Cratures health format

If someone of you saw, on ‘arcemu’ core for example in the old days, when 2.4.3 version was alive… They used to show Creatures health in percentages instead of health / health, can this be reproduced on 3.3.5 to show creature’s health in this format? 100% if full hp?

as far I found UNIT_FIELD_HEALTH, UNIT_FIELD_MAXHEALTH, UNIT_FIELD_BASE_HEALTH in UpdateFields.h

I want to force players to see creatures hp only, to be shown in percentage format /emoticons/default_smile.png

You can use addons for that, like pitbull, xperl.

Can’t just force players to see creature’s health in percentage? /emoticons/default_tongue.png

Isn’t that a client setting?

I think is something in [COLOR=rgb(40,40,40)]UpdateFields.h, some of them ar type int, idk how that flags are working to make it float or idk …

This is a sole client-side feature, not server related. Server has the uint32 health, but client defines the output.

Yeah I think so… the creature appears as dead but he attacks you while it appears to be dead, I did .npc info and had 4000 milions hp, is the client doing that to make the creature appear dead? and alive at the same time kinda weird xD

What creature ?

A custom creature /emoticons/default_smile.png