Currently, im using this to get a list of all players in the map, it’s faction specific.
Map::PlayerList const& players = me->GetMap()->GetPlayers();
if (!players.isEmpty())
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
if (Player* plr = itr->getSource())
{
if (plr->GetTeam() == ALLIANCE)
{
As you can see, it gets the list of all players, and then only continues if the player being handled is alliance.
My question is, is there a way to optimize this code to only make a list of Alliance players to begin with?
Thanks,
-Lan