Hi guys, i’ve got a litlle problem with one of my scripts. I’m using Core rev. 905685516092+.
Script itself:
#include “ScriptPCH.h”
#include “ScriptMgr.h”
class questRevive : public CreatureScript
{
public:
questRevive() : CreatureScript(“questRevive”){ }
bool OnQuestComplete(Player* player, Creature* creature, Quest const* quest)
{
if(quest->GetQuestId() != 26000)
return false;
player->ResurrectPlayer(0.5f);
player->SpawnCorpseBones();
return true;
}
};
void AddSC_questRevive()
{
new questRevive();
}
Script should revive player after he will finish quest with id 26000. It has been added to “custom_script_loaded.cpp”
Thank you for any help