What Aokromes is trying to say is the currency is a item, for example in the console of the worldserver you type .lookup item Timeless Coin and the echo output should = this
TC>.lookup item Timeless Coin
101537 - Timeless Coin
104014 - Pouch of Timeless Coins
104034 - Purse of Timeless Coins
104035 - Giant Purse of Timeless Coins
so you add the item number to your creature loot table , with all the other trimmings.
[ATTACH]1995._xfImport[/ATTACH]
So the Entry will the creature EntryID , Item will 101537 , 0 , Chance will as you set , questrequired as stated 1/0 , Lootmode 1 ,0 ,Min 1 max 1 , then comment what item it is for future reference.
This output was from the master version it may have different output for 3.3.5
Thank you Shauren for setting it straight, is there any other place where we can find out what is and isn’t implemented , because it would be great to have a system that is easy access , and not by looking thru the 1000’s problems in the GitHub is daunting and having and for other people to help out with the project , in anyway there is no indexing of what people in dev team is working on or not, also seems that the dbase which isn’t a concern to you all dev’s script writing , but with over 70k of errors , which include scripts with defunct spells, items, creatures and objects. With defunct quests creatures loot spells that are all brought forward from 3.3.5 dbase. Offtopic it went but like this to be more talked about in a forum. And Helping out well I have already with the dbase I am running have fixed abit over 16k of errors but would like to help with that more.