Dbc, Maps, mmaps, Vmaps problems

Hey everyone, I have read the how to wiki, and searched the forums… but I have a question. My friend is in control of the box we have, but I’m trying to get all of the map files needed. I downloaded the core onto my computer went into the SRC folder, then tools but I only found the folders. The EXE’s aren’t inside. Is there anyway to get the EXE files without going through the whole process? Sorry if this answer is posted somewhere else, I have been trying to figure this out for days. It is probably a small stupid step im missing. Thanks.

Because you needed to check the ‘tools’ option in cmake, before building…

How-to:Win - TrinityCore Wiki re-read through the wiki, an always compile tools from source… really, its not hard. /emoticons/default_happy.png

Thank you for your help, I was wondering if there was anyway to get the exe’s without having to do all of that, as my friend is the one compiling it on the server box.

you have to compile the source.

just have the “friend” add the tools option in cmake when he compiles… hope you aren’t actually using a repack, and lying to us.

Thanks guys, I compiled it and i got the maps and im transferring them on filezilla as we speak. You can close this thread!

Hi all,

I’ve a problem I do not understand.

I’ve compiled trinitycore on 2 differents servers with debian squeeze (last update) x64.

I followed every steps of the tutorial. The authserver works fine and launch without any error.

But, the worldserver does. It tells me " Map file ‘/HDD2/WoW/TrinityCore/data/maps/0004331.map’ is from an incompatible clientversion."

So, what i did : recompile the server with DTOOLS=1 and then downloaded the extractor v4.

I put the files in my WoW root folder, and launched it. My client is well in 3.5.5 (12340) so the usually called 3.5.5a

The extractor extracts every maps very well without any error.

I uploaded the files with ftp using bin mode (to be sure),

And still i get the same error.

Has someone any idea ?

did you compile exractors from the current source your attempting to use? or are you mix matching?

How am I supposed to do this for the 4.3.4 branch? I have compiled and when I try to extract the maps, I just get a bunch of errors saying that the extractor cant open any of the files…?

Windows 7 64-bit

Client 4.3.4 15995 (Release x86)

Far as i know that branch is not ready for production yet. So why would you want to compile extractors for it??

4.3.4 branch is unsupported, and, AFAIK, it still uses 3.3.5a data.

ahh ok, I couldn’t find much info on it, I was going to try and get a server running so i could help work on it, but I couldn’t get past compiling errors. Thanks for the info =)

Is there any specific guide about how to compile dbc maps and vmaps?Because i compile everything - everything in Cmake is checked and after generation everything in MSVisual is chekced cleaned and built without errors and such as it says in the wiki.And still i don’t have the extractors…please share with me some guide for compiling those extractors cause i can’t find any in the Forums or in the wiki.

Configuring and Generating Visual C++ solutions with CMake

  1. CMake shows you a list of options for selecting different components of the build.[ul][li]Check “Tools”. This will compile the map extractors needed later in the setup. NOTE: This is VERY important for you to follow.[/li]
    [/ul]

Like i said i already cheked “Tools” in CMake and still i didn’t receive my extractors.I need guide for extractor compilation after already compiled core.

What is this and how to use it?

Extractor for mmaps tiles and maps. It’s a WIP and only about 2-3 days old.

Report Bugs in MMaps Thread here: http://www.trinityco…fficial-branch/

Make a folder in your wow directory called mmaps, then run the meshextractor from the commandline.

People, that thing is not yet complete, the mmtiles that it extracts will not work out of the box with TC.

Will it replace the other move map generator eventually, or be an alternative method of making the move maps?