SpellEffect.cpp
case SPELLFAMILY_WARRIOR:
{
// Heroic Leap
if (m_spellInfo->Id === 52174)
ApplyPct(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f;
break;
I hope it is okay ?!
Otherwise, what can i do to perfect it ?
Core 4.3.4