Hi y’all from TrinityCore.
I searched in the forum for topics related to my idea, but could not find an appropriate solution.
Regarding my idea:
For several days, trying to make scroll (custom item), which adds a stackable buff to the player who uses it.
With the creation of actual item I have no problem, but I don’t know how to create the spell and what I want this spell to do.
What should spell to do?
Spell should increase gain experience when killing mobs or passage of quests. (like Heirloom items)
In short.
Scroll, that can add stackable buff to the owner when used.
Example from 1 to maximum 5 stacks. So the player can choose his own experience server rate which wants to play.
For example:
Without this Buff - server rate = x1 (He will play with server rates in world config file - assuming this value for 1)
1 use of the scroll = 1 stack of this buff = 1000% xp rate (servers rate become x10)
2 use of the scroll = 2 stacks of this buff = 2000% xp rate (servers rate become x20)
3 use of the scroll = 3 stacks of this buff = 3000% xp rate (servers rate become x30)
4 use of the scroll = 4 stacks of this buff = 4000% xp rate (servers rate become x40)
5 use of the scroll = 5 stacks of this buff = 5000% xp rate (servers rate become x50)
I’m not sure whether the rates should be, but this is just an example of the idea.
The percentages may be different, but I would like players to have the option of playing Blizzlike rates and one of their choice. (Max x50, even x20)
I apologize in advance for my bad English, if I have not expressed properly sometime ask me I’ll try to explain better.
I want to thank in advance to anyone who can help me about this idea.
Best regards.
alein