The method must be supplemented. There is one example for this.
ID - 117549 Духовная связь
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Description: Заряжает энергией дух цели, придавая им дополнительные силы в битве с противником.
ToolTip: $?$W3!=0[Скорость, вероятность нанесения критического удара и урон увеличены на $w3%][]
$?$W6!=0[Искусность повышена на $w6][]
Category = 0, SpellIconID = 459, activeIconID = 0, SpellVisual = (0,0)
Family SPELLFAMILY_GENERIC, flag [0] 0x00000000 [1] 0x00000000 [2] 0x00000000 [3] 0x00000000
SpellSchoolMask = 0 (SPELL_SCHOOL_MASK_NONE)
DamageClass = 0 (SPELL_DAMAGE_CLASS_NONE)
PreventionType = 0 (SPELL_PREVENTION_TYPE_NONE)
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Attributes: 0x80000000 (SPELL_ATTR0_CANT_CANCEL)
AttributesEx4: 0x00001000 (SPELL_ATTR4_UNK12)
AttributesEx7: 0x00010000 (SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER)
AttributesEx8: 0x00001000 (SPELL_ATTR8_AURA_SEND_AMOUNT)
AttributesEx9: 0x00100000 (SPELL_ATTR9_UNK20)
AttributesEx10: 0x00004000 (SPELL_ATTR10_UNK14)
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Spell Level = 0, base 0, max 0
Category = 0
DispelType = 0 (DISPEL_NONE)
Mechanic = 0 (MECHANIC_NONE)
SpellRange: (Id 13) “Anywhere”:
MinRangeNegative = 0, MinRangePositive = 0
MaxRangeNegative = 50000, MaxRangePositive = 50000
Cast time (Id 1) = 0,00
Duration: ID (9) 30000, 0, 30000
Interrupt Flags: 0x00000000, AuraIF 0xE4480000, ChannelIF 0x00000000
Allowed areas:
6125 - Подземелья Могу’шан (Map: 1008)
Chance = 0, charges - 0
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Effect 0: Id 6 (SPELL_EFFECT_APPLY_AURA) DIFFICULTY_NONE
BasePoints = 0
Targets (25, 0) (TARGET_UNIT_TARGET_ANY, NO_TARGET)
Aura Id 24 (SPELL_AURA_PERIODIC_ENERGIZE), value = 0, misc = 10 (10), miscB = 0, periodic = 1000
Effect 1: Id 6 (SPELL_EFFECT_APPLY_AURA) DIFFICULTY_NONE
BasePoints = 0
Targets (25, 0) (TARGET_UNIT_TARGET_ANY, NO_TARGET)
Aura Id 239 (SPELL_AURA_MOD_SCALE_2), value = 0, misc = 0 (0), miscB = 0, periodic = 0
Effect 2: Id 6 (SPELL_EFFECT_APPLY_AURA) DIFFICULTY_NONE
BasePoints = 0
Targets (25, 0) (TARGET_UNIT_TARGET_ANY, NO_TARGET)
Aura Id 193 (SPELL_AURA_MELEE_SLOW), value = 0, misc = 0 (0), miscB = 0, periodic = 0
Effect 3: Id 6 (SPELL_EFFECT_APPLY_AURA) DIFFICULTY_NONE
BasePoints = 0
Targets (25, 0) (TARGET_UNIT_TARGET_ANY, NO_TARGET)
Aura Id 52 (SPELL_AURA_MOD_WEAPON_CRIT_PERCENT), value = 0, misc = 0 (0), miscB = 0, periodic = 0
Effect 4: Id 6 (SPELL_EFFECT_APPLY_AURA) DIFFICULTY_NONE
BasePoints = 0
Targets (25, 0) (TARGET_UNIT_TARGET_ANY, NO_TARGET)
Aura Id 79 (SPELL_AURA_MOD_DAMAGE_PERCENT_DONE), value = 0, misc = 0 (0), miscB = 0, periodic = 0
Effect 5: Id 6 (SPELL_EFFECT_APPLY_AURA) DIFFICULTY_NONE
BasePoints = 0
Targets (25, 0) (TARGET_UNIT_TARGET_ANY, NO_TARGET)
Aura Id 318 (SPELL_AURA_MASTERY), value = 0, misc = 0 (0), miscB = 0, periodic = 0
As you can see the aura has SPELL_ATTR8_AURA_SEND_AMOUNT attribute.
My suggest: I did not touch the old method, simply added an extra.
Simply put - copypaste.
In Unit.h
void CastCustomSpell(Unit* victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, int32 const* bp3, int32 const* bp4, int32 const* bp5, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, ObjectGuid originalCaster = ObjectGuid::Empty);
In Unit.cpp
void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, int32 const* bp3, int32 const* bp4, int32 const* bp5, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, ObjectGuid originalCaster)
{
CustomSpellValues values;
if (bp0)
values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0);
if (bp1)
values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1);
if (bp2)
values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2);
if (bp3)
values.AddSpellMod(SPELLVALUE_BASE_POINT3, *bp3);
if (bp4)
values.AddSpellMod(SPELLVALUE_BASE_POINT4, *bp4);
if (bp5)
values.AddSpellMod(SPELLVALUE_BASE_POINT5, *bp5);
CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}