trace.cpp

Stats.cpp

String_Base_Const.cpp

SUN_Proactor.cpp

SV_Message.cpp

Создание кода…

Компиляция…

SV_Message_Queue.cpp

SV_Semaphore_Complex.cpp

SV_Semaphore_Simple.cpp

SV_Shared_Memory.cpp

Svc_Conf_Lexer.cpp

Svc_Conf_y.cpp

Synch_Options.cpp

System_Time.cpp

Task.cpp

Thread.cpp

Thread_Adapter.cpp

Thread_Control.cpp

Thread_Exit.cpp

Thread_Hook.cpp

Thread_Manager.cpp

Thread_Mutex.cpp

Thread_Semaphore.cpp

Throughput_Stats.cpp

Time_Value.cpp

Timeprobe.cpp

Создание кода…

Компиляция…

TLI.cpp

TLI_Acceptor.cpp

TLI_Connector.cpp

TLI_Stream.cpp

Token.cpp

Token_Collection.cpp

Token_Invariants.cpp

Token_Manager.cpp

Token_Request_Reply.cpp

TP_Reactor.cpp

Trace.cpp

TSS_Adapter.cpp

TTY_IO.cpp

UNIX_Addr.cpp

UPIPE_Acceptor.cpp

UPIPE_Connector.cpp

UPIPE_Stream.cpp

UTF16_Encoding_Converter.cpp

UTF32_Encoding_Converter.cpp

UTF8_Encoding_Converter.cpp

Создание кода…

Компиляция…

UUID.cpp

WFMO_Reactor.cpp

WIN32_Asynch_IO.cpp

WIN32_Proactor.cpp

XML_Svc_Conf.cpp

XTI_ATM_Mcast.cpp

Создание кода…

Создается библиотека C:/win/dep/acelite/ace/Release/ace.lib и объект C:/win/dep/acelite/ace/Release/ace.exp

ace.vcxproj → C:\win\bin\Release\ace.dll

------ Построение начато: проект: revision.h, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/src/genrev/CMakeLists.txt

CMake does not need to re-run because C:\win\src\genrev\CMakeFiles\generate.stamp is up-to-date.

------ Построение начато: проект: shared, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/src/server/shared/CMakeLists.txt

CMake does not need to re-run because C:\win\src\server\shared\CMakeFiles\generate.stamp is up-to-date.

sharedPCH.cpp

Config.cpp

ARC4.cpp

AuthCrypt.cpp

BigNumber.cpp

HMACSHA1.cpp

SHA1.cpp

AdhocStatement.cpp

DatabaseWorker.cpp

Field.cpp

CharacterDatabase.cpp

LoginDatabase.cpp

WorldDatabase.cpp

MySQLConnection.cpp

PreparedStatement.cpp

QueryHolder.cpp

QueryResult.cpp

SQLStorage.cpp

Transaction.cpp

DBCFileLoader.cpp

Log.cpp

Создание кода…

Компиляция…

DelayExecutor.cpp

Threading.cpp

EventProcessor.cpp

ServiceWin32.cpp

Util.cpp

Common.cpp

Создание кода…

shared.vcxproj → C:\win\src\server\shared\Release\shared.lib

------ Построение начато: проект: gsoap, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/dep/gsoap/CMakeLists.txt

CMake does not need to re-run because C:\win\dep\gsoap\CMakeFiles\generate.stamp is up-to-date.

soapC.cpp

soapServer.cpp

stdsoap2.cpp

Создание кода…

gsoap.vcxproj → C:\win\dep\gsoap\Release\gsoap.lib

------ Построение начато: проект: game, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/src/server/game/CMakeLists.txt

CMake does not need to re-run because C:\win\src\server\game\CMakeFiles\generate.stamp is up-to-date.

gamePCH.cpp

AccountMgr.cpp

AchievementMgr.cpp

AddonMgr.cpp

CombatAI.cpp

GameObjectAI.cpp

GuardAI.cpp

PassiveAI.cpp

PetAI.cpp

ReactorAI.cpp

TotemAI.cpp

UnitAI.cpp

CreatureAI.cpp

CreatureAIRegistry.cpp

CreatureAISelector.cpp

CreatureEventAI.cpp

CreatureEventAIMgr.cpp

ScriptedCreature.cpp

ScriptedEscortAI.cpp

ScriptedFollowerAI.cpp

ScriptedSimpleAI.cpp

Создание кода…

Компиляция…

SmartAI.cpp

SmartScript.cpp

SmartScriptMgr.cpp

AuctionHouseMgr.cpp

ArenaTeam.cpp

Battleground.cpp

BattlegroundMgr.cpp

BattlegroundQueue.cpp

BattlegroundAA.cpp

BattlegroundAB.cpp

BattlegroundAV.cpp

BattlegroundBE.cpp

BattlegroundDS.cpp

BattlegroundEY.cpp

BattlegroundIC.cpp

BattlegroundNA.cpp

BattlegroundRB.cpp

BattlegroundRL.cpp

BattlegroundRV.cpp

BattlegroundSA.cpp

Создание кода…

Компиляция…

BattlegroundWS.cpp

Calendar.cpp

Channel.cpp

ChannelMgr.cpp

Chat.cpp

Debugcmds.cpp

Level0.cpp

Level1.cpp

Level2.cpp

Level3.cpp

TicketCommands.cpp

HostileRefManager.cpp

ThreatManager.cpp

ConditionMgr.cpp

DisableMgr.cpp

DBCStores.cpp

LFGGroupData.cpp

LFGMgr.cpp

LFGPlayerData.cpp

LFGScripts.cpp

Создание кода…

Компиляция…

Corpse.cpp

Creature.cpp

CreatureGroups.cpp

GossipDef.cpp

TemporarySummon.cpp

DynamicObject.cpp

GameObject.cpp

Bag.cpp

Item.cpp

ItemEnchantmentMgr.cpp

Object.cpp

ObjectPosSelector.cpp

UpdateData.cpp

Pet.cpp

Player.cpp

SocialMgr.cpp

Totem.cpp

Transport.cpp

StatSystem.cpp

Unit.cpp

Создание кода…

Компиляция…

Vehicle.cpp

GameEventMgr.cpp

ObjectAccessor.cpp

ObjectMgr.cpp

GridStates.cpp

GridNotifiers.cpp

ObjectGridLoader.cpp

Group.cpp

GroupReference.cpp

Guild.cpp

InstanceSaveMgr.cpp

InstanceScript.cpp

LootMgr.cpp

Mail.cpp

Map.cpp

MapInstanced.cpp

MapManager.cpp

MapUpdater.cpp

DestinationHolder.cpp

FollowerReference.cpp

Создание кода…

Компиляция…

MotionMaster.cpp

MovementGenerator.cpp

ConfusedMovementGenerator.cpp

FleeingMovementGenerator.cpp

HomeMovementGenerator.cpp

IdleMovementGenerator.cpp

PointMovementGenerator.cpp

RandomMovementGenerator.cpp

TargetedMovementGenerator.cpp

WaypointMovementGenerator.cpp

WaypointManager.cpp

OutdoorPvP.cpp

OutdoorPvPMgr.cpp

PoolMgr.cpp

QuestDef.cpp

ReputationMgr.cpp

MapScripts.cpp

ScriptLoader.cpp

ScriptMgr.cpp

ScriptSystem.cpp

Создание кода…

Компиляция…

AddonHandler.cpp

ArenaTeamHandler.cpp

AuctionHouseHandler.cpp

AuthHandler.cpp

BattleGroundHandler.cpp

CalendarHandler.cpp

ChannelHandler.cpp

CharacterHandler.cpp

ChatHandler.cpp

CombatHandler.cpp

DuelHandler.cpp

GroupHandler.cpp

GuildHandler.cpp

ItemHandler.cpp

LFGHandler.cpp

LootHandler.cpp

MailHandler.cpp

MiscHandler.cpp

MovementHandler.cpp

NPCHandler.cpp

Создание кода…

Компиляция…

PetHandler.cpp

PetitionsHandler.cpp

QueryHandler.cpp

QuestHandler.cpp

SkillHandler.cpp

SpellHandler.cpp

TaxiHandler.cpp

TicketHandler.cpp

TradeHandler.cpp

VehicleHandler.cpp

VoiceChatHandler.cpp

Opcodes.cpp

WorldLog.cpp

WorldSession.cpp

WorldSocket.cpp

WorldSocketMgr.cpp

SkillDiscovery.cpp

SkillExtraItems.cpp

SpellAuraEffects.cpp

SpellAuras.cpp

Создание кода…

Компиляция…

Spell.cpp

SpellEffects.cpp

SpellMgr.cpp

SpellScript.cpp

CreatureTextMgr.cpp

CharacterDatabaseCleaner.cpp

PlayerDump.cpp

TicketMgr.cpp

Weather.cpp

WeatherMgr.cpp

World.cpp

Создание кода…

game.vcxproj → C:\win\src\server\game\Release\game.lib

------ Построение начато: проект: g3dlib, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/dep/g3dlite/CMakeLists.txt

CMake does not need to re-run because C:\win\dep\g3dlite\CMakeFiles\generate.stamp is up-to-date.

AABox.cpp

Any.cpp

BinaryFormat.cpp

BinaryInput.cpp

BinaryOutput.cpp

Box.cpp

Capsule.cpp

CollisionDetection.cpp

CoordinateFrame.cpp

Crypto.cpp

Cylinder.cpp

debugAssert.cpp

FileSystem.cpp

fileutils.cpp

format.cpp

g3dfnmatch.cpp

g3dmath.cpp

Line.cpp

LineSegment.cpp

Log.cpp

Создание кода…

Компиляция…

Matrix3.cpp

Matrix4.cpp

MemoryManager.cpp

PhysicsFrame.cpp

Plane.cpp

prompt.cpp

Quat.cpp

Random.cpp

Ray.cpp

ReferenceCount.cpp

RegistryUtil.cpp

Sphere.cpp

stringutils.cpp

System.cpp

Port System::memcpy SIMD to all platforms

Port System::memfill SIMD to all platforms

TextInput.cpp

TextOutput.cpp

Triangle.cpp

uint128.cpp

UprightFrame.cpp

Vector2.cpp

Создание кода…

Компиляция…

Vector3.cpp

Vector4.cpp

Создание кода…

g3dlib.vcxproj → C:\win\dep\g3dlite\Release\g3dlib.lib

------ Построение начато: проект: collision, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/src/server/collision/CMakeLists.txt

CMake does not need to re-run because C:\win\src\server\collision\CMakeFiles\generate.stamp is up-to-date.

collisionPCH.cpp

VMapFactory.cpp

VMapManager2.cpp

MapTree.cpp

TileAssembler.cpp

ModelInstance.cpp

WorldModel.cpp

BoundingIntervalHierarchy.cpp

Создание кода…

collision.vcxproj → C:\win\src\server\collision\Release\collision.lib

------ Построение начато: проект: libmysql, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/dep/mysqllite/CMakeLists.txt

CMake does not need to re-run because C:\win\dep\mysqllite\CMakeFiles\generate.stamp is up-to-date.

get_password.c

libmysql.c

errmsg.c

client.c

my_time.c

client_plugin.c

pack.c

password.c

dbug.c

array.c

charset-def.c

charset.c

checksum.c

default.c

errors.c

hash.c

list.c

md5.c

mf_cache.c

mf_dirname.c

Создание кода…

Компиляция…

mf_fn_ext.c

mf_format.c

mf_getdate.c

mf_iocache.c

mf_iocache2.c

mf_keycache.c

mf_keycaches.c

mf_loadpath.c

mf_pack.c

mf_path.c

mf_qsort.c

mf_qsort2.c

mf_radix.c

mf_same.c

mf_sort.c

mf_soundex.c

mf_arr_appstr.c

mf_tempdir.c

mf_tempfile.c

mf_unixpath.c

Создание кода…

Компиляция…

mf_wcomp.c

mulalloc.c

my_access.c

my_aes.c

my_alloc.c

my_bit.c

my_bitmap.c

my_chsize.c

my_compress.c

my_copy.c

my_create.c

my_delete.c

my_div.c

my_error.c

my_file.c

my_fopen.c

my_fstream.c

my_gethostbyname.c

my_gethwaddr.c

my_getopt.c

Создание кода…

Компиляция…

my_getsystime.c

my_getwd.c

my_handler.c

my_init.c

my_lib.c

my_lock.c

my_malloc.c

my_mess.c

my_mkdir.c

my_mmap.c

my_once.c

my_open.c

my_pread.c

my_pthread.c

my_quick.c

my_read.c

my_redel.c

my_rename.c

my_seek.c

my_sleep.c

Создание кода…

Компиляция…

my_static.c

my_symlink.c

my_symlink2.c

my_sync.c

my_thr_init.c

my_write.c

ptr_cmp.c

queues.c

stacktrace.c

rijndael.c

sha1.c

string.c

thr_alarm.c

thr_lock.c

thr_mutex.c

thr_rwlock.c

tree.c

typelib.c

base64.c

my_memmem.c

Создание кода…

Компиляция…

my_getpagesize.c

lf_alloc-pin.c

lf_dynarray.c

lf_hash.c

my_atomic.c

my_getncpus.c

my_rdtsc.c

my_winthread.c

my_wincond.c

my_winerr.c

my_winfile.c

my_windac.c

my_conio.c

bchange.c

bmove_upp.c

ctype-big5.c

ctype-bin.c

ctype-cp932.c

ctype-czech.c

ctype-euc_kr.c

Создание кода…

Компиляция…

ctype-extra.c

ctype-gb2312.c

ctype-gbk.c

ctype-latin1.c

ctype-mb.c

ctype-simple.c

ctype-tis620.c

ctype-uca.c

ctype-ucs2.c

ctype-utf8.c

ctype-win1250ch.c

ctype.c

decimal.c

dtoa.c

int2str.c

is_prefix.c

llstr.c

longlong2str.c

my_strtoll10.c

my_vsnprintf.c

Создание кода…

Компиляция…

str2int.c

str_alloc.c

strcend.c

strend.c

strfill.c

strmake.c

strmov.c

strnmov.c

strxmov.c

strxnmov.c

xml.c

my_strchr.c

strcont.c

strappend.c

vio.c

viosocket.c

viossl.c

viosslfactories.c

Создание кода…

net_serv.cc

Создается библиотека C:/win/dep/mysqllite/Release/libmysql.lib и объект C:/win/dep/mysqllite/Release/libmysql.exp

libmysql.vcxproj → C:\win\bin\Release\libmysql.dll

------ Построение начато: проект: scripts, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/src/server/scripts/CMakeLists.txt

CMake does not need to re-run because C:\win\src\server\scripts\CMakeFiles\generate.stamp is up-to-date.

ScriptPCH.cpp

spell_shaman.cpp

spell_hunter.cpp

spell_rogue.cpp

spell_druid.cpp

spell_dk.cpp

spell_quest.cpp

spell_warrior.cpp

spell_generic.cpp

spell_warlock.cpp

spell_priest.cpp

spell_mage.cpp

spell_paladin.cpp

spell_item.cpp

cs_account.cpp

cs_achievement.cpp

cs_gm.cpp

cs_npc.cpp

cs_go.cpp

cs_learn.cpp

cs_modify.cpp

Создание кода…

Компиляция…

cs_debug.cpp

cs_tele.cpp

cs_event.cpp

cs_gobject.cpp

cs_honor.cpp

cs_wp.cpp

cs_titles.cpp

cs_quest.cpp

cs_reload.cpp

example_misc.cpp

example_gossip_codebox.cpp

example_escort.cpp

example_creature.cpp

example_spell.cpp

example_commandscript.cpp

ScriptedEscortAI.cpp

ScriptedCreature.cpp

ScriptedFollowerAI.cpp

ScriptedSimpleAI.cpp

achievement_scripts.cpp

Создание кода…

Компиляция…

areatrigger_scripts.cpp

boss_emeriss.cpp

boss_lethon.cpp

boss_taerar.cpp

boss_ysondre.cpp

chat_log.cpp

go_scripts.cpp

guards.cpp

item_scripts.cpp

mob_generic_creature.cpp

npc_innkeeper.cpp

npc_professions.cpp

npc_taxi.cpp

npcs_special.cpp

OutdoorPvPTF.cpp

OutdoorPvPSI.cpp

OutdoorPvPZM.cpp

OutdoorPvPNA.cpp

OutdoorPvPHP.cpp

OutdoorPvPEP.cpp

Создание кода…

Компиляция…

ghostlands.cpp

eversong_woods.cpp

boss_galvangar.cpp

boss_balinda.cpp

boss_drekthar.cpp

boss_vanndar.cpp

alterac_valley.cpp

boss_the_ravenian.cpp

boss_instructor_malicia.cpp

boss_death_knight_darkreaver.cpp

boss_illucia_barov.cpp

boss_vectus.cpp

boss_jandice_barov.cpp

boss_kormok.cpp

boss_lord_alexei_barov.cpp

boss_doctor_theolen_krastinov.cpp

boss_darkmaster_gandling.cpp

instance_scholomance.cpp

boss_lorekeeper_polkelt.cpp

boss_ras_frostwhisper.cpp

Создание кода…

Компиляция…

isle_of_queldanas.cpp

boss_kruul.cpp

searing_gorge.cpp

boss_hakkar.cpp

boss_mandokir.cpp

boss_marli.cpp

boss_hazzarah.cpp

boss_jeklik.cpp

boss_grilek.cpp

boss_renataki.cpp

boss_arlokk.cpp

boss_gahzranka.cpp

boss_venoxis.cpp

instance_zulgurub.cpp

boss_jindo.cpp

boss_wushoolay.cpp

boss_thekal.cpp

wetlands.cpp

arathi_highlands.cpp

instance_gnomeregan.cpp

Создание кода…

Компиляция…

gnomeregan.cpp

redridge_mountains.cpp

boss_high_interrogator_gerstahn.cpp

boss_gorosh_the_dervish.cpp

blackrock_depths.cpp

boss_anubshiah.cpp

boss_tomb_of_seven.cpp

boss_general_angerforge.cpp

boss_grizzle.cpp

boss_ambassador_flamelash.cpp

instance_blackrock_depths.cpp

boss_moira_bronzebeard.cpp

boss_emperor_dagran_thaurissan.cpp

boss_magmus.cpp

ironforge.cpp

chapter2.cpp

chapter5.cpp

chapter1.cpp

the_scarlet_enclave.cpp

eastern_plaguelands.cpp

Создание кода…

Компиляция…

boss_gehennas.cpp

boss_lucifron.cpp

boss_golemagg.cpp

boss_majordomo_executus.cpp

boss_baron_geddon.cpp

boss_ragnaros.cpp

boss_garr.cpp

instance_molten_core.cpp

boss_sulfuron_harbinger.cpp

boss_magmadar.cpp

molten_core.cpp

boss_shazzrah.cpp

boss_baroness_anastari.cpp

boss_nerubenkan.cpp

instance_stratholme.cpp

boss_dathrohan_balnazzar.cpp

boss_timmy_the_cruel.cpp

boss_baron_rivendare.cpp

boss_magistrate_barthilas.cpp

boss_order_of_silver_hand.cpp

Создание кода…

Компиляция…

boss_ramstein_the_gorger.cpp

boss_cannon_master_willey.cpp

boss_maleki_the_pallid.cpp

boss_postmaster_malown.cpp

stratholme.cpp

tirisfal_glades.cpp

sunken_temple.cpp

instance_sunken_temple.cpp

boss_felblood_kaelthas.cpp

boss_priestess_delrissa.cpp

instance_magisters_terrace.cpp

boss_selin_fireheart.cpp

boss_vexallus.cpp

magisters_terrace.cpp

uldaman.cpp

boss_ironaya.cpp

instance_uldaman.cpp

boss_archaedas.cpp

swamp_of_sorrows.cpp

boss_pyroguard_emberseer.cpp

Создание кода…

Компиляция…

boss_drakkisath.cpp

boss_warmaster_voone.cpp

boss_mother_smolderweb.cpp

boss_quartermaster_zigris.cpp

boss_halycon.cpp

boss_overlord_wyrmthalak.cpp

boss_shadow_hunter_voshgajin.cpp

boss_gyth.cpp

boss_rend_blackhand.cpp

boss_highlord_omokk.cpp

boss_the_beast.cpp

instance_blackrock_spire.cpp

boss_eredar_twins.cpp

boss_kiljaeden.cpp

boss_muru.cpp

instance_sunwell_plateau.cpp

boss_kalecgos.cpp

boss_brutallus.cpp

sunwell_plateau.cpp

boss_felmyst.cpp

Создание кода…

Компиляция…

stranglethorn_vale.cpp

deadmines.cpp

boss_mr_smite.cpp

instance_deadmines.cpp

duskwood.cpp

boss_azshir_the_sleepless.cpp

boss_mograine_and_whitemane.cpp

boss_bloodmage_thalnos.cpp

boss_interrogator_vishas.cpp

boss_headless_horseman.cpp

instance_scarlet_monastery.cpp

boss_houndmaster_loksey.cpp

boss_high_inquisitor_fairbanks.cpp

boss_arcanist_doan.cpp

boss_herod.cpp

boss_scorn.cpp

dun_morogh.cpp

undercity.cpp

silvermoon_city.cpp

loch_modan.cpp

Создание кода…

Компиляция…

shadowfang_keep.cpp

instance_shadowfang_keep.cpp

burning_steppes.cpp

boss_chromaggus.cpp

boss_razorgore.cpp

boss_firemaw.cpp

boss_broodlord_lashlayer.cpp

boss_ebonroc.cpp

instance_blackwing_lair.cpp

boss_vaelastrasz.cpp

boss_nefarian.cpp

boss_flamegor.cpp

boss_victor_nefarius.cpp

blasted_lands.cpp

elwynn_forest.cpp

stormwind_city.cpp

boss_halazzi.cpp

boss_hexlord.cpp

boss_zuljin.cpp

boss_akilzon.cpp

Создание кода…

Компиляция…

instance_zulaman.cpp

boss_janalai.cpp

boss_nalorakk.cpp

zulaman.cpp

hinterlands.cpp

western_plaguelands.cpp

alterac_mountains.cpp

westfall.cpp

silverpine_forest.cpp

instance_karazhan.cpp

boss_nightbane.cpp

karazhan.cpp

boss_curator.cpp

boss_shade_of_aran.cpp

boss_netherspite.cpp

boss_maiden_of_virtue.cpp

boss_midnight.cpp

boss_prince_malchezaar.cpp

bosses_opera.cpp

boss_moroes.cpp

Создание кода…

Компиляция…

boss_terestian_illhoof.cpp

stonetalon_mountains.cpp

silithus.cpp

moonglade.cpp

razorfen_downs.cpp

instance_razorfen_downs.cpp

boss_amnennar_the_coldbringer.cpp

zulfarrak.cpp

instance_zulfarrak.cpp

boss_epoch_hunter.cpp

boss_leutenant_drake.cpp

old_hillsbrad.cpp

instance_old_hillsbrad.cpp

boss_captain_skarloc.cpp

boss_archimonde.cpp

boss_kazrogal.cpp

hyjal_trash.cpp

hyjal.cpp

hyjalAI.cpp

instance_hyjal.cpp

Создание кода…

Компиляция…

boss_rage_winterchill.cpp

boss_azgalor.cpp

boss_anetheron.cpp

boss_infinite.cpp

boss_salramm.cpp

boss_meathook.cpp

boss_mal_ganis.cpp

boss_epoch.cpp

culling_of_stratholme.cpp

instance_culling_of_stratholme.cpp

instance_dark_portal.cpp

boss_chrono_lord_deja.cpp

dark_portal.cpp

boss_aeonus.cpp

boss_temporus.cpp

boss_kelris.cpp

instance_blackfathom_deeps.cpp

boss_gelihast.cpp

blackfathom_deeps.cpp

boss_aku_mai.cpp

Создание кода…

Компиляция…

azuremyst_isle.cpp

orgrimmar.cpp

desolace.cpp

feralas.cpp

boss_princess_theradras.cpp

boss_landslide.cpp

boss_celebras_the_cursed.cpp

boss_noxxion.cpp

boss_fankriss.cpp

boss_huhuran.cpp

instance_temple_of_ahnqiraj.cpp

mob_anubisath_sentinel.cpp

boss_viscidus.cpp

boss_twinemperors.cpp

boss_sartura.cpp

boss_cthun.cpp

boss_skeram.cpp

boss_ouro.cpp

boss_bug_trio.cpp

darkshore.cpp

Создание кода…

Компиляция…

boss_buru.cpp

instance_ruins_of_ahnqiraj.cpp

boss_rajaxx.cpp

boss_ossirian.cpp

boss_ayamiss.cpp

boss_moam.cpp

boss_kurinnaxx.cpp

mulgore.cpp

bloodmyst_isle.cpp

thunder_bluff.cpp

azshara.cpp

instance_razorfen_kraul.cpp

razorfen_kraul.cpp

the_barrens.cpp

ungoro_crater.cpp

instance_wailing_caverns.cpp

wailing_caverns.cpp

durotar.cpp

felwood.cpp

boss_azuregos.cpp

Создание кода…

Компиляция…

tanaris.cpp

dustwallow_marsh.cpp

winterspring.cpp

thousand_needles.cpp

ashenvale.cpp

teldrassil.cpp

boss_onyxia.cpp

instance_onyxias_lair.cpp

nagrand.cpp

instance_magtheridons_lair.cpp

boss_magtheridon.cpp

instance_hellfire_ramparts.cpp

boss_omor_the_unscarred.cpp

boss_watchkeeper_gargolmar.cpp

boss_vazruden_the_herald.cpp

boss_the_maker.cpp

boss_kelidan_the_breaker.cpp

instance_blood_furnace.cpp

boss_broggok.cpp

boss_warchief_kargath_bladefist.cpp

Создание кода…

Компиляция…

boss_nethekurse.cpp

instance_shattered_halls.cpp

boss_warbringer_omrogg.cpp

boss_mekgineer_steamrigger.cpp

instance_steam_vault.cpp

boss_hydromancer_thespia.cpp

boss_warlord_kalithresh.cpp

boss_hydross_the_unstable.cpp

boss_fathomlord_karathress.cpp

instance_serpent_shrine.cpp

boss_lady_vashj.cpp

boss_leotheras_the_blind.cpp

boss_lurker_below.cpp

boss_morogrim_tidewalker.cpp

boss_hungarfen.cpp

boss_the_black_stalker.cpp

shattrath_city.cpp

boss_pathaleon_the_calculator.cpp

boss_nethermancer_sepethrea.cpp

boss_gatewatcher_gyrokill.cpp

Создание кода…

Компиляция…

instance_mechanar.cpp

boss_gatewatcher_ironhand.cpp

instance_the_eye.cpp

boss_void_reaver.cpp

boss_astromancer.cpp

boss_alar.cpp

boss_kaelthas.cpp

the_eye.cpp

boss_high_botanist_freywinn.cpp

boss_warp_splinter.cpp

boss_laj.cpp

boss_harbinger_skyriss.cpp

instance_arcatraz.cpp

arcatraz.cpp

boss_shirrak_the_dead_watcher.cpp

boss_exarch_maladaar.cpp

boss_pandemonius.cpp

boss_nexusprince_shaffar.cpp

boss_tailonking_ikiss.cpp

boss_darkweaver_syth.cpp

Создание кода…

Компиляция…

instance_sethekk_halls.cpp

boss_murmur.cpp

boss_ambassador_hellmaw.cpp

boss_blackheart_the_inciter.cpp

instance_shadow_labyrinth.cpp

boss_grandmaster_vorpil.cpp

boss_doomwalker.cpp

terokkar_forest.cpp

hellfire_peninsula.cpp

boss_doomlord_kazzak.cpp

boss_teron_gorefiend.cpp

illidari_council.cpp

boss_shade_of_akama.cpp

boss_supremus.cpp

black_temple.cpp

boss_mother_shahraz.cpp

instance_black_temple.cpp

boss_reliquary_of_souls.cpp

boss_warlord_najentus.cpp

boss_bloodboil.cpp

Создание кода…

Компиляция…

boss_illidan.cpp

shadowmoon_valley.cpp

blades_edge_mountains.cpp

boss_high_king_maulgar.cpp

boss_gruul.cpp

instance_gruuls_lair.cpp

netherstorm.cpp

zangarmarsh.cpp

isle_of_conquest.cpp

storm_peaks.cpp

instance_halls_of_lightning.cpp

boss_bjarngrim.cpp

boss_ionar.cpp

boss_volkhan.cpp

boss_loken.cpp

boss_general_vezax.cpp

ulduar_teleporter.cpp

boss_thorim.cpp

boss_ignis.cpp

boss_algalon.cpp

Создание кода…

Компиляция…

instance_ulduar.cpp

boss_auriaya.cpp

boss_yoggsaron.cpp

boss_hodir.cpp

boss_assembly_of_iron.cpp

boss_flame_leviathan.cpp

boss_xt002.cpp

boss_mimiron.cpp

boss_freya.cpp

boss_razorscale.cpp

boss_kologarn.cpp

boss_krystallus.cpp

instance_halls_of_stone.cpp

boss_maiden_of_grief.cpp

boss_sjonnir.cpp

halls_of_stone.cpp

instance_obsidian_sanctum.cpp

boss_sartharion.cpp

boss_falric.cpp

instance_halls_of_reflection.cpp

Создание кода…

Компиляция…

halls_of_reflection.cpp

boss_marwyn.cpp

boss_forgemaster_garfrost.cpp

boss_krickandick.cpp

pit_of_saron.cpp

boss_scourgelord_tyrannus.cpp

instance_pit_of_saron.cpp

forge_of_souls.cpp

boss_bronjahm.cpp

instance_forge_of_souls.cpp

boss_devourer_of_souls.cpp

boss_malygos.cpp

instance_eye_of_eternity.cpp

boss_eregos.cpp

boss_drakos.cpp

boss_varos.cpp

boss_urom.cpp

oculus.cpp

instance_oculus.cpp

commander_kolurg.cpp

Создание кода…

Компиляция…

commander_stoutbeard.cpp

boss_ormorok.cpp

boss_magus_telestra.cpp

instance_nexus.cpp

boss_keristrasza.cpp

boss_anomalus.cpp

boss_anubarak_trial.cpp

boss_faction_champions.cpp

boss_lord_jaraxxus.cpp

boss_northrend_beasts.cpp

trial_of_the_crusader.cpp

boss_twin_valkyr.cpp

instance_trial_of_the_crusader.cpp

trial_of_the_champion.cpp

boss_grand_champions.cpp

boss_black_knight.cpp

instance_trial_of_the_champion.cpp

boss_argent_challenge.cpp

boss_loatheb.cpp

boss_anubrekhan.cpp

Создание кода…

Компиляция…

boss_maexxna.cpp

boss_patchwerk.cpp

boss_gothik.cpp

boss_faerlina.cpp

boss_gluth.cpp

boss_four_horsemen.cpp

boss_kelthuzad.cpp

boss_heigan.cpp

boss_thaddius.cpp

boss_razuvious.cpp

boss_sapphiron.cpp

instance_naxxramas.cpp

boss_grobbulus.cpp

boss_noth.cpp

crystalsong_forest.cpp

boss_archavon.cpp

boss_koralon.cpp

instance_vault_of_archavon.cpp

boss_emalon.cpp

boss_toravon.cpp

Создание кода…

Компиляция…

sholazar_basin.cpp

boss_palehoof.cpp

boss_svala.cpp

instance_pinnacle.cpp

boss_ymiron.cpp

boss_skadi.cpp

boss_ingvar_the_plunderer.cpp

boss_skarvald_dalronn.cpp

instance_utgarde_keep.cpp

boss_keleseth.cpp

utgarde_keep.cpp

dragonblight.cpp

grizzly_hills.cpp

instance_azjol_nerub.cpp

boss_krikthir_the_gatewatcher.cpp

boss_hadronox.cpp

boss_anubarak.cpp

boss_herald_volazj.cpp

boss_prince_taldaram.cpp

instance_ahnkahet.cpp

Создание кода…

Компиляция…

boss_jedoga_shadowseeker.cpp

boss_elder_nadox.cpp

boss_amanitar.cpp

boss_zuramat.cpp

instance_violet_hold.cpp

boss_lavanthor.cpp

boss_cyanigosa.cpp

boss_ichoron.cpp

boss_moragg.cpp

boss_xevozz.cpp

boss_erekem.cpp

violet_hold.cpp

instance_icecrown_citadel.cpp

icecrown_citadel.cpp

boss_valithria_dreamwalker.cpp

boss_lord_marrowgar.cpp

boss_lady_deathwhisper.cpp

boss_deathbringer_saurfang.cpp

boss_festergut.cpp

boss_rotface.cpp

Создание кода…

Компиляция…

boss_professor_putricide.cpp

boss_blood_prince_council.cpp

boss_blood_queen_lana_thel.cpp

boss_sindragosa.cpp

boss_the_lich_king.cpp

zuldrak.cpp

icecrown.cpp

boss_slad_ran.cpp

instance_gundrak.cpp

boss_drakkari_colossus.cpp

boss_gal_darah.cpp

boss_moorabi.cpp

boss_eck.cpp

borean_tundra.cpp

howling_fjord.cpp

dalaran.cpp

boss_trollgore.cpp

instance_drak_tharon_keep.cpp

boss_novos.cpp

boss_tharon_ja.cpp

Создание кода…

Компиляция…

boss_dred.cpp

Создание кода…

scripts.vcxproj → C:\win\src\server\scripts\Release\scripts.lib

------ Построение начато: проект: worldserver, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/src/server/worldserver/CMakeLists.txt

CMake does not need to re-run because C:\win\src\server\worldserver\CMakeFiles\generate.stamp is up-to-date.

worldPCH.cpp

CliRunnable.cpp

RARunnable.cpp

RASocket.cpp

TCSoap.cpp

WorldRunnable.cpp

Main.cpp

Master.cpp

WheatyExceptionReport.cpp

Создание кода…

Создается библиотека C:/win/src/server/worldserver/Release/worldserver.lib и объект C:/win/src/server/worldserver/Release/worldserver.exp

game.lib(ScriptLoader.obj) : error LNK2019: ссылка на неразрешенный внешний символ “void __cdecl AddSC_boss_lich_king_hr(void)” (?AddSC_boss_lich_king_hr@@YAXXZ) в функции “void __cdecl AddNorthrendScripts(void)” (?AddNorthrendScripts@@YAXXZ)

scripts.lib(boss_the_lich_king.obj) : error LNK2019: ссылка на неразрешенный внешний символ “public: class Player * __thiscall Creature::FindNearestPlayer(float,bool)” (?FindNearestPlayer@Creature@@QAEPAVPlayer@@M_N@Z) в функции “public: virtual void __thiscall npc_tirion_icc::npc_tirion_iccAI::UpdateAI(unsigned int)” (?UpdateAI@npc_tirion_iccAI@npc_tirion_icc@@UAEXI@Z)

C:\win\bin\Release\worldserver.exe : fatal error LNK1120: 2 неразрешенных внешних элементов

------ Построение начато: проект: authserver, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/src/server/authserver/CMakeLists.txt

CMake does not need to re-run because C:\win\src\server\authserver\CMakeFiles\generate.stamp is up-to-date.

authPCH.cpp

AuthCodes.cpp

RealmList.cpp

AuthSocket.cpp

RealmSocket.cpp

Main.cpp

WheatyExceptionReport.cpp

Создание кода…

Создается библиотека C:/win/src/server/authserver/Release/authserver.lib и объект C:/win/src/server/authserver/Release/authserver.exp

authserver.vcxproj → C:\win\bin\Release\authserver.exe

------ Построение начато: проект: ALL_BUILD, Конфигурация: Release Win32 ------

Building Custom Rule C:/TrinityCore/CMakeLists.txt

CMake does not need to re-run because C:\win\CMakeFiles\generate.stamp is up-to-date.

------ Пропуск построения: проект: INSTALL, Конфигурация: Release Win32 ------

Проект не выбран для построения в данной конфигурации решения

========== Построение: успешно: 13, с ошибками: 1, без изменений: 0, пропущено: 1 ==========

[/SPOILER]

Юзайте поиск файлов по содержимому в исходниках из которых выдираете, вбив туда название вашей функции, затем смотрите как и где там она прописана и проделываете тоже самое у себя, неужели всё так плохо? И ненужно полностью лог копировать, даже если в спойлере… копируйте только ошибки

[/SPOILER]ищите где сама функция и вставьте-пройдите ручками по коммитам. Мне вот одно непонятно-вы вообще зачем с такими знаниями куда то что-то пихаете-если есть готовые ядра.

Ну я сам научится хочу /emoticons/default_smile.png